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Anything About Game

A wonderful list of Game Development resources.

4.1k stars533 forks5,419 entriesLast push Sep 21, 2026 (9 days ago)License Apache-2.0

This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.

Awesome-Game

Game Maker Toolkit Notebook

https://github.com/OTFCG/Awesome-Game-Analysis

[Video game tech analysis resources]

In 2 listsDetails

https://github.com/notpresident35/learn-awesome-gamedev

In 2 lists

https://github.com/gmh5225/awesome-game-security

https://github.com/shadowcz007/awesome-metaverse

https://github.com/wlxklyh/awesome-gamedev

https://www.gamasutra.com/category/programming/

http://www.onrpg.com/

https://www.mmorpg.com/

https://www.nephasto.com/blog/awesomegamedev.html

https://osgameclones.com/

In 3 lists

https://github.com/radek-sprta/awesome-game-remakes

In 2 listsDetails

https://zeef.com/?query=tag%3Aunity3d&in=null&start=10

https://github.com/utilForever/game-developer-roadmap

如何成为一个优秀的game程序员

In 3 lists

gamextech

A web-based knowledge management system for visualizing game related technologies.

https://github.com/Kavex/GameDev-Resources

A wonderful list of Game Development resources.

In 5 listsDetails

https://github.com/raizam/gamedev_libraries

Collection of open source C/C++ libraries for game development.

In 3 lists

https://github.com/qxiaofan/awesome_3d_restruction

https://nobsgames.stavros.io/

https://www.youtube.com/c/gdconf

gdc 的各种talk,梯子自架

In 2 lists

https://github.com/leomaurodesenv/game-datasets#readme

各种游戏的数据集

In 4 listsDetails

https://github.com/soruly/awesome-acg

嗯!acg

In 2 listsDetails

cpp_youtube_channels

Listing of C++ Youtube channels for conferences and user groups

programming-talks

Awesome & interesting talks about programming

In 2 lists

awesome-modern-cpp

A collection of resources on modern C++

In 3 lists

GameDevelopmentLinks

This is a collection of useful game-development links including, but not restricted to, development with MonoGame.

awesome-cg-vfx-pipeline

List of open-source technologies that help in the process of building a pipeline for CG and VFX productions

awesome-glsl

Compilation of the best resources to learn programming OpenGL Shaders

cpp_blogs

C++ Blogs (plus other stuff we should care about like undefined behavior)

awesome-rtx

Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)

zalo.github.io

A home for knowledge that is hard to find elsewhere

awesome-gamedev

A list of Game Development resources to make magic happen.

gamedev-resources

An updated collection of useful resources to resources to design, develop and market games.

build-your-own-x

Build your own (insert technology here)

In 5 listsDetails

awesome-ray-tracing

Curated list of ray tracing resources

hall-of-fame

Show some love to your contributors! A widget for your repo README. Visual and clean. Refreshes every hour.

In 2 lists

awesome-collision-detection

A curated list of awesome collision detection libraries and resources

AwesomePerfCpp

A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.

awesome-d3d12

Awesome D3D12 ecosystem

awesome-cpp

A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

In 8 listsDetails

awesome-bits

A curated list of awesome bitwise operations and tricks

cpplinks

A categorized list of C++ resources.

awesome-gametalks

A curated list of gaming talks (development, design, etc)

awesome-design

Best UI/UX Design Sources For Developer & Designer Ever :)

awesome-gamedev

A collection of free software and free culture resources for making amazing games. (mirror)

In 7 listsDetails

awesome-mental-health

A curated list of awesome articles, websites and resources about mental health in the software industry.

In 2 listsDetails

modern-cpp-tutorial

A curated list of Modern C++ articles, examples, tutorials, frameworks, libraries, and shiny things.

awesome-wgpu

A curated list of wgpu code and resources.

In 2 lists

awesome-gametalks

A curated list of gaming talks (development, design, etc)

In 4 listsDetails

data-oriented-design

A curated list of data oriented design resources.

3D-Machine-Learning

A resource repository for 3D machine learning

In 3 lists

awesome-unity-games

A curated list of useful open-source Unity games.

Awesome-General

http://nav.web-hub.cn/

https://libs.garden/

https://www.trackawesomelist.co

https://awesomeopensource.com/

Find And Compare Open Source Projects

In 3 lists

https://github.com/sindresorhus/awesome

A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev

In 23 listsDetails

https://github.com/awesome-selfhosted/awesome-selfhosted

is a directory of free software solutions and web applications which can be hosted locally.

In 4 listsDetails

https://github.com/jnv/lists

Awesome lists

In 3 listsDetails

https://github.com/wesbos/awesome-uses

/uses pages detailing developer setups, gear, software and configs.

In 2 lists

http://www.lib4dev.in/topics/dotnet

林德熙收藏的开源项目

https://github.com/kon9chunkit/GitHub-Chinese-Top-Charts

https://github.com/jobbole

https://github.com/stanzhai/be-a-professional-programmer

https://www.prettyawesomelists.com

https://opensource.builders/

https://github.com/adamsitnik/awesome-dot-net-performance

A curated list of awesome .NET Performance books, courses, trainings, conference talks, blogs and most inspiring open source contributors.

In 2 lists

https://github.com/kelthuzadx/EffectiveModernCppChinese

https://github.com/33nano/awesome-Gentools

cpplinks

A categorized list of C++ resources.

https://github.com/mehdihadeli/awesome-software-architecture

Extensive catalog of software architecture articles, books, and tools.

In 3 listsDetails

https://github.com/sacridini/Awesome-Geospatial

most Geospatial Library content come from this ropository.

In 3 listsDetails

News

独立游戏共建知识百科

rawg

metacritic

Game reviews and evaluation.

In 2 lists

indienova

gamedev

Game dev forums, tutorials, blogs, projects, portfolios, and news.

In 2 lists

gamefromscratch

Game dev news, tutorials and much more.

In 2 lists

rust-gamedev

https://zenn.dev/izm

zig-gamedev

[Building game development ecosystem for ziglang]

In 4 listsDetails

fun-with-computer-graphics

acm

graphics-developer-roadmap

replicability

Graphics Programming weekly

. Ubisoft 3D programmer posts a weekly summary of articles on 3D graphics. Shader tutorials, real-time rendering papers, etc.

In 3 lists

shaders

USTC3D

图形渲染weekly

graphicsweeklynews

TA周刊

and archive

pdcxs-专注计算机艺术,创意编程

Unity技术美术

RedYans-收集狂

TA后备隐藏能源(持续更新嗷)

unity-grenoble

ea.seed

Arm

vfx_good_night_reading

. Curated collection of good reading about VFX and CG.

In 3 lists

betterexplained

Math without endless memorization.

In 4 lists

dreamworks

pixar

graphics.cs.utah.edu

disney

realtimerendering-papers

Graphics papers on the web

In 2 lists

gpuopen papers

In 2 lists

paperbug

Indexed compendium of graphics programming papers.

In 2 lists

nvlabs

https://research.nvidia.com/labs/rtr/publication/

https://jcgt.org/

In 2 lists

https://onlinelibrary.wiley.com/journal/14678659

https://forums.ogre3d.org/index.php

cgpress

artstation

tech-artists

A community of tech artists.

In 2 lists

cgchannel

polycount

In 2 lists

80.lv

In 2 lists

deviantart

cgjoy

element3ds

anandtech

bit-tech

hothardware

bjorn3d

hardforum

gpuopen-developer-guides

game-dev-digest

unity-weekly

Koala 聊开源

aigclink

AI开源方案库-传递最新AI应用落地解决方案

daily-arXiv-ai-enhanced

UnityRoadMap

https://unity.com/how-to

https://www.libhunt.com/

In 2 lists

https://news.ycombinator.com/news

hacker news

In 3 lists

https://lobste.rs/

lobste

In 5 listsDetails

http://www.ruanyifeng.com/blog/

https://hellogithub.com/

https://github.com/toutiaoio/weekly.manong.io

https://coolshell.cn/

https://insights.thoughtworks.cn/

https://git-stars.org/

https://www.webaudioweekly.com/

. A weekly newsletter for people are interested in the Web Audio API, the Web MIDI API, or sound on the web in general.

In 3 lists

https://github.com/dt-fe/weekly

In 2 lists

https://github.com/gauseen/blog/issues/4

https://www.infoq.cn/profile/1277275/publish

https://weekly.techbridge.cc/

https://github.com/Tnfe/TNFE-Weekly

http://fex.baidu.com/

https://weekly.75team.com/

https://github.com/mercyblitz/tech-weekly

http://www.iocoder.cn/?github

https://github.com/polaris1119/golangweekly

In 3 lists

https://github.com/unknwon/go-study-index

In 2 lists

https://github.com/rust-lang/this-week-in-rust

https://github.com/RustMagazine/rust_magazine_2021

https://github.com/rustlang-cn/rust-weekly

Person/Social/Blogs

buyixiao

游戏及相关CG行业知识分享大V全整合

中文博客琅琊榜,只收录精品独立博客

In 2 lists

blogsilove

日落间

guofei.site

pizi0475

Unity尧明

blurredcode

管线ta

zznewclear13

管线ta

eukky

管线ta

Neo Zheng

guardhei

管线ta

萤火之森

管线ta

NoiRCCC

小朋友

管线ta

崔佬

极客红叶会-geekbrh

聂述龙

网络同步

Lost Gate

网络同步

恶霸威

涂月观

urp

恶毒的狗

noodle1983

服务器

musoucrow

查利鹏

ue

王爱国

bentleyblanks

ue ta

huanime

unity ta

yuqiaozhang

管线ta

大鹏的专栏

mayidong

skywind

行尸走肉的笔记

TraceYang的空间 关注跨平台次世代游戏开发

JiepengTan

geekfaner

dingxiaowei

云风

大熊

浅墨

;

冯乐乐

gameKnife

马三小伙儿

静风霁

彭怀亮

uchart作者

宣雨松

代码如诗

Heskey0

Dalton

烟雨迷离半世殇

FishMan的技术专栏

刘利刚

东明的博客

有木酱的小屋

钱康来

chenanbao

whoimi-梁哲

木木猫

CrowFea 晨风

毛星云

洛城

文刀秋二

叛逆者

秦春林

宾狗

Tim's Blog

dev666

Unity - L.S的博客

杨文聪

Flyfish

wuch441692

A-SHIN

苍白的茧

谢乃闻

房燕良

陆泽西

KillerAery

笨木头

Ulysses

lt-tree

Yimi的小天地

manistein

蒋信厚

风蚀之月

ue ta

aicdg

cs

xinzhuzi

unity 程序员

x-tesla

神的知乎

Dezeming family

光线追踪

只剩一瓶辣椒酱

b站 blender 教程

庄懂-BoyanTat

b站 美术向TA

Flynnmnn

b站 unity shader 教程

天守魂座_雪风

b站 hlsl 教程

尹豆

计算机图形学

周明倫

unity

sunweizhe

unity

dotnetfly

张蕾

vulkan

重归混沌

卡姐

glooow1024

数学

https://halfrost.com

articles-blog-posts-index

https://speakerdeck.com/neuecc/

c#

jeremyong

TA GI

shaderbits

TA

theorangeduck

math animation

gamehacker1999

TA GI

diharaw

TA GI

nvjob

TA

jasonbooth

TA

andbc

TA

coffeebraingames

programmer

frederikaalund

TA

astroukoff

unity vfx houdini

bgolus

joyrok

TA sdf

psgraphics

TA PBR

theinstructionlimit

TA

alinloghin

TA

danielilett

URP TA

Herman Tulleken

PCG

therealmjp

TA

In 2 lists

fasterthan

TA

In 2 lists

maxkruf

TA

astralcode

TA

elopezr

TA

kosmonautblog

TA

In 2 lists

thomaspoulet

TA

In 3 lists

aschrein

TA

In 3 lists

morad

TA

simoncoenen

TA

alain

TA

In 2 lists

granskog

TA

roystan

TA

darioseyb

TA

roar11

TA

yiningkarlli

TA

cyanilux

TA

In 2 lists

ciechanow

TA

gametorrahod

martindevans

mellinoe

nfrechette

atteneder

game asset load,math

gabormakesgames

game math

goatstream

animation

xoofx

c#

realtimecollisiondetection

imgeself

TA

In 2 lists

lidia-martinez

TA

Hallucinations

rg3

TA

https://www.bruteforce-games.com/blog

https://www.martinpalko.com/

https://blog.selfshadow.com/

In 2 lists

https://www.gabrielgambetta.com/

falstad

math

techartaid

ue ta

baba-s hatenablog

UnityGems

Jackson Dunstan

https://tooslowexception.com/

https://thegamedev.guru

pydonzallaz

working at Unity Technologies on Unity.

aras-p.info

working at Unity Technologies on Unity.

sandervanrossen

working at Unity Technologies on Unity.

timjones

working at Unity Technologies on Unity.

mfatihmar

working at Unity Technologies on Unity.

Ming Wai Chan

working at Unity Technologies on Unity.

Jonathan Dupuy

working at Unity Technologies on Unity.

Sebastian Aaltonen

working at Unity Technologies on Unity.

Laurent Belcour

working at Unity Technologies on Unity.

Tim Cooper github

and blog working at Unity Technologies on Unity.

thomasdeliot

working at Unity Technologies on Unity.

Kleber Garcia

working at Unity Technologies on Unity.

Natalya Tatarchuk

working at Unity Technologies on Unity.

pbbastian

working at Unity Technologies on Unity

alinenormoyle

I currently work as a visiting assistant professor at Swarthmore College. My research interests are in games and computer animation and I also do professional work as a game/AR/VR programmer for Venturi Labs and also Savvy Sine. My CV is available here

iquilezles

These are articles about the techniques I develop and lessons I learnt while toying or working with computer graphics.

In 3 lists

https://simonschreibt.de/

. Game Art Tricks and Workflow Tricks. Technical breakdowns of how games achieve effects (mirrors, fog, rendering tricks).

In 2 lists

catlikecoding

nothing to comment

In 2 lists

http://www.ludicon.com/castano/blog/

hvidtfeldts

randygaul

c/cpp game

https://www.sebaslab.com/

https://colinbarrebrisebois.com/

http://www.adriancourreges.com/blog/

prideout

filmicworlds

thetenthplanet

gamedevbill

http://www.andremcgrail.com/

https://artomatix.com/

https://www.briangershon.com/

https://blog.aaronsee.media/

https://programing-fun.blogspot.com/

http://jonathanchambers.blogspot.com/

https://mynameismjp.wordpress.com

https://www.jordanstevenstechart.com/

http://www.iryoku.com/

kode80

TA

http://www.iquilezles.org/

. Hardcore math applied to computer graphics by one of the best-known shader authors.

In 2 lists

http://www.edxgraphics.com/

https://casual-effects.com/#blog

. Morgan McGuire's site with real-time rendering articles, research papers, and graphics data.

In 2 lists

http://malcolm-mcneely.co.uk/blog/?p=214

http://aras-p.info/blog/2009/05/05/shaders-must-die/

http://blog.stevemcauley.com/

http://mikaelzackrisson.se/

http://www.alexandre-pestana.com/

http://blog.demofox.org/

http://blog.mmacklin.com/

http://sebastiansylvan.com/post/ray-tracing-signed-distance-functions/”

http://robert.cupisz.eu/

http://9bitscience.blogspot.jp/

http://ericpolman.com/

http://bpeers.com/blog/

http://brabl.com/

http://marcel-schindler.weebly.com/blog

rorydriscoll

http://www.jonmanatee.com/

http://www.physicallybasedrendering.com/

http://www.codinglabs.net/default.aspx

http://celarek.at/

https://farfarer.com/blog/

http://www.joshbarczak.com/blog/

https://www.3dgep.com/

Articles on graphics, physics, AI, I/O and more.

In 3 lists

https://rasmusbarr.github.io/

http://blog.icare3d.org/

http://solid-angle.blogspot.jp/

john-chapman-graphics

http://simonstechblog.blogspot.jp/

https://mmikkelsen3d.blogspot.com/

https://graphicsrunner.blogspot.jp/

http://bitsquid.blogspot.hk/

graphicrants

https://tuxedolabs.blogspot.com/

https://technik90.blogspot.com/search/label/Programming

https://simonstechblog.blogspot.com/

martinsh

interplayoflight

by Kostas Anagnostou

In 2 lists

bartwronski

. Real-time rendering, post-processing effects, and advanced graphics techniques.

