(2014) Ray tracing with OpenGL Compute Shaders
by Kai Burjack - Detailed tutorial series about ray tracing using OpenGL (LWJGL).
A curated list of awesome OpenGL libraries, debuggers and resources.
This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.
by Kai Burjack - Detailed tutorial series about ray tracing using OpenGL (LWJGL).
by Rich Geldreich - Constructive (or not) criticism of GL API.
by Fabian Giesen - Comprehensive and rich series about the D3D/OpenGL graphics pipeline.
by Joe Groff - Brief introduction to the building blocks of OpenGL.
by Jim Blinn - Popular book that contains wealth information about the graphics pipeline, and of the best sources to learn the core concepts of Computer Graphics.
by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics algorithms. However, this is not a OpenGL focused book, but contains valuable demonstrations of the technology.
by Edward Angel and Dave Shreiner - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to learn OpenGL on your own you might not find this helpful.
by Dan Ginsburg, et al. - It presents all the necessary information to use the OpenGL ES 3.0 API in a clear manner.
by Patrick Cozzi, Christophe Riccio - Rich and comprehensive resource to learn techniques and tips, covering several advanced topics of OpenGL.
by Dave Shreiner, et al. - It does a good job covering the basics and providing clear reference of the API.
by Randi J. Rost, et al. - Very clear and well written book about Shading Language. Also, it provides several explanations of writing shaders.
by Richard S. Wright, et al. - It covers the basic concepts of computer graphics and provides clear examples using OpenGL. Definitely, it is a must for beginners.
by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - It does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary knowledge for understanding DirectX and OpenGL.
Tools for tracing OpenGL, Direct3D, and other graphics APIs.
AMD's tool suite that includes debugger, profiler and frame/shader analysis.
Tool for debugging OpenGL programs.
OpenGL function call interceptor for Windows.
Intel's OpenGL Graphics Performance Analyzer.
Development platform for graphics applications.
RenderDoc is a stand-alone graphics debugging tool.
OpenGL capture and playback debugger developed by Valve.
Online live editor for fragment shaders.
Fragment shader sandbox supporting glslify.
Live GLSL shader editor, viewer and validator.
Most popular live editor for fragment shaders.
WebGL Shader Editor and Composer
It provides state of the art collision detection, soft body and rigid body dynamics.
C++ Toolkit to generate UI widgets portably. LGPLv2
Mature library that allows to create/manage windows containing OpenGL contexts.
Modern library for creating/interact windows with OpenGL contexts.
Supplies an OpenGL ES context and input events for mobile devices and the web.
Mathematics library for graphics software based on the GLSL specifications.
C++ math library developed primarily for games focused on simplicity and efficiency.
It is a cross-platform life-like physics.
Collection of libraries which implement an object-oriented facade over OpenGL.
Designed to provide low level access to multimedia and graphics hardware.
Simple interface to ease the development of games and multimedia applications.
Tiny C library used primarily for uploading textures into OpenGL. (see SOIL2)
Lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
OpenGL graphics engine for data visualization, especially of numerical simulations.
Simple OpenGL core profile loader.
Multi profile loader-generator based on the official specs.
Command line tool to generate C bindings for OpenGL, wgl, and glX.
Profile loader leveraging C++11 features to provide type safety.
Mature cross-platform library to load OpenGL extensions.
It is an alternative documentation for OpenGL.
Quick reference of API's for several OpenGL and GLSL versions.
Quick reference card of OpenGL 4.3 commands and syntax.
Official documentation website.
Official OpenGL wiki.
Slides - AMA Reddit by Cass Everitt, Tim Foley, John McDonald, Graham Sellers [1:15:54]
by Cass Everitt, John McDonald [51:13]
by Rich Geldreich, Dan Ginsburg, Peter Lohrmann, Jason Mitchell [54:45]
Comprehensive tutorials about modern OpenGL and Qt.
Video tutorials (step-by-step) about OpenGL and game development.
Popular conference about computer graphics.
Introduction to OpenGL in C++
Videos tutorials about OpenGL and game development.
Video tutorials about OpenGL and game development using Java.
Videos tutorials about OpenGL (immediate mode) using Python.
Learn about the new and modern OpenGL 3.0+.
Video tutorials about OpenGL in C++ by Mike Shah.
by David Lettier
by Joey de Vries
by Jason L. McKesson
by Light House 3D
by Tom Dalling
by Norbert Nopper
by Etay Meiri
by Alexander Overvoorde
by Anton Gerdelan
by Bonder Wu
by Song Ho Ahn
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
Calinou/awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
love2d-community/awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
michelpereira/awesome-open-source-games
Collection of Games that have the source code available on GitHub
gbdev/awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
michelpereira/awesome-games-of-coding
A curated list of games that can teach you how to learn a programming language.