3D Resources: Software, Assets, Tutorials & Tools for 3D Artists
Section: Rendering & Shader Theory · . Open-source project with resources on learning 3D game shaders.
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Appears in 8 awesome lists
, A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Section: Rendering & Shader Theory · . Open-source project with resources on learning 3D game shaders.
Section: ComputerGraphics && Shadingv
Section: Projects/Repositories · , A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Section: Game Engine · [Shader]
Section: Websites · by David Lettier
Section: Sample Project · how to implement SSAO, depth of field, lighting, normal mapping, and more
Section: Shaders
Section: Other · 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
컴퓨터 비전 자료모음 (Awesome 계열)
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] website
, course of computer graphics teaching how Opengl and rendering works, teaching how to build a simpler version of OpenGL.
is a low-level, cross-platform graphics and compute abstraction library in Rust.
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.