In 3 lists

https://knarkowicz.wordpress.com/

https://ndotl.wordpress.com/

https://hairrendering.wordpress.com/

https://volumetricshadows.wordpress.com/

https://adventuresinrendering.wordpress.com/

https://imagineraytracer.wordpress.com/

https://nbertoa.wordpress.com/

https://flashypixels.wordpress.com/

https://lonalwah.wordpress.com/

https://blog.molecular-matters.com/category/graphics/

https://fgiesen.wordpress.com/category/graphics-pipeline/

https://devfault.wordpress.com/

https://www.saschawillems.de/

http://wiki.nuaj.net/index.php?title=Main_Page

http://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/

http://www.keithlantz.net/

https://benedikt-bitterli.me/

https://www.alanzucconi.com/

Game Development, Shader Coding & Artificial Intelligence.

In 3 lists

http://lousodrome.net/blog/light/

https://blog.demofox.org/

A blog with lots and lots of programming, graphics, and math tutorials and breakdowns.

In 3 lists

http://www.michaelwalczyk.com/blog/

http://blog.simonrodriguez.fr/

http://kylehalladay.com/archive.html

https://grahamhazel.com/blog/

http://renderdiagrams.org/

https://turanszkij.wordpress.com/

https://aras-p.info/blog/

https://lxjk.github.io/

http://trevorius.com/scrapbook/blog/

http://reedbeta.com/all/

seblagarde

https://ivokabel.github.io/

https://www.geeks3d.com/hacklab/

https://bitshifter.github.io/

http://halisavakis.com/category/blog-posts/

https://erkaman.github.io/index.html

In 2 lists

http://donw.io/

https://agraphicsguy.wordpress.com/

http://reedbeta.com/

https://graphicsrunner.blogspot.com/

https://diaryofagraphicsprogrammer.blogspot.com/

http://trevorius.com/scrapbook/

https://marc-b-reynolds.github.io/

http://www.gijskaerts.com/wordpress/

anteru

http://pharr.org/matt/blog/

https://schuttejoe.github.io/post/

https://technik90.blogspot.com/

http://www.yosoygames.com.ar/wp/category/graphics/

0fps

by Mikola Lysenko

In 2 lists

ashoulson

https://viclw17.github.io/

https://shihchinw.github.io/

https://www.sebastiansylvan.com/

by Sebastian Sylvan

In 2 lists

http://momentsingraphics.de/

https://fgiesen.wordpress.com/category/graphics-pipeline/page/1/

https://www.breakin.se/learn/index.html

https://kosmokleaner.wordpress.com/

http://the-witness.net/news/

wunkolo

c++ game

blackmatov

unity c#

joshpeterson

stuff of unity

Scott Hanselman's Blog

c#

alvinashcraft

c#

ardalis

c#

In 2 lists

troyhunt

c#

In 3 lists

timheuer

c#

thedatafarm

c#

haacked

c#

ploeh

c#

In 2 lists

cazzulino

c#

visualstudio

c#

maartenballiauw

c#

jonskeet

c#

In 2 lists

jimmybogard

c#

west-wind

c#

jetbrains

c#

Shawn Wildermuth

c#

In 2 lists

Fabulous adventures in coding

c#

In 2 lists

strathweb

c#

dontcodetired

c#

Game-Company

www.ryzom.com

Game-Asset

assetovi

awesome-3D-Morphable-Model-software-and-data

cgi-resources

List of some useful databases and resources for Computer Graphics

CG艺术家都会去那些国内外的资源网站

https://casual-effects.com/data/

. Graphics research datasets and test scenes.

In 2 lists

https://assetstore.unity.com/

Official asset store for unity.

In 3 lists

https://itch.io/

Game dev resources and platform to showcase / promote / buy & sell games.

In 5 listsDetails

http://www.3dmodelfree.com/

free model (免费模型,不能用于商业用途)

https://www.gamedevmarket.net/

Free tier. Game dev asset marketplace.

In 3 lists

https://gametextures.com/

https://www.textures.com/

[$] : is a website that offers digital pictures of all sorts of materials. Sign up for free and download 15 free images every day!

In 4 lists

https://www.cgbookcase.com/

https://ambientcg.com/

Get hundreds of PBR materials and textures for free under the Public Domain license.

In 5 listsDetails

http://www.plaintextures.com/

. Free high-resolution textures, brushes, and photos.

In 2 lists

https://sketchfab.com/

3D model marketplace that offers a VR previewer.

In 6 listsDetails

https://www.zhihu.com/question/298715376/answer/1277503311

www.cgsoso.com

https://www.humblebundle.com/

https://www.rrcg.cn/

http://www.polycount.com/forum/

他们有不同的招募论坛,包括有薪与无薪。- http://www.reddit.com/r/GameDevClassifieds - 发布你的工作,确认酬劳状态。浏览寻找艺术家。

http://www.gamedev.net/classifieds

GameDev.net 工作版块。

http://forum.deviantart.com/jobs/

太多具有才华的人了,不过许多都没有游戏工作经历,但还是一个值得看看的地方。只针对有酬劳的工作。

https://www.3dmodelscc0.com/

Public domain 3D Models.

In 2 lists

https://polyhaven.com/

Public CC0 3D Asset Library (Textures, Models, HDRI)

In 4 lists

Classic-Sponza

Unity remaster of the classic Sponza scene.

objaverse.allenai

Objaverse is a Massive Dataset with 800K+ Annotated 3D Objects

animation-library

Game-Design-Tool

magictools

by ellisonleao A list of Game Development resources to make magic happen

In 5 listsDetails

https://orels.sh/p/tools/

goxel

Create voxel graphics. Export to obj, pyl, png, magica voxel, qubicle.

In 2 lists

MagicaVoxel

Lightweight voxel editor and interactive path tracing renderer for 3D models. 🪟 🍎 🐧

In 5 listsDetails

Q-Block

Sproxel

VoxelShop

UnityRealtimeVoxelizer

dspmotion

https://github.com/raysan5/rfxgen

A tool to generate sound waves procedurally. zlib.

In 2 lists

https://ardour.org/

DAW for recording, editing, and mixing audio with professional features. 🪟 🍎 🐧

In 10 listsDetails

https://www.audacityteam.org/

An easy-to-use, multi-track audio editor and recorder for desktops, great free alternative to Adobe Audition. Features recording from real and virtual devices, import/export to a wide range of formats…

In 11 listsDetails

https://lmms.io/

another cross-platform digital audio workstation, more oriented towards making beats.

In 9 listsDetails

https://github.com/ATG-Simulator/VehicleNoiseSynthesizer

fmod

In 2 lists

wwise

miles

criware

artlist

may have better licensing https://www.youtube.com/watch?v=mYU6XhORomg but no fx

In 3 lists

native-audio

unity-plugin

Audio-Manager-for-Unity

microsoft Audio-Manager-for-Unity

https://github.com/IvanMurzak/Unity-AudioLoader

https://github.com/OmiyaGames/omiya-games-audio

vivaldi-audio-engine

unity-plugin

Lasp

Low-latency Audio Signal Processing plugin for Unity

usfxr

layersaudio

unity audio plugin

https://github.com/nixon-voxell/UnityAudioVisualizer

https://github.com/MathewHDYT/Unity-Audio-Manager

Plugin, that allows to easily play/change/stop/mute/... sounds in 2D/3D

In 3 lists

https://github.com/man572142/Bro_Audio

https://github.com/CyberAgentGameEntertainment/AudioConductor

https://github.com/Yunasawa/YNL-Audio

https://www.image-line.com/

Complete digital audio workstation (DAW) for composing, arranging, recording, and mastering.

In 3 lists

https://www.goldwave.com

https://www.guitar-pro.com/en/index.php

https://sonicscores.com/

CasparCG

A Windows and Linux software used to play out professional graphics, audio and video to multiple outputs as a layerbased real-time compositor

In 2 lists

DJV

Professional review software for VFX, animation, and film production

In 2 lists

ffmpeg

A complete, cross-platform solution to record, convert and stream audio and video

In 14 listsDetails

qctools

A free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering

GStreamer

Pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows

In 6 listsDetails

Kdenlive

Video editing software based on the MLT Framework, KDE and Qt

In 6 listsDetails

Olive

Non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software

In 6 listsDetails

MediaPipe

Cross-platform, customizable ML solutions for live and streaming media

BlazePoseBarracuda

Natron

Open Source Compositing Software For VFX and Motion Graphics

In 2 lists

Shotcut

A free, open source, cross-platform video editor

https://www.vegaschina.cn

https://www.edius.net/

mocha

Boris FX planar tracker for VFX. Roto, object removal, screen replacement, lens distortion.

In 2 lists

Davinci Resolve

DaVinci Resolve 16 is the world’s only solution that combines professional 8K editing, color correction, visual effects and audio post production all in one software tool! You can instantly move between editing, color, effects, and audio with a single click. DaVinci Resolve Studio is also the only…

https://www.substance3d.com/

sb

https://www.sidefx.com/

houdini

In 3 lists

https://github.com/Fe-Elf/FeELib-for-Houdini

精灵超可爱

https://www.autodesk.com/products/3ds-max/overview

max

In 2 lists

https://www.autodesk.com/products/maya/overview

maya

In 3 lists

https://www.reddit.com/r/Maya/wiki/index

https://www.foundry.com/products/modo

modo

https://www.cheetah3d.com/

cheetah3d

AppleSeed

Physically-based global illumination rendering engine

In 3 lists

ArmorPaint

A stand-alone software designed for physically-based texture painting

In 4 lists

Animation Nodes

A node based visual scripting system designed for motion graphics in Blender

In 3 lists

Blender

Modeling and animation

In 16 listsDetails

awesome-blender

Blender add-ons, tools, tutorials and 3D resources.

In 2 listsDetails

Blender-Render-Engine-for-Unity-MeshSync

awesomeblend

https://github.com/LoganFairbairn/MatLayer

Dust3D

Dust3D is brand new 3D modeling software. It lets you create watertight 3D models in seconds. Use it to speed up character modeling for games, 3D printing, and so on. Source are available on Github.

In 2 lists

FragM

Mikael Hvidtfeldt Christensen's Fragmentarium fork representing a compilation of features and fixes

glChAoS.P

RealTime 3D Strange Attractors scout on GPU

Mandelbulber v2

Mandelbulber creatively generates three-dimensional fractals

Mandelbulb3D

A program designed for the Windows platform, for generating 3D views of different fractals

MeshLab

System for processing and editing 3D triangular meshes

In 2 lists

Möbius Modeller

End-user visual programming in the browser for automating complex tasks

Possumwood

A graph-based procedural sandbox, implementing concepts of graph-based visual programming in a simple interface

In 2 lists

Sorcar

A procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers

Tissue

Blender's add-on for computational design

In 3 lists

VFX Fractal Toolkit

Set of tools for generating fractal and generative art

In 2 lists

Wings 3D

An advanced subdivision modeler that is both powerful and easy to use

sculptris

zbrush

mudbox

3dcoat

dilay

A 3D sculpting application that provides an intuitive workflow using a number of powerful modelling tools.

https://github.com/AdamFrisby/UnityHairShader

https://github.com/Unity-Technologies/com.unity.demoteam.hair

In 2 lists

https://github.com/Unity-China/cn.unity.hairfx.core

https://github.com/kennux/VHair

https://zhuanlan.zhihu.com/p/330259306

头发渲染

hairstudio

ephere

https://cgpal.com/fibershop/

flux-dynamic-hair

fluffy-grooming

poser

daz3d

makehuman

Open-source tool for making 3D characters. (blender addon)

In 3 lists

studio

3D Character Creation Software

In 2 lists

reallusion

URP Support:cc_unity_tools_URP

com.unity.demoteam.digital-human

Library of tech features used to realize the digital human from The Heretic and Enemies.

https://github.com/GeoffreyGorisse/VHProject

Virtual human (avatar and agent) procedural animation toolkit for Unity.

VR-Stage-Lighting

https://github.com/murasaqi/Unity_StageLightManeuver

MediaPipeUnityPlugin

https://github.com/arghyasur1991/LiveTalk-Unity

https://github.com/LKZMuZiLi/human

https://github.com/luxonis/depthai-unity

https://github.com/runwayml/RunwayML-for-Unity

https://github.com/crdrury/Unity-Rhubarb-Lip-Syncer

https://github.com/DanielSWolf/rhubarb-lip-sync

https://github.com/Danial-Kord/DigiHuman

https://github.com/TheRamU/Fay

https://github.com/yuzu-unity/HumanoidCollider

https://github.com/mochi-neko/facial-expressions-unity

https://github.com/gree/MuscleCompressor

https://github.com/UPC-ViRVIG/MMVR

https://github.com/UPC-ViRVIG/AvatarGo

https://github.com/soupday/cc_unity_tools_URP

https://github.com/huailiang/unity_pose3D

https://github.com/kodai100/Unity_ARKitFacialCapture

https://github.com/prefrontalcortex/DomeTools

https://github.com/YUANZHUO-BNU/metahuman_overview

https://github.com/Lingotion/lingotion-thespeon-unity

Lingotion Thespeon is an on-device AI engine designed to generate real-time character acting and voiceovers

https://github.com/datascale-ai/opentalking

面向实时对话的开源数字人产线:LLM、TTS、WebRTC、角色音色与可插拔模型后端

《Enemies》制作秘诀

Unity China HairFX 毛发系统使用说明

Unity数字人制作不求人 - 卡通风格

一个角色最终呈现在引擎里,美术制作上的思考以及注意事项

Unity HDRP数字偶像登场 Project SU-A

Effekseer

fusion

A node-based compositing and visual effects software (with a free version integrated into DaVinci Resolve, and a Studio version). Fusion is used for 2D/3D compositing, motion graphics, and effects in films and TV.

In 2 lists

nuke

Industry-standard node-based compositing software by The Foundry. Free non-commercial version available.

In 2 lists

emberGen

[$] : is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes.

In 3 lists

https://study.163.com/course/introduction.htm?courseId=1002818014#/courseDetail?tab=1

https://github.com/Metric/Materia

substance designer的 c#实现

https://rodzilla.itch.io/material-maker

material-maker

In 2 lists

https://quixel.com/bridge

Connects Megascans to all your favorite tools including Blender.

In 3 lists

http://www.materialx.org/

https://artomatix.com/

https://github.com/huxingyi/autoremesher

Open-source auto-retopology tool intended to convert source meshes into clean, animation-friendly all-quad geometry.

In 4 lists

simplygon

unity-mesh-simplifier

instalod

pixyz

ultimate-lod-system

unity-plugin

mantis-lod-editor

unity-plugin

https://github.com/staggartcreations/MeshLOD2Fbx

An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file.

poly-few

unity-plugin

bt-optimeshx-all-in-one-smart-lod-mesh-model-optimization-system-315648

UnityMeshSimplifier

Mesh simplification for Unity.

In 3 lists

Halfedge mesh handler on Unity

RuntimeMeshSimplification

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

In 3 lists

polygon-cruncher

https://github.com/m-schuetz/SimLOD

mirage-versatile-impostor-system

autolod-impostors-199759

https://buaacyw.github.io/mesh-anything/

sphere_generator

ComfyUI-mesh-simplifier

A custom node for ComfyUI that implements mesh simplification (decimation) with texture preservation using PyMeshLab

LODOptimizer

LOD Optimizer is a Unity Editor tool designed to optimize the Last Level of Detail (LOD) by creating texture atlases, significantly reducing draw calls for distant objects

texel-inspector

The Texel Inspector unity plugin

https://en.wikipedia.org/wiki/List_of_game_middleware

CGCmake

CMake modules for CG apps

In 3 lists

Cortex

Libraries for VFX software development

In 2 lists

Cross3D

Scene and node management abstraction

In 2 lists

ExoCortex for Max 2018

ExoCortex ported to Max 2018

mGui

Portable pure-python GUI library for Maya

In 2 lists

minq

Maya query language for speeding up common scene operations

In 2 lists

NXT

A layered code compositing application

In 2 lists

OpenWalter

USD Plugins Arnold, Houdini, Katana, Maya and USD

In 2 lists

Photoshop Python API

Python API for Photoshop.

Py3dsMax

3dsMax API in Python

In 2 lists

Pymiere

Python API for Premiere Pro

PyMEL

Python in Maya Done Right

In 2 lists

https://machinations.io/

A tool, that helps prototyping game mechanics, economy flow and states either for production or for demo purposes. This tool has been mentioned by Jesse Schell in his Book of Lenses, so its old but it has transformed over the years. Not necessarily a tool for a producer to use, but it is often…

In 3 lists

Sprite Fusion

Free, web-based 2D tilemap editor with export to Unity, Godot, and more.

In 3 lists

smart-lighting-2d-112535

https://github.com/NullTale/LutLight2D

https://www.tilesetter.org/

Tiled 2D

free, easy to use and flexible tile map editor

In 5 listsDetails

autotilegen

https://github.com/ruccho/FangAutoTile

SpriteSheetRenderer

A powerful Unity ECS system to render massive numbers of animated sprites

In 3 lists

NSprites

DOTS based sprite render system

UnitySpriteGPUInstancing

GPUSpriteInstancing

Provides GPU sprite instance rendering using Burst and Job System for Unity

IsoSorting

Isometric sorting system for Unity using ECS

Unity6开启高性能渲染模式实现性能翻倍

tile-map-accelerator

tileplus

https://github.com/Cammin/LDtkToUnity

https://www.slynyrd.com/blog

ultimate-grids unity-plugin

unity-plugin

使用瓷砖贴图的等距 2D 环境

KUBIKOS - 3D Cube World unity-plugin

2d-deformation

2d-cloth

2d-water

https://github.com/Fire-Aalt/KrasCore-Mosaic

https://assetstore.unity.com/packages/tools/utilities/autotiles-3d-tilemap-level-editor-205724

https://github.com/aleverdes/unity-top-down-vision

Design

https://www.zcool.com.cn

https://www.gtn9.com/index.aspx

https://www.behance.net/

Showcase and discover the latest work from top online portfolios by creative professionals across industries.

In 7 listsDetails

https://dribbble.com/

an online community for showcasing user-made artwork. A great resource to get inspired by others work.

In 9 listsDetails

https://www.pinterest.com/

is a social media web and mobile application company that operates a software system designed to discover information on the World Wide Web.

In 6 listsDetails

locale

https://molingyu.github.io/RosettaDocs/

本地化

https://github.com/OnClick9927/WooLocalization

uxtoo-locale

https://weblate.org/zh-hans/

自动化翻译

Texture

Sprite Fusion AI Pixel Art Generator

Generate, animate, edit, and export game-ready pixel art assets from text prompts.

In 2 lists

Sprite Fusion Pixel Snapper

Free and open-source tool that cleans AI-generated pixel art by restoring a consistent pixel grid and quantized color palette.

In 3 lists

pixelover

spritemate

. Online Editor for Commodore 64 Sprites

In 2 lists

pixelatorapp

Pixelator is a smart software to convert images into pixel art sprites and cover arts. With Pixelator you can use any source picture to easily generate Pixelated graphics for games or posters.

In 2 lists

PiskelApp

Piskel is a free online editor for animated sprites & pixel art

In 3 lists

ProMotion

pro motion is a pixel drawing and animation software designed similar to the famous Amiga Deluxe Paint (DPaint). Ideal for artists working on detailed and pixel precise graphics as required for mobile games and portable game consoles. It also suites well to create light weight graphics for web…

pixenapp

Pixen is a professional pixel art editor designed for working with low-resolution raster art, such as those 8-bit sprites found in old-school video games. Pixen packs all the tools pixel artists need in an intuitive, native interface including support for high zoom levels, animation editing, color…

In 3 lists

pyxeledit

a pixel art editor designed to make it fun and easy to make tilesets, levels and animations.

In 2 lists

aseprite

Paid and source-available, works on Linux, macOS and Windows. Awesome UI with a lot of nifty tools to ease pixel art creation.

In 2 lists

GrafX2

A bitmap paint program specialized for 256-color drawing. GNU GPLv2 only.

In 2 lists

GraphicsGale

has many pixel-art specific features, including palette control, selectively erasing colors, and tools for quickly replacing and trying new colors.

In 3 lists

NormalMap AI

Free browser-based normal map and PBR texture generator with local WebGL processing and real-time 3D preview.

cpetry

An online normal-mapping tool. Expat.

In 2 lists

crazybump

https://github.com/kmkolasinski/AwesomeBump

A program that generates normal, height, specular or ambient occlusion, roughness or metallic textures. Requires a graphics card with support for OpenGL4 or greater. GNU LGPLv3 or later.

In 4 lists

https://www.codeandweb.com/spriteilluminator

Create stunning light effects with 2D sprites in your game engine.

In 2 lists

http://www.mikktspace.com/

【教程】游戏流程如何烘焙出完美法线

generating-perfect-normal-maps-for-unity

basis_universal

https://github.com/phoboslab/qoi

The “Quite OK Image Format” for fast, lossless image compression. [MIT]

In 4 listsDetails

Cascade Image Editor

A node-based image editor with GPU-acceleration

In 2 lists

Pencil2D

An easy, intuitive tool to make 2D hand-drawn animations, the best way to visualize your story

In 4 listsDetails

Inkscape

Professional quality vector graphics softwar

In 18 listsDetails

Imogen

GPU Texture generator using dear imgui for UI

In 2 lists

Splashdown

Splashdown - A Unity open-source splash and icon generator

Krita

A professional painting program

In 7 listsDetails

MyPaint

Graphics editor for digital painters with a focus on painting rather than image manipulation or post processing

In 2 lists

Opentoonz

Animation production software

Storyboarder

Storyboard editor

In 2 lists

Synfig

2D animation software

In 5 listsDetails

TexGraph

A procedural texture creation tool that let you create textures by connecting nodes in a graph

In 2 lists

The Gimp

A cross-platform image editor

In 15 listsDetails

http://www.snakehillgames.com/spritelamp/

http://renderhjs.net/shoebox/

. Adobe Air based app with game and ui related tools.

In 2 lists

https://www.autodraw.com/

Google AI assisted drawing

In 2 lists

pixelandpolygon

Texture File Viewer

pngquant

pngquant is a command-line utility and a library for lossy compression of PNG images

In 3 lists

MaCrea - Material Creation Tool

MaCrea is a little material creation tool I wrote for use with Sculptris, while it simply creates material sphere images that can be used with Zbrush or any other App that takes advantage of that idea.

cubemapgen

EZTextureProcessor

A bunch of texture tools for unity

PixPlant

PixPlant is a smart texturing app with the best tools to quickly transform a photo into seamless repeating textures and 3D maps.

Affinity Designer

Vector graphics editor with a bunch of features which also supports Adobe file formats

doodad

private

In 2 lists

ImageViewer

HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator

hdrview

hdrview

hdrihaven

High-resolution HDR panoramas under CC0.

In 2 lists

texturepacker

Create sprite sheets and optimize your game graphics.

In 3 lists

spriteuv

Paid. Tool for creating optimal meshes for textures/sprites and packing them into an atlas.

In 2 lists

UnityPackedColor

Packer for already packed textures at unity game engine - up to 3 times less space.

unity-texture-packer

Utility to combine color channels from different textures into a single output.

In 2 lists

SmartTexture

Unity tool to pack texture channels into a single texture.

texture_maker

A texture maker tool for unity.

VFXTextureMaker

mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime. Mixture is very flexible, easily customizable through ShaderGraph and a simple C# API, fast with it's GPU based workflow and compatible with all the render pipelines thanks to the new Custom…

https://github.com/StbSharp

CC0Textures

Unity Editor scripts for preprocessing CC0 Textures

https://cc0textures.com/

CC0 Textures is a library of high quality PBR materials for 3D rendering and game design licensed under the Creative Commons CC0 License.

Waifu2xBarracuda

Waifu2x Unity Barracuda implementation

uAnime4K

Anime4K port to Unity

https://github.com/weihaox/awesome-image-translation

procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing

In 2 lists

超强一键生成特效常用贴图网站介绍!

noisegen

texturelab

About Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

pixaflux

Create custom CG materials using a non-destructive, node-based workflow.

texturecauldron

Texture Cauldron is a node based tool to generate detailed able textures.

filterforge

Mighty graphics software with thousands of photo effects and seamless textures, and an editor to create your own filters.

In 3 lists

https://github.com/caosdoar/Fornos

BakeShader

Unity editor tool for baking shaders to textures. Blit2D, Blit3D, or MeshRenderer (uses model UV). Adds options to Material & MeshRenderer context menus and Editor Window (under Window/Cyanilux/BakeShader)

UnityTexture2DArrayImportPipeline

A Texture2DArray Import Pipeline for Unity 2019.3 and newer.

unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

upscayl

Upscayl - Free and Open Source AI Image Upscaler for Linux, MacOS and Windows built with Linux-First philosophy.

In 6 listsDetails

VatBaker

A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.

https://docs.tyflow.com/tyflow_modifiers/tyVAT/vatHLSLShader/

https://github.com/Mamantenok1599/UnityVATBaker

NiagaraGPU-SkeletalMeshEcho

material-animation-curve

A Material Property Drawer for the Curve attribute which lets you edit curves and adds them to the shader as textures

unity-texture-curve

Example showing how to bake an AnimatedCurve into a Texture and use it in a shader

Curves-And-Gradients-To-Texture

Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.

GradientTexture

Unity Gradient Texture generator

TransformAnimationTextureBaker

KuroDynamicAtlas

DynamicAtlas

RuntimeTextureAtlas

UVAtlas

isochart texture atlasing

In 2 lists

thekla_atlas

Atlas Generation Tool

In 2 lists

xatlas

Mesh parameterization / UV unwrapping library

DynamicSpriteSheets

AtlasGenerator

Rule based SpriteAtlas Generator for Unity3D

Unity-SpriteAssist

https://github.com/JingFengJi/UpdateSpriteAssetTool

https://github.com/Elringus/SpriteDicing

这才叫图集工具

In 4 lists

MA_TextureAtlasser

Texture atlas creator for Unity

sprite-dicing

sprite-animations

Moonflow-RampMaker

SpriteSlicer

Tool to export Unity sprite sheet slices as individual images

MakeIconAtlas

Animation

https://www.creativebloq.com/advice/understand-the-12-principles-of-animation

Cascadeur

is a standalone software for creating keyframe animation of 3D characters, humanoid or otherwise. Free for early adopters.

In 4 lists

spine

spine-optimize

SpineGPU

WaifuSpineRuntime

https://github.com/fx-lange/unity-spline-scrubber

live3d

live2d

dragonbones

Open source 2D skeletal animation. Flash-origin workflow, runtimes for multiple engines.

In 2 lists

SpriterDotNet

A simple, fast and efficient Spriter implementation in pure C#.

In 2 lists

creature

spritestudio

mixamo

. Rigged characters, auto-rigger, and free animation library (Adobe).See also: Animation & Rigging → AI Motion Capture & Animation

In 5 listsDetails

GPU-Skinning-Demo

stadium-crowd-generator

mesh-animation-baker-gpu-optimized

animecs-337808

Unity-Gpu-Skinning-Tool

Animation-Texture-Bake

GPU_Mesh_Instancing

UnityGpuInstancing

Animation-Instancing

Render-Crowd-Of-Animated-Characters

GPGPU Computing Animation & Skinning

GPUAnimation

GPUSkinning

李恒的知乎文章

UnityGPUSkinning

GPU Instancer - Crowd Animations

unity-plugin

Mesh Animator

unity-plugin

Unity_ECS_GPUSkinning

Mesh-Animation

Mesh Animation is lightweight library for rendering hundreds of meshes in one draw call with GPU instancing.

Unity下大量物体同屏渲染的性能优化思路

RenderHugeByGPUInstance

Unity3D-ToolChain_StriteR

Dual quaternion skinning for Unity

. Dual quaternion skinning implementation for Unity.

In 2 lists

https://github.com/Milk-Drinker01/CoR-Skinning

DualQuaternionsForUnity

BurstSkinning

GPUInstance

Instancing & Animation library for Unity3D

gpu-ecs-animation-baker

unity-plugin

rukhanka

unity-plugin

https://github.com/SaiTingHu/MeshEditor.Effects

VertexAnimation

vertex-animation-tools

vertexmotion

UrMotion

Flexible motion engine for non time-based animation in Unity.

In 2 lists

Tween Player

This is a simple & high performance & powerful interpolation animation tool. Unlike other interpolation animation tools, Tween Player is more data-driven and extensible.

dotween-pro

famous unity plugin

leantween

LeanTween is an efficient tween engine that offers a many of the same features as the other tween engines (and more!) while having much less overhead.

In 2 lists

OneTween

OneTween is a more efficient tween tool, easy to use in Unity UGUI animation.

ECS-Tween

Simple Unity tweening system using ECS that works with GameObjects!

In 4 lists

PlasticTween

Tween Library for Unity3D(ECS+JOBS)

In 2 lists

unity-jtween

A job-based tween library for Unity

In 2 lists

GoKit

Lightweight tween library for Unity aimed at making tweening objects dead simple and completely flexible. The wiki contains some usage information and examples.

In 4 lists

Uween

Lightweight tween library for Unity

In 2 lists

ZestKit

Tween library for Unity. The best of GoKit and GoKitLite combined in an easy to use API

In 2 lists

ApureEasing

Easing library for Unity Visual Scripting

游戏开发中的阻尼器和阻尼弹簧

unity-tweening-system

unity-animation

Extended Animation Framework for Unity based on Coroutines

unity-tweens

An open source, lightweight tweening engine with strictly typed script-based UI and object animations

In 3 lists

TweenRx

Reactive animation utility for Unity

unity-animation-library

PrimeTween

High-performance, allocation-free animation library for Unity

MagicTween

dots tween High-performance

LitMotion

🕒4mo ago- Lightning-fast and Zero Allocation Tween Library for Unity.

In 2 lists

AnimFlex

https://docs.zigurous.com/com.zigurous.animation/

Tween-Kit

Enhance DOTween with Tween Kit: Seamless, modular components for effortless Tweening.

Animate

softlimit

UniTaskAnimations

tools-motion-kit

Milease

Animate anything in one line of code, simplifying your UI animation development process and boosting your UI development efficiency.

FlowEnt

FlowEnt is a library set to change the paradigm on how scripting animations work, and how a developer interacts with them, by separating the tweening options from the motions of the animation

physicsbasedanimation

. Learning resources and papers on physics-based animation.

In 2 lists

JigglePhysics

CSC417-physics-based-animation

goatstream

animation

interactive-graphics

https://github.com/IndieVisualLab

ActiveRagdoll

Christopher Batty

binh.graphics

Hairibar.Ragdoll

A package for animating ragdolls through keyframed animations.

com.redwyre.physics-custom-authoring

https://github.com/nashnie/MotionMatching

https://github.com/JLPM22/MotionMatching

https://github.com/sssnidebaba/motionmatch

https://github.com/dreaw131313/MotionMatchingByDreaw

https://github.com/dreaw131313/Open-Source-Motion-Matching-System

https://www.zhihu.com/people/fengkan

https://assetstore.unity.com/packages/tools/animation/motion-matching-for-unity-145624

https://github.com/orangeduck/Motion-Matching

https://forum.unity.com/threads/released-want-good-3d-character-animation-but-are-short-on-time-budget-or-training-help…

motion-matching-system-for-uni

unity-plugin

deadReckoning1

deadReckoning2

https://github.com/Unity-Technologies/SuperScience

官方3rd 移动模拟

In 2 lists

https://github.com/jongallant/Unity-Bullet-Hell

neat-bullets-2d-weapon-evolution-system

ballistics

unity-plugin

https://github.com/iWoz/path_follow_steer

集群跟随路径移动

movement-plus

unity-plugin

AnimeTask

Task Animation Library

In 2 lists

Fluent Animation - An incredible animation queue system

unity-plugin

https://github.com/rygo6/CardExample-Unity

https://github.com/ycarowr/UiCard

https://github.com/IainS1986/UnityCoverFlow

https://github.com/CragonGame/CasinosClient

https://github.com/huailiang/Parabola

Projectile-Shooting

Unity-Proportional-Navigation-Collection

A collection of PN guidance systems, in Unity

istep

interactor-interaction-handler-for-ik

footstepper-complete-footstep-solution

targetwarp-motion-warping

character-animation-system

easyanim-simplified-animation-management

https://github.com/hiroki-o/VoxBlend

unity 表情

In 2 lists

https://github.com/rurre/PumkinsAvatarTools

unity 表情

https://github.com/huailiang/knead_proj

unity 捏脸

https://github.com/SerhatDikel/Unity-BodyMorph

https://assetstore.unity.com/packages/tools/animation/puppet-face-181312

https://github.com/PixelWizards/BlendShapeController

blendShapeController

https://github.com/Tr1turbo/BlendShare

https://blog.uwa4d.com/archives/USparkle_Animation-AI.html

https://www.sohu.com/a/259856518_463994?qq-pf-to=pcqq.group

吃鸡的动画状态机设计

animancer

https://forum.unity.com/threads/released-curve-master-motion-design-tools-in-unity.1453582/

https://github.com/fengkan/RuntimeRetargeting

https://github.com/robotron2084/animation-retargeting

traversal

This module allows characters to traverse the environment through multiple built-in and fully customizable obstacles and climbable elements.

protores

ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics

UnityKinematicaX

A next-generation character animation system built on top of Unity's Kinematica.

DOTSAnimation

A high level Animation State Machine Framework for Unity DOTS

unity-dots-animation

Simple animation system for the unity dots stack.

https://github.com/MrLiuYX/ECSAnimation/

kinematica

reanimation

An alternative animator for Unity tailored for traditional animation

dmotion

DMotion - A high level Animation Framework for Unity DOTS

Puppeteer

A graph based animation controller for Unity.

nkgmoba-animsystem-dawn-blossoms-plucked-at-dusk

uPlayableAnimation

Vortex

Play/blend animations, animator controllers in runtime. Uses playable API

Unity-MecanimEventSystem

This is a chain programming style callback System for Animator of Unity ,await /async supported

In 2 lists

https://github.com/linfuqing/ZGUPEntitiesAnimations

supported

AnimationRiggingExtensions

Repository with patched or new constraints for Unity AnimationRigging package

unity-animation-system

A robust Unity animation manager that enables smooth crossfade transitions, queuing, looping, and layer locking with callback support

Project_TCC

Unity-3d-Movements

SRMove

FirstPersonInteractionToolkit

CharacterControllerSamples

GenshinImpactMovementSystem

Netick-KCC

An implementation of Kinematic Character Controller with Netick Networking

https://github.com/StinkySteak/netick-ticktimer

rival

Unity Plugin

UNet-Controller

A CharacterController based controller for Unity's new Networking system

Kinematic Character Controller

unity-plugin

In 2 lists

character-movement-fundamentals

unity-plugin

character-controller-pro

unity-plugin

Erbium

🤺Third Person Character Controller for unity🤺

Dynamic-Parkour-System

parkour-and-climbing-system

https://github.com/EanoJiang/Parkour-Climbing-System

Traverser

UnitySourceMovement

Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).

https://github.com/nicholas-maltbie/OpenKCC

https://github.com/runevision/LocomotionSystem

https://github.com/bunkerboy258/BBB-Nexus

BBBNexus Action Controller Framework

advanced-locomotion-controller

unity-plugin

https://github.com/Another-Axiom/GorillaLocomotion

motion-matching-locomotion-controller

unity-plugin

flexmotion

https://github.com/Goodgulf281/Unity-Formation-Movement2.0

https://github.com/edualvarado/unity-footprints

https://github.com/ssell/UnityDotsCharacterController

https://github.com/dbrizov/NaughtyCharacter

. Third-person character controller for Unity.

In 3 lists

Ultimate-2D-Controller

🕒1y ago- A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc

In 2 lists

Celeste-Movement

Recreating the movement and feel from Celeste

https://github.com/Wafflus/unity-genshin-impact-movement-system

https://github.com/joebinns/stylised-character-controller

https://github.com/mixandjam/Batman-Arkham-Combat

unity-antagonistic-controller

2D-Character-Controller

UnityAdvancedFPSCharacterController

Unity-FullBody-FPS-Controller

CustomBody

A wheel of KinematicBody

platformer-project-206584

fpscontroller

dots-animation-system

FullBody-Fps-Unity

ultimate-mirror-networking-controller

procedural-climbing

UnityTutorials-ProceduralAnimations

ProceduralAnimation

Procedural Animation Scripts For Unity

https://github.com/edualvarado/TRAIL-Natural-Impact

sox-animation

unity-flash-tools

Convert your flash animation for Unity easy!

3-in-1-animation-tools-animation-path-video-reference-297188

curve-master-252505

unity-plugin

https://github.com/qwe321qwe321qwe321/Unity-EasingAnimationCurve

https://github.com/akof1314/AnimationPath

https://github.com/ecidevilin/UnityBoneTools

unity-animation-compressor

unity 动画精度优化

ImKeyframeReduction

Unity-Animation-Compression-Keyframe-Reducer

YNL-Editor

animation-utils

animation-auto-assignment

Unity Editor Extension that tracks changes on hierarchy and automatically repairs animation property paths.

refined-animation-property

Animation-Repathing

Feature rich Unity Editor tool to help streamline the process of changing the paths of animations

animation-hierarchy-editor

https://github.com/qwe321qwe321qwe321/Unity-AnimatorTransitionCopier

https://github.com/rrazgriz/RATS

https://github.com/forestrf/UnityAnimationWindow

https://github.com/anatawa12/AnimatorController-as-a-Code

curvify

Curvify allows you to easily apply easing curves to Animation Curves with just one click, significantly improving the efficiency of creating animations in Unity.

Unity-Animation-Window-Search-Extension

animation-creator-timeline-ui-

UnityUIPlayables

Dash

https://github.com/brunomikoski/Animation-Sequencer

https://github.com/DhafinFawwaz/Unity-AnimationUI

https://github.com/Difficulty-in-naming/BetterAnimation

https://github.com/instance-id/ElementAnimationToolkit

http://zh.esotericsoftware.com/spine-unity

https://github.com/gindemit/unity-rlottie

https://github.com/gilzoide/unity-lottie-player

https://github.com/OpenVGLab/OmniLottie

https://github.com/SwaggyMacro/LottieViewConvert

lottie

Open-source skill and harness for generating production ready Lottie animations with codex/claude code

In 2 lists

https://github.com/leetful/u.movin

SkiaForUnity

Skia For Unity with skottie animations

https://github.com/wieslawsoltes/Svg.Skia

SVGC compiles SVG drawing markup to C# using SkiaSharp as rendering engine. SVGC can be also used as codegen for upcoming C# 9 Source Generator feature.

In 2 lists

AnimatableVolumeComponent

This package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.

https://github.com/mihakrajnc/UITTimeline

https://github.com/lgarczyn/AnimateUIMaterials

https://github.com/mob-sakai/UIMaterialPropertyInjector

https://github.com/medvejut/dotween-timeline

https://github.com/AFindex/AI_Animation

TimelineExtensions

enhanced-timeline-305512

cutscene-engine-327883

enhanced-timeline-tracks

https://github.com/Celezt/UnityTimelineExtended

https://github.com/Brian-Jiang/PragmaTimeline

https://github.com/pofulu/TimelineTool

https://github.com/needle-tools/custom-timeline-editor

https://github.com/corle-bell/UnityTimeLineEvent

https://github.com/tanitta/TimelineBindingResolver

https://github.com/k-okawa/WaypointSystemForTimeline

https://github.com/ddionisio/MateAnimator

https://github.com/snaphat/UnityTimelineTools

https://github.com/AnnulusGames/TweenPlayables

https://github.com/nmxi/Unity_AbstractTimelineExtention

turbo-timeline-tools-navmesh-enhanced

unity-plugin

animate-ui-materials

postprocessing-controller

'

material-property-provider

material-timeline-track

Unified-Renderer-Unity

TimelineExtensions

Unity_SubtitleTimeline

https://github.com/ShiinaRinne/EasyTimeline

https://github.com/ayaha401/AssetDependenciesFromTimeline-SourceCode

Console/Command/Shell/Debugger

https://github.com/AlanLiu90/GShell

https://github.com/jinek/Consolonia

https://github.com/LittleLittleCloud/RazorConsole

Unity-DeveloperConsole

Typin

Declarative framework for interactive CLI applications

In 2 lists

BeastConsole

🕒6y ago- Console for all your unity needs.

In 2 lists

Reactor-Developer-Console

proxima-inspector-244788

Quantum Console

unity-plugin

srdebugger

unity-plugin

debugging-essentials

unity-plugin

hdg-remote-debug

unity-plugin

unity-remote-file-explorer

remo-remote-runtime-editor-320744

https://github.com/natemcmaster/CommandLineUtils

命令行

In 4 lists

https://github.com/Tyrrrz/CliFx

命令行

In 4 lists

https://github.com/Tyrrrz/CliWrap

命令行

In 4 lists

https://github.com/jsakamoto/XProcess

命令行

https://github.com/mayuki/Chell

Write scripts with the power of C# and .NET

process-governor

This application allows you to put various limits on a Windows process.

https://github.com/adamralph/simple-exec

命令行

https://github.com/wingcd/UnityToolExtender

https://github.com/adamralph/bullseye

A .NET package for describing and running targets and their dependencies.

In 3 lists

https://commanddotnet.bilal-fazlani.com/

https://github.com/gwaredd/unium

https://github.com/proletariatgames/CUDLR

. Console for Unity debugging and logging remotely.

In 2 lists

https://github.com/Sacred-Seed-Studio/Unity-File-Debug

. Enhanced debug logging for Unity, with JSON/CSV export and an HTML viewer.

In 2 lists

https://github.com/mayuki/Cocona

https://github.com/cobbr

https://github.com/Cysharp/Kokuban

https://github.com/alexrp/system-terminal

fabfile

Simple, Pythonic remote execution and deployment.

In 4 listsDetails

CliTookKit

https://github.com/dklassic/APFrameworkUI

https://openupm.com/packages/com.bbbirder.shell/

RabbitRemoteControl

runtime-monitoring

Unity.Mx

Mx (or Meta-X) is a command-based completion framework. It allows you to execute all kinds of tasks based on your design. Mx is an alternate to attribute MenuItem; by contrast, doing multiple tasks is possible. It gives you the option to choose and explore unnoticed commands.

livewatch

debug-filter

https://github.com/wavetermdev/waveterm

Open-source terminal with built-in file previews, web browsing, and AI tools.

In 6 listsDetails

https://github.com/nashaofu/shell360

https://github.com/Gaurav-Gosain/tuios

https://clig.onev.dev/

https://wezterm.org/

GPU-accelerated terminal emulator and multiplexer with tabs, panes, SSH, and Lua configuration. 🪟 🍎 🐧 🟢

In 2 lists

Scenes

https://github.com/louis-e/arnis

Generate any location from the real world in Minecraft with a high level of detail.

In 4 listsDetails

https://github.com/vibe-stack/super-terrain

A browser-first, partitioned mesh-terrain editor inspired by Unreal Engine 5.8's Mesh Terrain architecture.

http://www.world-machine.com/

https://www.world-creator.com/

[$] : is a real-time terrain generator and landscape generator.

In 2 lists

Gaia

UnityPlugin

Gena

UnityPlugin

SECTR COMPLETE

UnityPlugin

CTS

UnityPlugin

Map Magic

UnityPlugin

UnityMapMagic2Extensions

Terrain Composer

UnityPlugin

Landscape Builder

UnityPlugin

TerraLand 3

UnityPlugin

MegaSplat

UnityPlugin

World Streamer

UnityPlugin

Voxeland

UnityPlugin

terrain-grid-system

UnityPlugin

terrain-slicing-dynamic-loading-kit

UnityPlugin

floating-origin

UnityPlugin

gaia

https://github.com/JuniorDjjr/Unity-Procedural-Stochastic-Texture-Terrain-Shader

https://github.com/staggartcreations/UnityTerrainLayerSampler

https://github.com/roundyyy/Fast-Terrain-To-Mesh-Coverter

PrefabPainter

github

In 2 lists

prefab-brush

unity-plugin

landscape-auto-material-64132

prefab-painter

unity-plugin

transform-tools

unity-plugin

prefab-world-builder

unity-plugin

grabbit-editor-physics-transforms

unity-plugin

flexalon-3d-layouts

Hey-Area-Object-Spawner

https://github.com/Ogbest/Unity_MapEditor_Terrain

动态渲染Unity地形网格,记录网格是否是玩家的行走范围,然后导出编辑好的网格用于服务器导航、验证使用 https://github.com/frankhjwx/Unity-ShaderCharDisplay

https://github.com/Caeden117/ChroMapper

地图编辑器

real-world-terrai

unity-plugin

ntg-unity

simple-wall-collider-307337

ColliderMeshTool

https://github.com/JohannHotzel/UnityRuntimeTerrain

real-ivy-2-procedural-ivy-generator

unity-plugin

Multi-Terrain-Generator

games.noio.planter

The plant simulation from Cloud Gardens as a Unity package for level design.

hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time

In 2 lists

unity-procedural-tree

🕒2y ago- Procedural tree builder for Unity.

In 3 lists

unity-procedural-flower

🕒8y ago- Procedural flower generator for Unity.

In 4 lists

The Algorithmic Beauty of Plants

citygen3d

UnityPlugin

Arcgis

UnityPlugin

OSM City

cscape-city-system-

UnityPlugin

SPORE-Creature-Creator

Procedurally generate creatures in Unity - inspired by the incredible game, Spore!

SpaceshipGenerator

blender plugin proceDurally spaceShip

In 5 listsDetails

3DWorld

DeBroglie

Generate tile based maps using Wave Function Collapse

Edgar-Unity

Marching-Cubes-Terrain

cityengine

Advanced 3D modeling software for creating huge, interactive and immersive urban environments in less time than traditional modeling techniques. The cities you create using CityEngine can be based on real-world GIS data and the procedural rules that can help quickly create streets & buildings.

In 2 lists

https://www.raywenderlich.com/3169311-runtime-mesh-manipulation-with-unity

https://github.com/dgreenheck/ez-tree

AltTrees System

UnityPlugin: AltTrees is an alternative tree system for Unity. Supports SpeedTree, Tree Creator, and meshes

Broccoli Tree Creator

UnityPlugin Broccoli Tree Creator is still in-development and will get constantly improve

Vegetation Studio

UnityPlugin

VegetationStudioProExtensions

vegetation-engine-amplify-impostors

vegetation-spawner

Nature Renderer

UnityPlugin

Open World Nature Kit

UnityPlugin

infini-grass

UnityPlugin

BigworldPlants

InfinityFoliage

OpenWorldGrassDemo

shaders-6grass

Six varied methods for drawing grass with a range of use cases

Interactive-Grass

A continueshion of this grass shader

Grass-Shader

Implementation of a GPU grass shader in Unity with fancy scripting features

Grass-Tool

A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline

Grass-N-Stuff

Grass N Stuff is a high performance foliage rendering system designed to be able to render a lot of foliage and handle runtime editing of foliage placement without performance issues.

Procedural-Plant-and-Foliage-Generator

The Procedural Plant and Foliage Generator is a tool written in C# and Unity URP to dynamically generate a stunning array of foliage and full plants from a set of over 100 parameters

URP-foliage-shader

wrote with shader graph. Lambert direct diffuse + blinn-phong direct specular + fast approximate translucency + indirect light

Instanced-Foliage

Foliage System to Replace Default Terrain Foliage

Critias-FoliageSystem

Critias Foliage System' is an system that is designed to paint, render and extract millions of instances of foliage without taking into account all the foliage but only the one that is in the proximity of the player

1msRenderVegetation

基于Unity,在1ms内渲染大规模植被

unity-optimized-grass

Optimized 3D grass for unity that works on Mobile. OpenGL 3.5+

Unity-StylizedGrass

Create numerous stylized grass blades with this highly performant and scalable HDRP grass asset that makes use of VFX Graph.

GrassBending

A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

In 2 lists

HiZ_grass_culling

https://github.com/Milk-Drinker01/Milk_Instancer01

Unity-Grass-Instancer

https://github.com/GarrettGunnell/

URP-HIZ

https://assetstore.unity.com/packages/tools/utilities/instancecollector-296669

https://github.com/TakeshiCho/Unity_GPUInstanceCulling

https://github.com/aganwenqi/GPU-Driven-02

hiz

分享《生死狙击2》的大场景草渲染

Unity 程序化生成草地

风格化树——树叶分析与实现

unity-geometry-grass-shader

TerrainGrassShader

GPUInstanceManager

ways-to-render-1M-cubes

shaders-botw-grass

Unity-Grass

Unity-Optimized-Coins-Shader

UnityURP-InfiniteGrassField

An Infinite GPU Instanced Grass Field that doesn't require storing trillions of positions in memory

foliage-renderer

https://github.com/EricHu33/UnityGrassIndirectRenderingExample

https://github.com/roundyyy/ProceduralGrassGenerator

https://github.com/Remyuu/Unity-Interactive-Grass

https://github.com/AkilarLiao/UnityURP-Procedural-DrawMeshInstancedIndirect

https://github.com/Mithzzx/Project-GrassFlow

Easyroads3d

UnityPlugin

Path-painter

UnityPlugin

R.A.M 2019 - River Auto Material 2019

UnityPlugin

地形渲染概览

3D-File-Format

Alembic

BLEND

FBX

GlTF 1.0

OBJ

Open

In 2 lists

OGEX

PLY

USD

awesome-openusd

Niftools

Field3D

An open source library for storing voxel data

In 2 lists

luma_usd

Plugins for USD

In 2 lists

MaterialX

Materials and look-dev

Kiko

DCC-agnostic animation curves storage (works between Maya and Nuke, with more DCCs to come)

OpenCV

An open source computer vision and machine learning software library

In 7 listsDetails

OpenDCX

(repo) - C++ extensions for OpenEXR's "deep" file format

OpenEXR

(repo) - exceptional image format for visual effects purposes, pioneered by ILM

OpenEXRid

Object isolation

OpenImageIO

A library for reading and writing images in many common and VFX related formats

In 2 lists

OpenTimelineIO

(repo) - Editorial timeline

In 2 lists

OpenVDB

(repo) - Volumetric data

OpenVDB AX

Fast expression language for manipulating OpenVDB files

ImageMagick

Use ImageMagick to create, edit, compose, or convert bitmap images

In 2 lists

pfstools

A set of command line programs for reading, writing and manipulating high-dynamic range (HDR) images and video frames

In 2 lists

texture-synthesis

Example-based texture synthesis written in Rust

usd-arnold

USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages

In 2 lists

USD Manager

Program designed for lightweight browsing, managing, and editing of Universal Scene Description (USD) files

In 2 lists

usd-noodle

Pretty node graph showing dependencies of a USD file

In 2 lists

UsdQt

Qt components for building custom USD tools

In 2 lists

USD-URI-resolver

A generic, URI based resolver for USD, support custom plugins

In 2 lists

DracoUnity

Unity package that integrates the Draco 3D data compression library within Unity.

Data

https://github.com/Nimblesite/typeDiagram

https://gravitino.apache.org/

| GitHub

In 2 lists

https://github.com/yuyixiaoxiang/electron_excel_merge

table-export

xresloader

luban

luban是一个相当完备的游戏配置解决方案,同时也可以用作通用型对象生成与缓存方案

突破Excel百万数据导出瓶颈

BakingSheet

Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.

go-xlsx-exporter

a tool for parse xlsx and export to other fomart and data, such as: probuf3 file and buffers, golang, csharp and so on

https://github.com/hnb-rabear/excel-to-unity

https://github.com/WoW-Tools/

https://github.com/mackysoft/MasterTools

?

https://github.com/NtreevSoft/Crema

https://github.com/vriad/zod

https://github.com/ExpediaGroup/stream-registry

https://github.com/davyxu/tabtoy

https://github.com/liaochong/myexcel

https://github.com/SheetJS/sheetjs

📗 SheetJS Spreadsheet Data Toolkit -- New home https://git.sheetjs.com/SheetJS/sheetjs

In 5 listsDetails

https://github.com/alibaba/easyexcel

https://gitee.com/dotnetchina/MiniExcel

https://github.com/EPPlusSoftware/EPPlus

Create advanced Excel spreadsheets using .NET.

In 3 lists

http://kaitai.io/

DSL for file formats / network protocols / data structures reverse engineering and dissection, with code generation for C++, C#, Java, JavaScript, Perl, PHP, Python, Ruby.

In 3 lists

https://github.com/xaboy/form-create

Form builder with dynamic rendering, data collection, validation, and submission capabilities, supporting json data

In 2 lists

https://github.com/rjsf-team/react-jsonschema-form

(👨‍💻 340 · 🔀 2.2K · 📦 6.1K · 📋 2.1K - 13% open · ⏱️ 24.05.2024):

In 3 lists

https://github.com/vue-generators/vue-form-generator

https://github.com/quicktype/quicktype

Generate JSON decoders and encoders from JSON

In 2 lists

https://github.com/dloss/binary-parsing

In 2 lists

https://github.com/secretGeek/AwesomeCSV

CSV, Comma Separated Values format

In 2 listsDetails

https://github.com/cue-lang

https://github.com/yretenai/Cethleann

dogma

Dogma: A modernized metalanguage with better expressiveness and binary grammar support

ProtoDumper

Dumps protobuf definitions from game assemblies

juicefs

JuiceFS is a distributed POSIX file system built on top of Redis and S3.

In 9 listsDetails

datahub

The Metadata Platform for the Modern Data Stack

In 3 lists

https://github.com/Cinchoo/ChoETL

ETL Framework for .NET / c# (Parser / Writer for CSV, Flat, Xml, JSON, Key-Value, Parquet, Yaml formatted files)

In 3 lists

https://github.com/alibaba/DataX

数据交换

In 2 lists

https://github.com/wgzhao/Addax

进化版 datax

In 2 lists

https://github.com/mimetis/dotmim.sync

A brand new database synchronization, multi platform, multi databases, developed on top of .Net Standard 2.0

In 2 lists

OpenDDL

https://avro.apache.org/

Apache data serialization system providing rich data structures in a compact, fast, binary data format.

In 4 listsDetails

https://awslabs.github.io/smithy/

SuperSet

a data exploration platform designed to be visual, intuitive and interactive, making it easy to slice, dice and visualize data and perform analytics at the speed of thought.

In 5 listsDetails

Redash

🆓 Connect and query your data sources, build dashboards to visualize data and share them with your company. Owned by Databricks but the hosted SaaS shut down in 2021, so the project is now community-maintained under the Databricks org with no paid Redash product.

In 11 listsDetails

metabase

The easy-to-use open source Business Intelligence and Embedded Analytics tool that lets everyone work with data :bar_chart:

In 8 listsDetails

rawgraphs

The missing link between spreadsheets and data visualization

In 5 listsDetails

https://datavizcatalogue.com/ZH/

https://github.com/fasouto/awesome-dataviz

A curated list of awesome open-source data visualizations frameworks, libraries and software.

In 5 listsDetails

Archive-GameReverse

Game-Cheating-Tutorial

Unity-game-hacking

[Unity]

In 2 lists

https://github.com/axhlzy/Il2CppHookScripts

[Il2Cpp Hook Scripts]

In 2 lists

lamda

UnityResolve

Unity引擎C++接口 | Unity Engine C++ API | Mono/il2cpp | 支持 Windows, Android, Linux | Game Cheat | 游戏作弊

In 2 lists

UnityFPSUnlocker

GameExtractor

Reads and writes thousands of different archive and image formats used in games.

puyotools

Puyo Tools is a collection of tools and libraries used to access the contents of various game files. Although it was initially built to handle files used in Puyo Puyo games, it can handle files used in other games as well

MPQ技术内幕

https://github.com/uustory/u-mpq

https://github.com/linchaolong/ApkToolPlus

GameReverseNote

https://github.com/super-continent/game-reversing-resources

https://github.com/dsasmblr/game-hacking/

In 2 lists

https://github.com/kovidomi/game-reversing

In 2 lists

https://github.com/YeLikesss/CNGALReverseNote

il2cpp-modder

FakerAndroid

A tool translate a apk file to stantard android project include so hook api and il2cpp c++ scaffolding when apk is a unity il2cpp game. Write code on a apk file elegantly.

EpicFixShader

Patch shaders in AssetBundles to support Single Pass Stereo Instancing

O-Z-Unity-Protector

Ether-Uprotector

An Integrated Encryption & Protection Scheme for Unity Project(Mono & IL2CPP)

In 2 lists

O-Z-Unity-Protector

GameShield

GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.

RemoteNET

Examine, create and interact with remote objects in other .NET processes.

AssetsTools

UtinyRipper

GUI and API library for working with Engine assets, serialized and bundle files

In 2 lists

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files

In 2 lists

UAAE

Unity .assets and AssetBundle editor

AssetStudio

A tool for exploring, extracting and exporting assets and assetbundles

In 3 lists

https://github.com/zhangjiequan/AssetStudio

https://github.com/SiMaLaoShi/AssetStudio_Tuanjie

https://github.com/LukeFZ/AssetStudio

https://github.com/aelurum/AssetStudio

https://github.com/RazTools/Studio

https://github.com/seiKiMo-Inc/HoYoStudio

https://github.com/yarik0chka/YarikStudio

https://github.com/AXiX-official/Studio

HoYoStudio

CNStudio

UABEA

c# uabe for newer versions of unity

UABEA

Cross-platform Asset Bundle/Serialized File reader and writer. Originally based on (but not a fork of) UABE.

UABE

Asset Bundle Extractor

In 3 lists

Snuggle

WIP Unity AssetBundle Exporter

GenshinStudio

Modded AssetStudio for Genshin Impact

AnimeStudio

Updated AssetStudio, supports GI 5.6+, HSR 3.3+, ZZZ 2.0+, with improvements and new features (゚∀゚)

ST3GG

水印

https://github.com/masonschafercodes/zpack

https://github.com/bilibili/UnityBVA

https://github.com/EpicGames/lore

[Epic Games open source VCS for games: content-addressed chunk storage, sparse workspaces, tamper-evident history, large binary assets; Rust; UEFN]

In 2 lists

https://github.com/emperorofmars/stf-unity

FF16Tools

Tools for Final Fantasy XVI / 16.

UAssetAPI

A low-level .NET library for reading and writing Unreal Engine 4 game assets

In 3 lists

REE.PAK.Tool

Tool for extract PAK archives from games based on RE Engine

Http-Multipart-Data-Parser

A C# Http Multipart/form-data parser that works correctly on binary data and very large files.

FCBConverter

VGO

VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.

gbx-net

GBX.NET is a C#/.NET parser for Gbx files from Nadeo games. Supports deserialization of 150+ classes, where 50 %+ can be serialized back to Gbx.

PakFiles

ValveResource

Valve's Source 2 resource file format parser, decompiler, and exporter.

RainbowForge

.NET managed toolkit for working with Rainbow Six: Siege .FORGE (Scimitar) archive files.

https://github.com/yretenai/Cethleann

TACTLib

A C# library for reading Blizzard's CASC storage

OWLib

Series of programs (tools) to interact with the Overwatch files.

CUE4Parse

C# Parser for Unreal Engine packages & assets

yordle

League of Legends Research Project

CASCExplorer

CASCExplorer

nefsedit

NeFS archive editor for Ego Engine

SoulsFormats

A .NET library for reading and writing FromSoftware file formats.

Switch-Toolbox

A tool to edit many video game file formats

libsbml

WoWDBDefs

flaclibsharp

CathodeLib

Functionality to parse and write various formats from the Cathode engine, used for modding Alien: Isolation.

WinAVFS

https://github.com/penspanic/Datra

https://github.com/mjebrahimi/EasyCompressor

https://github.com/ikpil/DotCompressorBenchmark

https://github.com/ikpil/DotFastLZ

https://github.com/avaneev/lzav

Fast In-Memory Data Compression Algorithm. [MIT]

In 2 lists

https://github.com/jaime-olivares/zipstorer

https://github.com/brantburnett/Snappier

https://github.com/Cysharp/NativeCompressions

ThumbHash

.NET implementation of ThumbHash: a very compact representation of a placeholder for an image. Store it inline with your data and show it while the real image is loading for a smoother loading experience.

signed-octahedron-normal-encoding

ILSpy

.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

In 3 lists

dnSpy

.NET debugger and assembly editor

In 2 lists

UnityExplorer

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

In 2 lists

Il2CppDumper

Unity il2cpp reverse engineer

In 3 lists

Il2CppDumper-GI

https://github.com/badApple001/Il2cppEncrtypt

In 2 lists

Il2CppInspector

Powerful automated tool for reverse engineering Unity IL2CPP binaries www.djkaty.com

In 4 listsDetails

Cpp2IL

Work-in-progress tool to reverse unity's IL2CPP toolchain.

UnityFusionCLR

il2cpp-cpp-class-generator

A program that generates C++ classes that wrap around the IL2CPP functions to access C# classes.

coreclr

CoreCLR for Unity

natsu-clr

il2cpp transpiler and runtime compatible with .Net Core

IL2CPPUtility

About UnityEngineIL2CPPUtilityClass only for 2022.2~2022.3

UnitySmartSymbolicate

Patch

sfpatcher

Unity手游开发札记——基于累积差异的Patch系统实现

https://github.com/redwood/redwood

https://github.com/KSP-CKAN/CKAN

unity-remote-file-explorer

https://github.com/OctopusDeploy/Octodiff

https://github.com/canton7/SyncTrayzor

Windows tray utility / filesystem watcher / launcher for Syncthing

In 2 lists

https://github.com/LavaGang/MelonLoader

The World's First Universal Mod Loader for Unity Games that is Compatible with both Il2Cpp and Mono

https://github.com/Reloaded-Project/Reloaded-II

Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.

FastRsyncNet

bsdiff.net

A .NET port of Colin Percival's bsdiff & bspatch

vcdiff

SharpHDiffPatch

File Systems

https://github.com/jgric2/Fast-Persistent-Dictionary/

https://github.com/Ninjadini/Neuro

https://github.com/hadashiA/Unio

Unio (short for unity native I/O) is a small utility set of I/O using native memory areas.

https://github.com/mattiasgustavsson/libs

Single-file public domain libraries for C/C++, by Mattias Gustavsson.

In 3 lists

https://github.com/okhosting/awesome-storage

?

https://icculus.org/physfs/

A library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. [zlib]

In 3 lists

https://github.com/Tape-Worm/Gorgon/tree/master/Gorgon/Gorgon.FileSystem

https://github.com/xoofx/zio

vfs

https://github.com/buck-co/save-async

https://github.com/bobvanderlinden/sharpfilesystem

https://github.com/psmacchia/NDepend.Path

path helper

https://github.com/JosefPihrt/Orang

file opreation

https://github.com/System-IO-Abstractions/System.IO.Abstractions

https://github.com/Singulink/Singulink.IO.FileSystem

https://github.com/tagcode/Lexical.FileSystem

https://github.com/dre0dru/LocalStorage

https://github.com/BayatGames/SaveGameFree/

A free and simple but powerful solution for saving and loading game data

In 2 lists

https://github.com/ByronMayne/UnityIO

. File manipulation API for Unity that wraps AssetDatabase.

In 2 lists

https://github.com/lucasmeijer/NiceIO

https://www.betrfs.org/

https://github.com/MathewHDYT/Unity-Data-Manager

https://github.com/coryleach/UnitySaveLoad

https://github.com/CarterGames/SaveManager

https://github.com/FronkonGames/GameWork-Local-Data

https://github.com/Lurler/VirtualFileSystem

https://github.com/SpryFox/DarkConfig

SaveLoadSystem

VirtualFileSystem

https://github.com/IntoTheDev/Save-System-for-Unity

https://github.com/FoundatioFx/Foundatio/blob/master/src/Foundatio/Storage/FolderFileStorage.cs

Pluggable foundation blocks for building distributed apps.

In 2 lists

https://github.com/CodeSmile-0000011110110111/de.codesmile.assetdatabase

save-for-unity-complete

https://github.com/hadashiA/VKV

https://github.com/VyronLee/vFrame.VFS

A virtual file system for Unity and .NET projects that unifies directory-based storage and .vpk package-based storage behind one API.

IO

肝了很久!一文了解操作系统 I/O

IO 模型知多少

IO复用模型同步,异步,阻塞,非阻塞及实例详解

服务器端网络编程之 IO 模型

The von Neumann Computer Model

I/O模型(同步、非同步、阻塞、非阻塞)总结

聊聊BIO,NIO和AIO

深度解析nio、epoll多路复用等网络编程模型

20种不同并发模型示例,带你深入理解并发模型

清华大牛权威讲解nio,epoll,多路复用

网络 IO 演变过程

每个程序员都应该了解的硬件知识

Linux I/O 原理和 Zero-copy 技术全面揭秘

Linux 内核详解以及内核缓冲区技术

https://github.com/microsoft/CopyOnWrite

Linux

linux_kernel_wiki

linux内核学习资料:200+经典内核文章,100+内核论文,50+内核项目,500+内核面试题,80+内核视频

Version-Control

https://git-truck.github.io/git-truck/GitTruckTeaser

https://github.com/GoldenZqqq/GitPulse

https://github.com/Chronos778/git-rewind

https://github.com/FlaShG/GitMerge-for-Unity

https://github.com/EpicGames/lore

[Epic Games open source VCS for games: content-addressed chunk storage, sparse workspaces, tamper-evident history, large binary assets; Rust; UEFN]

In 2 lists

https://github.com/skanmera/ExcelMerge

https://github.com/821869798/excel_merge

ExcelDiff_MergeTool

mergesight

https://ugit.qq.com/en/

https://github.com/NibbleByte/UnityWiseGit

https://github.com/kekyo/GitReader

https://github.com/unixorn/git-extra-commands

Many Git extra utilities. Churn, cut-branch, improved-merge and many more.

In 6 listsDetails

https://github.com/meaf75/GitNity

https://github.com/alirezanet/Husky.Net

https://github.com/skywind3000/awesome-cheatsheets/blob/master/tools/git.txt

https://semver.org/lang/zh-CN/

版本号规范

https://github.com/Artees/Unity-SemVer

https://github.com/adamreeve/semver.net

https://github.com/pcottle/learnGitBranching

学习git 提交的网站

In 4 lists

https://github.com/libgit2/libgit2sharp

git的 c# 实现

In 2 lists

Linus讲解git

Google大会演讲,Linus介绍他创造git的原因,对比了git和svn。

In 2 lists

Git教程 - 廖雪峰的官方网站

史上最浅显易懂的Git教程!

In 2 lists

git - 简明指南

助你入门 git 的简明指南,木有高深内容 ;)

In 2 lists

常用 Git 命令清单

来自阮一峰的网络日志,列出了 Git 最常用的命令。

In 2 lists

Pro Git(中文版)

书

In 2 lists

Git权威指南

书

In 2 lists

git-flow 备忘清单

git-flow 是一个 git 扩展集,按 Vincent Driessen 的分支模型提供高层次的库操作。

In 2 lists

git 最佳实践

Git Magic

stanford出品

In 2 lists

Atlassian Git Tutorials

atlassian出品

In 2 lists

Try Git ( Interactive)

互动性的教你使用git

In 3 lists

Git (简体中文)

archlinux出品

In 2 lists

Git Community Book 中文版

这本书汇聚了Git社区的很多精华, 其目的就是帮助你尽快的掌握Git.

git-recipes

高质量的Git中文教程,来自国外社区的优秀文章和个人实践

In 2 lists

git-it

GitHub一位女员工写的Git教程,繁体中文版在这里可以找到: http://jlord.us/git-it/index-zhtw.html

In 3 lists

Git Town

GitTown 定义了很多高级的 git 命令,例如 git ship / git sync 等以方便 git 的使用

In 2 lists

git-tips

最常用的Git的提示和技巧。

In 6 listsDetails

「Githug」Git 游戏通关流程

这个命令行工具通过游戏的方式来练习你的 Git 技能

In 2 lists

progit2-zh

Pro Git,第二版,简体中文

In 2 lists

git-style-guide

git风格指南

In 4 lists

Git 进阶技巧

适合了解 Git 的基本使用,知道 commit、push、pull,希望掌握 Git 更多功能的人阅读。

In 2 lists

learn-git-basics

git 指南

In 2 lists

30 天精通 Git 版本控管

In 2 lists

图解Git

图解git中的最常用命令。如果你稍微理解git的工作原理,这篇文章能够让你理解的更透彻。

In 2 lists

工作中常用的Git命令行

自己在工作中常用的Git命令行的小总结!

In 2 lists

unity-gitattributes

unity-git-locks

Provides an extensive Unity integration for Git LFS locks, which are are essentials when working in teams to prevent conflicts, especially on binary files.

Gitostory

UnityEditorGitTool

A tool which automatically saves the git hash into a text asset

Git分支管理实践

规范化git commit信息

ScriptWebTool&&TUI

PyWebIO

FastUI

Build better UIs faster. (archived)

In 2 lists

mesop

https://github.com/feiyun0112/Gradio.Net

https://github.com/rothgar/awesome-tuis

List of projects that provide terminal user interfaces.

In 3 lists

https://tui.studio/

A Figma-like visual editor for TUI applications. Drag-and-drop components, edit properties in real-time

https://github.com/Aniket-508/termcn

https://github.com/longbridge/gpui-component

[gpui-component] - UI components for building fantastic desktop applications using GPUI.

In 2 lists

https://github.com/XenoAtom/XenoAtom.Terminal.UI

https://wterm.dev/react

https://getfresh.dev/

https://nicegui.io/

NiceGUI is an approachable web-based UI toolkit for Python that can self-host with auto-refresh as you update the source, with a rich set of UI widgets.

In 2 lists

https://ratatui.rs/

https://github.com/jake-stewart/tuie

https://github.com/Simon-He95/vue-tui

https://github.com/farukcan/ratatui-unity

https://github.com/cledouarec/sara

stands for Solution Architecture Requirement for Alignment.

https://github.com/EnhancedJax/Bagels

TUI application where you can track and analyse your money flow.

In 2 lists

https://github.com/tekugo/zeichenwerk

Go console user interface library based on tcell

https://github.com/andes90/collabmd

Realtime collaboration for markdown folders, diagrams, and git-backed docs.

https://github.com/orchetron/storm

A compositor-based terminal UI framework. Fast. Layered. Unstoppable.

Game-Server-framework

https://github.com/Quaint-Studios/

https://github.com/moke-game/platform

https://github.com/phuhao00/greatestworks

https://github.com/Far-Beyond-Dev/Horizon

https://github.com/hstcscolor/awesome-gameserver-cn

https://github.com/lipeilin2006/OLFramework

https://github.com/novusengine/NovusCore

https://github.com/jzyong/ugk-server

https://github.com/dobyte/due

一款基于Go语言开发的轻量级分布式游戏服务器框架

In 2 lists

https://github.com/aceld/zinx/

A lightweight concurrent server framework based on Golang.

In 4 lists

https://github.com/CypherCore/CypherCore

https://github.com/mangoszero/server

https://github.com/mirbeta/OpenMir2

https://github.com/networkprotocol/yojimbo

https://github.com/MFatihMAR/Game-Networking-Resources#readme

游戏服务器汇总网站-爸爸级别

In 3 lists

https://github.com/dotnwat/awesome-seastar

https://github.com/TrinityCore/TrinityCore

TrinityCore Open Source MMO Framework (master = 12.1.0.69497, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)

In 4 listsDetails

https://github.com/azerothcore/azerothcore-wotlk

Complete Open Source and Modular solution for MMO

In 3 lists

https://github.com/rathena/rathena

rAthena is an open-source cross-platform MMORPG server.

In 3 lists

https://github.com/ylmbtm/GameProject3

https://github.com/Cysharp/MagicOnion

https://github.com/egametang/ET

🕒22d ago- Unity3D Client And C# Server Framework.

In 2 lists

https://improbable.io/spatialos

https://aws.amazon.com/cn/gamelift/

https://github.com/9miao/G-Firefly

https://github.com/cloudwu/skynet

A lightweight online game framework

In 4 listsDetails

https://github.com/hanxi/skynet-admin

https://github.com/Manistein/SparkServer

https://github.com/surparallel

https://github.com/xiaonanln/goworld

Scalable game server engine, featuring space-entity framework and hot-swapping.

In 4 listsDetails

https://github.com/kbengine/kbengine

一款开源的MMOG游戏服务端引擎, 仅Python脚本即可简单高效的完成任何游戏逻辑(支持热更新)

In 3 lists

https://github.com/imgamer/kbengine

https://github.com/topfreegames/pitaya

by TFG Co Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

In 7 listsDetails

https://github.com/liangdas/mqant

mqant是一款基于Golang语言的简洁,高效,高性能的分布式游戏服务器框架

In 2 lists

https://github.com/name5566/leaf

A game server framework in Go (golang)

In 6 listsDetails

https://github.com/heroiclabs/nakama

🕒today- An open-source distributed social and realtime server for games and apps by Heroic Labs. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.

In 5 listsDetails

https://www.comblockengine.com

https://github.com/cocowolf/kestrel

https://github.com/ketoo/NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

In 4 listsDetails

https://github.com/Golangltd/LollipopGo

https://github.com/servicetitan/Stl.Fusion

https://github.com/naia-rs/naia

https://github.com/coolspeed/century

https://www.networknext.com/

https://github.com/DukeChiang/DCET

https://github.com/node-pinus/pinus

https://agones.dev/site/

https://github.com/googleforgames/agones

Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes.

In 3 lists

https://heroiclabs.com/

Open-source game server (social, matchmaking, leaderboards).See also: Software Reference → Pipeline & Production Management Software

In 2 lists

https://github.com/grofit/persistity

https://github.com/kingston-csj/jforgame

https://github.com/LeagueSandbox/GameServer

https://github.com/frog-game/frog-game-framework

https://github.com/nykwil/UnityGGPO

https://github.com/Maufeat/MobileMOBA-Server

https://github.com/Uyouii/TPS-SLG-GAME

https://github.com/jwpttcg66

https://github.com/liuhaopen/SkynetMMO

https://github.com/zfoo-project

https://github.com/no5ix/realtime-server

https://github.com/duanhf2012/origin

https://github.com/leeveel/GeekServer

https://github.com/v2v3v4/BigWorld-Engine-2.0.1

https://github.com/yekoufeng/seamless-world

https://github.com/yxinyi/YCServer

https://github.com/googleforgames/quilkin

https://jzyong.github.io/game-server/

https://github.com/bobohume/gonet

https://github.com/jzyong/game-server

https://github.com/jzyong/GameAI4j

https://github.com/ZerlenZhang/distributed-architecture-of-moba-game-server

https://github.com/surparallel/luacluster

OpenCoreMMO

Open-source MMORPG server emulator written in C#

MST

This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-party services such as Playful, PAN, or Smartfox server. This framework does not claim to be a substitute for all these systems. No way!

zfoo

Extreme fast enterprise Java server framework, can be RPC, game server framework, web server framework.

In 2 lists

unityai

golang port of Unity NavMesh module.

https://github.com/zhangqi-ulua/ServerFramework

https://github.com/mmogdeveloper/MO.Framework

https://github.com/Searchstars/Leekcutter

iogame

国内首个基于蚂蚁金服 SOFABolt 的 java 网络游戏服务器框架;无锁异步化、事件驱动的架构设计; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、分步式、高性能的网络java游戏服务器! Netty + spring + protobuf + websocket + tcp + udp;全球同服;业务线程基于disruptor LMAX架构;FXGL、心跳、帧同步、状态同步

SharedMeta

让客户端-服务器游戏开发民主化。一个连接 Unity 和 Microsoft Orleans 的确定性框架。只需用 C# 编写一次游戏逻辑——它即可在服务器端(Orleans grains)运行,并在客户端(Unity/.NET)上重放。

iron

iron 基于vertx高性能游戏服务器框架

NFShmServer

NFShmServer 是一个使用C++开发的轻量级,敏捷型,弹性的,分布式的共享内存的插件开发框架, 让你更快更简单的开发服务端应用. 部分思路来自UE4和Ogre.(当前主要用在游戏领域) 我写的开源架构,前几年开源过,后来自己做项目,又没开源了,现在没搞项目了,加上修改了2年了,打算重新开源

hive

A cross-platform,lightweight,scalable game server framework written in C++, and support Lua Script

wind

Wind是一款面向云的高性能、高效率以及高扩展性的分布式游戏服务器引擎框架

seastar

High performance server-side application framework

In 3 lists

SLikeNet

SLikeNet is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games

Summer

https://github.com/vu-luong/ezy-smashers

hotel

A simple master/lobby server for multiplayer games.

PlanetaMatchMaker

A very simple and light match making system for P2P online game. Server binary for linux and windows, and client library for C# including Unity are provided.

everwar

Everwar是一个开源魔兽世界服务端

BigWorld-Engine

ForgedCore

Forged Core is an open source server project for World of Warcraft written in C#. Based off CypherCore.

Rhisis

Rhisis is an experimental FlyFF MMORPG emulator built with C# 12 and .NET 8

https://tsrpc.cn/

https://github.com/thkhxm/tgf

https://github.com/louislam/uptime-kuma

A fancy self-hosted monitoring tool

In 5 listsDetails

multiplayer-networking-ebook

determinism-league-legends-implementation

danieljimenezmorales blog

浅谈街霸的帧数据

6-community-videos-to-get-you-started-with-multiplayer

Sakura Engine 中的状态同步

漫话帧同步

载具的物理同步

手游载具物理同步的实现方案

游戏网络同步绿皮书

从零开始的Unity网络同步 6.客户端本地预测(预表现)

如何理解游戏引擎中的逻辑帧?

网络游戏是如何同步的?

技能系统的同步机制

手游中的载具物理同步的实现方案

游戏中的网络延迟

图形引擎实战:战斗同步分享

网络游戏移动同步那点事

如何使用unity做帧同步模式的网络游戏?

帧同步和状态同步是如何处理断线重连的?

我的收藏

https://github.com/yiv/blog

https://space.bilibili.com/3981300

https://github.com/briatte/awesome-network-analysis

An awesome list of network analysis resources.

In 6 listsDetails

https://www.codersblock.org/blog/client-side-prediction-in-unity-2018

https://docs.google.com/spreadsheets/d/1Bj5uLdnxZYlJykBg3Qd9BNOtvE8sp1ZQ4EgX1sI0RFA/edit#gid=127892449

52im

高手在这里

gafferongames

🟪 - A bunch of articles on netcode for games.

In 2 lists

服务端高并发分布式架构 14 次演进之路

Networking Scripted Weapons and Abilities in Overwatch

中文版

无缝大地图世界构建!!!

基于状态帧同步的战斗系统教程——帧同步,状态同步,状态帧同步科普

细谈网络同步在游戏历史中的发展变化 (上)

细谈网络同步在游戏历史中的发展变化 (中)

smooth-sync-unity-plugin

unity-plugin

dedicated-server-physics-synchronization

unity-plugin

帧同步联机战斗(预测,快照,回滚)

213的博客

游戏服务端的高并发和高可用

某百万DAU游戏的服务端优化工作

网络游戏开发中的通讯杂谈

端游、手游服务端常用的架构是什么样的?

网络游戏同步技术概述

Unity帧同步解决方案

网游帧同步的分析与设计

帧同步:浮点精度测试

帧同步和状态同步该怎么选

A guide to understanding netcode

再谈网游同步技术

帧同步的相关问题

关于帧同步和网游游戏开发的一些心得

帧同步优化难点及解决方案

ACT类游戏 帧同步及预表现技术分享

How do multiplayer games sync their state

Don’t use Lockstep in RTS games

Lockstep protocol

lockstep 网络游戏同步方案

SGMemory

这是一个用来实现内存快照同步的技术方案

帧同步整理

Jeris大佬b站空间

《Exploring in UE4》关于网络同步的理解与思考[概念理解]

《Exploring in UE4》网络同步原理深入(上)[原理分析]

https://www.youtube.com/watch?v=KHWquMYtji0

https://www.youtube.com/watch?v=1xiwJukvb60

守望先锋等FPS游戏的网络同步

《守望先锋》回放技术:阵亡镜头、全场最佳和亮眼表现

暴雪Tim Ford:《守望先锋》架构设计与网络同步

Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization

Technical documentation from Valve about accounting for latency.

In 2 lists

A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming…

Timelines: simplifying the programming of lag compensation for the next generation of networked games

Lag Compensation for First-Person ShooterGames in Cloud Gaming

https://github.com/Glitshy/Lag-Compensation

The effect of latency on user performance in Real-Time Strategy games

Lag Compensation for First-Person Shooter Games in Cloud Gaming

Fast-Paced Multiplayer (Part IV): Lag Compensation

ag-compensation-in-a-real-time-game

Lag Compensation

Enhancing the experience of multiplayer shooter games via advanced lag compensation

How to reduce Lag - A Tutorial on Lag Compensation Techniques for Online Games

Lag Compensation using Bolt Physics

Fighting Latency on Call of Duty: Black Ops III

以CSGO为例 分析不同网络延时下FPS游戏同步的实现

PEEKING INTO VALORANT'S NETCODE

I Shot You First: Networking the Gameplay of Halo: Reach

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

Destiny 2's Uniquely Complicated Netcode Analysis

Running the Halo Multiplayer Experience at 60fps: A Technical Art Perspective

World of Warcraft's Network Serialization and Routing

与“延迟”抗争,射击游戏如何做到更好的体验

How to keep server-client clocks in-sync for precision networked games like Quake 3

Source_Multiplayer_Networking

Technical documentation from Valve about the netcode of source games.

In 3 lists

Dead Reckoning: Latency Hiding for Networked Games

https://github.com/QinZhuo/IDG_Game_One

https://github.com/ELK-milu/LockStepECS

https://github.com/GaoKaiHaHa/UnityLockStepDemo

https://github.com/Yinmany/NetCode-FPS

https://qinzhuo.coding.net/public/

https://github.com/mmc1993/X-Game-Public

https://github.com/ET-Packages/cn.etetet.lockstep

http://netcoding4d.com/

https://cloud.tencent.com/product/mgobe

https://github.com/JiepengTan/LockstepECS

https://github.com/JiepengTan/LockstepEngine

https://github.com/Golangltd/LollipopUnity

https://github.com/SnpM/LockstepFramework

. A framework designed for games that need lockstep simulations. It includes a deterministic 2D physics engine, pathfinding, behavior system. LSF is integrated with Unity.

In 2 lists

https://github.com/proepkes/UnityLockstep

🕒6y ago 🏛️- Deterministic Lockstep with serverside framerate for Unity.

In 2 lists

https://github.com/CraneInForest/LockStepSimpleFramework-Client

https://github.com/dudu502/LittleBee

https://github.com/aaa719717747/TrueSyncExample

https://github.com/CraneInForest/LockStepSimpleFramework-Shared

https://github.com/JiepengTan/LockstepCollision

https://github.com/HeatXD/PleaseResync

open-netcode

https://github.com/kisence-mian/UnityLockStepDemo

https://lucasteles.github.io/Backdash/

https://github.com/nilpunch/unity-prediction-rollback

https://github.com/BestoGames/BestoNet

?

https://github.com/lucasteles/Backdash

https://github.com/skeyll/SynicSugar?tab=readme-ov-file

https://github.com/TCleard/PredictionReconciliationNetwork

https://github.com/nilpunch/massive

https://github.com/dotnet/WatsonTcp

https://github.com/zpl-c/librg

Middleware between networking / file-streaming libraries and app logic.

In 4 lists

https://github.com/minism/fps-netcode

https://github.com/Occuros/unity_netcode_predictive_spawning

https://github.com/CodingCodingK/UnityMobaDemo

https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop

https://github.com/RevenantX/LiteEntitySystem

https://github.com/oculus-samples/Unity-UltimateGloveBall

https://github.com/526077247/ETPro

https://github.com/Mun1z/KingNetwork

https://github.com/moetsi/Unity-DOTS-Multiplayer-XR-Sample

https://github.com/luoyikun/UnityMobaDemo

https://github.com/LambdaTheDev/NetworkAudioSync

https://github.com/dz0039/NetworkPhysics

https://github.com/GiovanniZambiasi/Client-Side-Prediction

https://github.com/DoctorWh012/Client-Side-Prediction

https://github.com/TheVypur/UnityMovementPrediction

https://github.com/bluejayboy/Unity-Network-Prediction

unity-fastpacedmultiplayer

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation

In 2 lists

https://github.com/atrakeur/unity-unet-authoritative-networking

https://github.com/FlameskyDexive/Legends-Of-Heroes

https://github.com/wqaetly/NKGMobaBasedOnET

https://github.com/VergilUa/EntitiesExt

https://github.com/kidagine/Darklings-FightingGame

https://github.com/genxium/DelayNoMoreUnity

https://github.com/insthync/UnityMultiplayerARPG_MMO.NET

https://github.com/suriyun-mmorpg/UnityMultiplayerARPG_MMOSource

https://github.com/SolarianZ/Unity-Animation-Sync-Demo

https://github.com/UnityTechnologies/GalacticKittens

unity-multiplayer-azure-solution

https://github.com/rivet-gg/rivet

EppNet

A high-level multiplayer solution built on top of ENet

oodles-party-physics-based-online-battle-template-255802

https://github.com/RuanCardoso/OmniNet

https://github.com/zacpeelyates/unityrollback

local-multiplayer

https://github.com/Glitshy/Godot-Lag-Compensation

https://github.com/ashoulson/RailgunNet

https://github.com/spectre1989/unity_physics_csp

. Client-side-prediction demo in Unity with all network traffic simulated in one instance.

In 2 lists

https://github.com/fbsamples/oculus-networked-physics-sample/

sylar

C++高性能分布式服务器框架

In 2 lists

https://github.com/imthenachoman/How-To-Secure-A-Linux-Server

An evolving how-to guide for securing a Linux server.

In 7 listsDetails

Serialization

https://github.com/apache/fory

Fast multi-language serialization framework that uses just-in-time compilation and zero-copy techniques, with a cache-friendly row format. Formerly named Apache Fury.

In 3 lists

https://github.com/Levchenkov/NetCode

https://github.com/rikimaru0345/Ceras

https://github.com/Cysharp/MemoryPack

ppt

https://github.com/dbolin/Apex.Serialization

https://github.com/inkeliz/karmem

https://github.com/space-wizards/netserializer

https://github.com/apache/arrow

Language-agnostic columnar in-memory format for fast data interchange, including the Arrow IPC format and Flight RPC for moving data between systems.

In 5 listsDetails

https://github.com/koralium/Koralium

https://en.wikipedia.org/wiki/Interface_description_language

https://github.com/chronoxor/CppSerialization

benckmark

https://chronoxor.github.io/FastBinaryEncoding/

FastBinaryEncoding

https://capnproto.org/

capnproto

In 4 listsDetails

https://github.com/c80k/capnproto-dotnetcore

https://github.com/serdedotnet/serde

https://github.com/google/flatbuffers

flatBuffer

In 9 listsDetails

https://github.com/AlianBlank/com.google.flatbuffers

https://github.com/julienkay/com.doji.flatbuffers

https://github.com/jamescourtney/FlatSharp

https://github.com/Unity-Technologies/FlatSharp

https://developers.google.com/protocol-buffers

pb

In 3 lists

https://github.com/skbkontur/GroBuf

https://github.com/real-logic/simple-binary-encoding

sbe-fastest

In 6 listsDetails

https://github.com/neuecc/ZeroFormatter

zero

In 3 lists

https://msgpack.org/

messagepack

In 4 lists

https://github.com/peteroupc/CBOR

https://github.com/cloudwu/sproto

sproto

https://uscilab.github.io/cereal/

https://github.com/mzaks/FlexBuffersUnity

https://github.com/UnderLogic/toml-serialization

https://github.com/ReubenBond/Hagar

https://github.com/1996v/Bssom.Net

https://github.com/Dogwei/Swifter.MessagePack

https://github.com/AArnott/Nerdbank.MessagePack

https://github.com/MessagePack-CSharp/MessagePack-CSharp

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

In 2 lists

https://github.com/RainwayApp/bebop

https://github.com/Sergio0694/BinaryPack

https://github.com/akkadotnet/Hyperion

https://github.com/leandromoh/RecordParser

https://github.com/nietras/Sep

https://github.com/RudolfKurka/StructPacker

Low-level, lightweight and performance-focused serializer for C# struct types. Auto-generates C# serialization code to achieve peak runtime performance and efficiency.

In 3 lists

https://github.com/wqaetly/OdinSerializerForNetCore

https://github.com/quabug/AnySerialize

https://github.com/KrzysztofCwalina/POLE

https://github.com/JasonXuDeveloper/Nino

https://github.com/chronoxor/FastBinaryEncoding

Fast Binary Encoding is ultra fast and universal serialization solution for C++, C#, Go, Java, JavaScript, Kotlin, Python, Ruby, Swift. [MIT]

In 2 lists

zion-bandwidth-optimizer

StructBinarySerializer

BytePacketSupport

https://github.com/pancake-llc/foundation/wiki/data

https://github.com/xuhuanzy/pure-lua-protobuf

https://github.com/hhblaze/Biser

com.unity.runtime-scene-serialization

https://github.com/neuecc/Utf8Json

C#

In 4 lists

https://github.com/Dogwei/Swifter.Json

C#

https://github.com/zachsaw/Binaron.Serializer

https://github.com/smopu/DragonJson

c#

https://jsonhero.io/

Free online tool for visualizing data in JSON format. With tree structure display, syntax highlighting, link preview, pictures, colors and many other interesting features.

In 2 lists

https://jsoncrack.com/editor

In 2 lists

https://altearius.github.io/tools/json/index.html

https://github.com/nemesissoft/Nemesis.TextParsers

Generator for efficient and automatic flat text serializer/deserializer using Deconstructable aspect in NTP library.

In 2 lists

https://jsoneditoronline.org/

A web-based tool to view, edit and format.

In 2 lists

https://github.com/gateboxlab/Variant

https://github.com/json-everything/json-everything

https://modern-mermaid.live/

https://github.com/hadashiA/VYaml

VYaml is a pure C# YAML 1.2 implementation, which is extra fast, low memory footprint with focued on .NET and Unity.

In 2 lists

Huge-World

https://github.com/VIZ-Interactive/Depiction-Engine-Unity

https://assetstore.unity.com/packages/tools/game-toolkits/chunx-chunks-culling-305400

https://assetstore.unity.com/packages/tools/terrain/bigworldstreamer-324077

ScatterStream

A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of placed items.

mega-scatter-14954

unity-plugin

MightyTerrainMesh

A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.

mountains-beyond-mountains

https://github.com/NextGenSoftwareUK/

https://assetstore.unity.com/packages/tools/terrain/easy-open-world-192659

https://github.com/SimBlocks

https://github.com/tkonexhh/OpenWorld

https://github.com/Ermiq/GodotMono-InfiniteTerrain

https://github.com/tkonexhh/LearnGPUDrivenTerrain

https://github.com/missyouangeled/GPUDriven_Project

https://github.com/wujuju/UnityTerrain

https://github.com/guchengyidao/OpenWorldTerrainToolset

https://github.com/emrecancubukcu/Terrain-Decorator

terrain-tiler

https://github.com/jintiao/VirtualTexture

https://github.com/haolange/InfinityTexture

https://github.com/jackie2009/VirturalTextureFast

https://github.com/sienaiwun/Unity_TiledResource

https://github.com/YichenWu11/RVT

https://github.com/ACskyline/PVTUT

https://github.com/lifangjie/HDRPVirtualTexture

https://github.com/Unity-Technologies/Megacity-Sample

MegacityMultiplayer

https://github.com/Unity-Technologies/ECSGalaxySample/

DOTSoftheDead

https://github.com/decentraland/unity-renderer

https://github.com/CesiumGS/cesium-unity

https://github.com/SimBlocks/OneWorldSDKforUnity

SnowyOwl

Unity Large World & Toon Shading Solution.

streamable-worlds-bundle-5982

The Streamable Worlds Bundle gives you access to Terra Slicer and S.A.M. - The Streamable Assets Manager. Please see description for how to download these assets after purchase!

continuous-floating-origin

Massive-Crowds

large-scale-combat-system-rts-sieges-329415

enemy-masses-massive-crowds

enemy-masses-professional

https://www.bilibili.com/read/cv22614836/

https://github.com/Nebukam/PCGExtendedToolkit

https://github.com/BorisTheBrave/DeBroglie

https://github.com/Lawlzee/UnityMapGenerator

Labyrinthian

maze generation capabilities

DataBase

https://github.com/nuskey8/lkv

lkv is a lightweight and fast embedded database implemented in Rust

https://github.com/dolthub/dolt

Dolt is Git for Data! Dolt is a SQL database that you can fork, clone, branch, merge, push and pull just like a git repository.

In 10 listsDetails

https://github.com/ClockworkLabs/SpacetimeDB

https://github.com/strosz/com.northernrogue.cccp.spacetimedbserver

https://github.com/mrousavy/StorageBenchmark

https://github.com/sgf/dotnetDBRank

https://aloneguid.github.io/parquet-dotnet

https://github.com/AiursoftWeb/ArrayDb

ZoneTree

ZoneTree is a persistent, high-performance, transactional, ACID-compliant ordered key-value database for NET. It can operate in memory or on local/cloud storage.

realm

Realm is a mobile database: a replacement for SQLite & ORMs

In 2 lists

LiteDB

LiteDB - A .NET NoSQL Document Store in a single data file

In 5 listsDetails

ravendb

ACID Document Database

In 2 lists

MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET Core and Unity.

RepoDB

RepoDB is an open-source .NET ORM library that bridges the gaps of micro-ORMs and full-ORMs. It helps you simplify the switch-over of when to use the BASIC and ADVANCE operations during the development.

In 3 lists

FASTER

Fast persistent recoverable log and key-value store + cache, in C# and C++, from Microsoft Research.

In 3 lists

UltraLiteDB

Unity LiteDB

DBreeze

LiteDB - A .NET NoSQL Document Store

In 3 lists

Siaqodb

Siaqodb is a NoSQL embedded object and document database engine that currently runs on .NET, MonoMac, Universal Windows Platform (UWP), Xamarin.iOS, Xamarin.Android, Xamarin.Mac and Unity3D.

UnityMemoryMappedFile

SliccDB

Light Embedded Graph Database for .net

VeloxDB

BGDatabase

unity-plugin

scriptable-sheets

unity-plugin

databrain-complete-bundle

unity-plugin

https://github.com/sugarzo/Unity_DataEditor

https://github.com/CollisionBear/BearDataEditor

https://github.com/Spreads/Spreads.LMDB

https://github.com/stonstad/Stellar.FastDB

Embedded document storage built for performance and high concurrency.

https://github.com/ChronosGames/DataTables

DataTables - 现代化高性能数据表系统

ECS Libraries

awesome-entity-component-system

A curated list of Entity-Component-System (ECS) libraries and resources

https://github.com/svermeulen/trecs

A high-performance Entity Component System framework for Unity, designed for deterministic simulation, recording/playback, and Burst/Jobs integration.

EasyCS

EasyCS 是一个易于使用且灵活的 Unity 框架,采用数据驱动的实体与角色-组件方法。它将 Unity 的经典面向对象与强大的数据导向模式相结合,而无需强制进行完整的 ECS 范式转变或思维转变。更聪明地构建,而不是更费力

Frent

A high performance component oriented take on ECS.

massive-ecs

Prediction-rollback netcode has very stable nature, and is mainly used in fast paced online multiplayer games, such as Overwatch and Rocket League.

DragonECS

C# Entity Component System framework

friflo ECS

fastest

In 5 listsDetails

fennecs

...the tiny, tiny, high-energy Entity-Component System!

ME.BECS

Bursted Entity Component System

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Ecstasy

Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

KECS

KECS is a fast and easy C# Entity Component System framework for writing your own games.

https://github.com/PixeyeHQ/actors

ecs框架,代码不错

Hydrogen.Entities

A collection of helpers for work with Unity's ECS framework, used in our games.

In 2 lists

Morpeh

ECS Framework for Unity Game Engine.

https://github.com/hdmmY/BillionsUnit

NanoECS

c#-Unity ECS framework

Unity ECS EntityBuilder

This project is a wrapper around Unity ECS entities that allows one to simplify the process of creating / modifying entities.

leoecslite

LeoECS

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

In 3 lists

unity-entity-component-system

A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.

ME.ECS

ECS for Unity with full game state automatic rollbacks

ME.ECSBurst

ecsrx.unity

A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

In 4 lists

morpeh

Fast and Simple Entity Component System (ECS) Framework for Unity Game Engine

VodeoECS

Arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

In 2 lists

Nukecs

fast c# entity component system that uses burst and job systems by default.

https://github.com/bakpakin/tiny-ecs

Entity Component System for Lua that's simple, flexible, and useful.

In 2 lists

https://github.com/3mcd/javelin

ecs_benchmark

EnTT vs. entityx vs. anax vs. Artemis-Cpp

Ecs.CSharp.Benchmark

Benchmarks of some C# ECS frameworks.

https://github.com/friflo/ECS.CSharp.Benchmark-common-use-cases

https://github.com/blackbone/other-ecs-benchmarks

c-array-and-list-fastest-loop

Performance-Wars-Benchmarking-CSharp

blog.ndepend

ecs-faq

Hash

Blake3

Blake3.NET is a fast managed wrapper around the SIMD Rust implementations of the BLAKE3 cryptographic hash function.

HashDepot

xxHash

Extremely fast non-cryptographic hash algorithm ,implement by c

In 4 listsDetails

xxHash

xxhash c# implement

FastHashes

https://github.com/ogxd/gxhash-csharp

Text-Template

Gridify

Gridify is a dynamic LINQ library that converts your string to a LINQ query in the easiest way possible with excellent performance. it also, introduces an easy way to apply Filtering, Sorting and Pagination using text-based data.

cottle

High performance template engine for C#

VisualFA

A DFA Unicode Regular Expression Engine

scriban

A fast, powerful, safe and lightweight text templating language and engine for .NET

In 3 lists

dotliquid

.NET Port of Tobias Lütke's Liquid template language.

In 3 lists

fluid

Fluid is an open-source .NET template engine that is as close as possible to the Liquid template language.

In 3 lists

Nustache

Logic-less templates for .NET

nevod

Nevod is a language and technology for pattern-based text search. It is specially aimed to rapidly reveal entities and their relationships in texts written in the natural language.

AngouriMath

Open-source cross-platform symbolic algebra library for C# and F#. One of the most powerful in .NET. Can be used for both production and research purposes

t4

T4 text template generative importer for Unity3D

t4-templates-unity3d

T4 Text Template Processor for Unity3D

In 2 lists

UriTemplates

ExCSS

A CSS Parser for .NET. It's BADA55!

Csv-CSharp

https://github.com/nuskey8/Csv-CSharp

Csv-CSharp is a highly performant CSV (TSV) parser for .NET and Unity. It is designed to parse UTF-8 binaries directly and leverage Source Generators to enable serialization/deserialization between CSV (TSV) and object arrays with zero (or very low) allocation.

In 2 lists

XamlX

https://github.com/benjamin-hodgson/Pidgin

A lightweight, fast and flexible parsing library for C#, developed at Stack Overflow.

In 3 lists

slow-cheetah

Tooling for XML and JSON file transforms on build from Visual Studio and MSBuild

https://github.com/microsoft/vs-solutionpersistence

https://github.com/datalust/superpower

https://github.com/werwolfby/Zeroshtein

https://github.com/dotnet/project-system

https://github.com/LdotJdot/TDSContent

https://github.com/aki-null/epsilon-script

Authorization

https://github.com/osohq/oso

oso is an open source policy engine for authorization that’s embedded in your application

In 2 lists

https://github.com/goauthentik/authentik

is an open-source Identity Provider focused on flexibility and versatility. You can use authentik in an existing environment to add support for new protocols. authentik is also a great solution for implementing signup/recovery/etc in your application, so you don't have to deal with it.

In 6 listsDetails

https://github.com/casbin/Casbin.NET

NetWork

GameNetworkingSockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

In 5 listsDetails

clumsy

clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.

In 2 lists

Explaining how fighting games use delay-based and rollback netcode

deterministic-netcode

A blog post about ensuring consistency across game clients, given the same initial state and inputs.

In 2 lists

NetworkBenchmarkDotNet

硬不硬你说了算!近 40 张图解被问千百遍的 TCP 三次握手和四次挥手面试题

防止迷路,微信公众号:( 小林coding )

你还在为 TCP 重传、滑动窗口、流量控制、拥塞控制发愁吗?看完图解就不愁了

防止迷路,微信公众号:( 小林coding )

万字详文:TCP 拥塞控制详解

TCP 的那些事儿

计网 IP 知识全家桶,45 张图一套带走

ping命令用得这么6,原理知道不?图解一波!

探究:一个数据包在网络中到底是怎么游走的?

硬核!30 张图解 HTTP 常见的面试题

如果面试再问GET和POST区别,就把这篇甩给他

计网 TCP/UDP 部分高频面试题大集合

面试官:换人!他连 TCP 这几个参数都不懂

4G5G和上网带宽与下载速度的换算方法

Enclave.FastPacket

The FastPacket project provides efficient, zero-allocation mechanisms for reading and writing individual network packets

EasyTcp4Net

NativeSockets

https://github.com/ReferenceType/StandardNetworkLibrary

heartbeat

netmq

A 100% native C# implementation of ZeroMQ for .NET

In 4 lists

DOTSNET

unity -dots netcode plugin

multiplayer-community-contributions

ENet-CSharp

Reliable UDP networking library

In 2 lists

https://github.com/Molth/enet-csharp

NetworkToolkit

This project contains networking primitives for use with .NET.

http://www.hslcommunication.cn/

normcore

Normcore is the best way to add multiplayer to any project. Period. Whether you’re creating mobile games, the next esport title, enterprise collaboration tools, or any project with real-time communication

photonengine

The world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.

In 2 lists

darkriftnetworking

DarkRift Networking is a high performance, multithreaded networking system for Unity designed for speed and flexibility. It aims to be the ideal solution for every type of game, be it a First Person Shooter, a Trading card game or a Massively Multiplayer Online game. DarkRift Networking is the…

Mirror

A community replacement for Unity's abandoned UNET Networking System.

In 2 lists

SimpleWebTransport

WebSocket Server and client for unity designed for Mirror Networking

Unity-Mirror-Helper-Scripts

A collection of helper scripts for (Unity3d) Mirror networking.

aurora-engine-mirror-network-229925

Aurora Engine - Mirror Network is ready made network solution for Aurora FPS Engine!

SyncUtilForMirror

Ruffles

Lightweight and fully managed reliable UDP library.

libplanet

Blockchain core in C#/.NET for persistent peer-to-peer online games

supersocket

国人的骄傲

BeetleX

high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution

BeetleX.Light

Based on pipelines high performance dotnet core socket tcp communication components, support tls, http, https, websocket, rpc, mqtt, redis protocols, millions of connections are supported.

SAEA

SAEA.Socket是一个高性能IOCP框架的 TCP,基于dotnet standard 2.0;Src中含有其应用测试场景,例如websocket、rpc、redis驱动、MVC WebAPI、轻量级消息服…

ValveSockets-CSharp

This repository provides a managed C# abstraction of GameNetworkingSockets library which is created and maintained by Valve Software. You will need to build the native library with all required dependencies before you get started.

lidgren-network-gen3

Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.

In 2 lists

SpaceWizards.Lidgren.Network

Mina.NET

.NET implementation of Apache MINA. I like the ideas in it, simple yet functional, but I failed to find one in .NET, finally I created one.

HiSocket

It is a lightweight client socket solution, you can used it in Unity3d or C# project

In 2 lists

NetStack

Lightweight toolset for creating concurrent networking systems for multiplayer games. NetStack is self-contained and has no dependencies.

NetCoreServer

Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

Sockets Under Control unity-plugin

UnitySocketIO

socket.io client for unity3d.

In 3 lists

Hazel-Networking

A low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.

MassiveNet

Unity3d UDP networking library focused on high-CCU, multi-server architecture.

In 3 lists

https://github.com/heroiclabs/nakama

🕒today- An open-source distributed social and realtime server for games and apps by Heroic Labs. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.

In 5 listsDetails

Barebones Master Server

Master Server framework for Unity

In 3 lists

Forge Networking Remastered

In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.

In 3 lists

Facepunch.Steamworks

Another fucking c# Steamworks implementation

In 3 lists

MagicOnion

gRPC based HTTP/2 RPC Streaming Framework for .NET, .NET Core and Unity.

In 5 listsDetails

LiteNetLib

Lite reliable UDP library for Mono and .NET

In 2 lists

LiteNetLibManager

Higher level implementation for LiteNetLib

In 2 lists

UNet-Controller

A CharacterController based controller for Unity's new Networking system

In 3 lists

Steamworks.NET

Steamworks wrapper for Unity / C#

In 2 lists

UnityHTTP

A TcpClient-based HTTP library for Unity

In 3 lists

SocketIoClientDotNet

Socket.IO Client Library for .Net

In 2 lists

MLAPI

A game networking framework built for the Unity Engine to abstract game networking concepts

In 3 lists

Networker

A simple to use TCP and UDP networking library for .NET. Compatible with Unity

In 4 lists

SmartFoxServer 2X

A comprehensive SDK for rapidly developing multiplayer games and applications with Adobe Flash/Flex/Air, Unity, HTML5, iOS, Windows Phone 8, Android, Java, Windows 8, C++ and more

In 3 lists

Colyseus

Multiplayer Game Server for Node.js. Demo with Unity3D

In 2 lists

UnityWebSocket

Web Socket client for Unity

In 3 lists

UnityWebSocket

🐳 The Best Unity WebSocket Plugin for All Platforms.

unity-websocket-webgl

Hybrid WebSocket implementation for Unity 3D with support of native and browser client.

unity-websocket

websocket-sharp

A C# implementation of the WebSocket protocol client and server

In 2 lists

NativeWebSocket

WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

unity-websocket-server

RESTClient

REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types)

In 3 lists

FreeIM

.NETCore websocket 实现简易、高性能、集群即时通讯组件,支持点对点通讯、群聊通讯、上线下线事件消息等众多实用性功能.

GrpcWebSocketBridge

Yet Another gRPC over HTTP/1 using WebSocket implementation, primarily targets .NET platform.

SpeedDate

SpeedDate Masterserver: Connecting Players

In 2 lists

https://github.com/egametang/ET

🕒22d ago- Unity3D Client And C# Server Framework.

In 2 lists

Entitas-Sync-Framework

Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres

In 2 lists

RestClient

Simple HTTP and REST client for Unity based on Promises, also supports Callbacks!

In 3 lists

rest

Davinet

Minimalist Unity networking package with goals of responsive physics, loose coupling, extensibility and encapsulation of netcode.

ECSPowerNetcode

Library to power up your experience with the DOTS Unity Netcode.

FastTunnel

二次开发的内网穿透服务

linker

NET8、p2p打洞(tcp+udp),和异地组网(点对点,点对网,网对网),和内网穿透,.NET8 NAT transfer, Virtual Private Network,P2P Tunnel

CYarp

http/1.1 over tcp, http/2.0 or http/3.0 private network tunnel

BeetleX

high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution

BedrockFramework

High performance, low level networking APIs for building custom servers and clients.

EuNet

Peer to peer network solution for multiplayer games

Telepathy

Simple, message based, MMO Scale TCP networking in C#. And no magic.

Megumin

应用程序和游戏网络层解决方案

Mirage

Easy to use Network library for Unity 3d

HouraiNetworking

Transport level library for peer-to-peer networking with multiple backends for the Unity.

Unity-Netcode.IO

A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.

RiptideNetworking

Reliable UDP networking solution for building multiplayer games. (In public testing phase)

LiteNetwork

KcpTransport

KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication

csharp-kcp

kcp2k

java-Kcp

基于java的netty实现的可靠udp网络库(kcp算法),包含fec实现,可用于游戏,视频,加速等业务

kcp-Code-annotation

learning-kcp-protocol

KCP协议基本数据结构和算法介绍

KCP

KCP C#版。线程安全,运行时无alloc,对gc无压力。,

https://github.com/Molth/Kcp-CSharp

kcp-unity

kcp-genshin

https://github.com/xtaci/kcptun/

A Quantum-Safe Secure Tunnel based on QPP, KCP, FEC, and N:M multiplexing.

In 3 lists

https://github.com/qq362946/Fantasy

Ignorance

Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.

FishNet

FishNet: Networking Evolved. (OPEN BETA)

In 2 lists

FFO-FishNet-Floating-Origin

Floating Origin for FishNet. Tested with FN versions 2.5.4, 2.5.10 and 2.6.3. Should work with everything in between as well.

fishnet.sessionmanagement

TurtlePass

Turtle Pass is an addon for Fishnet that allows you to send large byte arrays over several frames so it doesn't overwhelm more limiting transports like FishySteamworks and FishyUtp

NetworkTilemap

Networked tilemap synchronizer for FishNet.

FishNet-ThirdPersonPrediction

UnityCustomRaycastVehicle

RVPFishNet-Multiplayer-Car-Controller

fishnet-tutorial

FishMMO

FishNetworking MMO Template

FishyEOS

A FishNet Transport Library for Unity FishNet.

https://github.com/Kostasel/Network-Authentication

[NetworkParticleSystem](-

NetworkPositionSync

Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.

Snapshooter

An implementation of the snapshot interpolation algorithm on Unity 3D, with client-server architecture and possibly, prediction.

zapnet

Zapnet is a Unity framework for game networking built with Lidgren

Imp.NET

Imp.NET is a fast, high-level, object-oriented C# networking library that supports the invocation of remote methods through proxy interface objects.

In 2 lists

RRQMSocket

RRQMSocket是一个整合性网络通信框架,特点是支持高并发、事件驱动、易用性强、二次开发难度低等。其中主要内容包括:TCP、UDP服务通信框架、大文件传输、RPC、WebSocket、WebApi、XmlRpc、JsonRpc等内容

FastTunnel

expose a local server to the internet. 高性能跨平台的内网穿透解决方案 远程内网计算机 域名访问内网站点 反向代理内网服务 端口转发 http代理

weaving-socket

支持.NET5.0,core, U3D,物联网,web,通用,网关 socket通讯,架构带有内置协议,保证数据完整.

Cube

Scalable high level network library for Unity

NewLife.Net

单机吞吐2266万tps的网络通信框架

TouchSocket

TouchSocket是 C# 的一个整合性的、超轻量级的网络通信框架。包含了 tcp、udp、ssl、http、websocket、rpc、jsonrpc、webapi、xmlrpc等一系列的通信模块。一键式解决 TCP 黏分包问题,udp大数据包分片组合问题等。使用协议模板,可快速实现「固定包头」、「固定长度」、「区间字符」等一系列的数据报文解析。

Netcode.IO.NET

A pure managed C# implementation of the Netcode.IO spec

Nethostfire

Nethostfire is a UDP server/client created with C# (netstandard2.0), it's a simple and easy-to-understand project, with it you can set up your game server, video calls, file transfers and more.

Netly

Netly is a open source socket library for c# (C-Sharp). It facilitates the use of socket (UDP and TCP, Client and Server) with which it is compatible (Android, iOS, macOS, Linux, Windows, ...) as long as it is compiled with its destination.

Unity-async-await-tcp

This is an async/await tcp communication (client and server inside) in unity.simple yet powerful!

EntityNetworkingSystems

A networking framework for Unity.

Pipelines.Sockets.Unofficial

This is a managed sockets connector for the System.IO.Pipelines API,

JNetwork

asphyxia

a lifetime of living in obscurity, struggling to make ends meet, and enduring humiliation.

ChaseNet2

PurrNet

StrideNet

Network library for Stride Game Engine

DotNetty

DotNetty project – a port of netty, event-driven asynchronous network application framework

In 4 lists

GameNetty

ClientServer这种模式虽然很适合独立开发、但是如果团队规模上去后,存在专门的前后端分工,大量的共享双端的意义已经不大了,以及安全起见更不会让源码权限都掌握每个人的手中。就绝大多数商业级项目而言,前后端分离是必然。(既然ET的服务器作为商业级解决方案已经很完美了,那不如就按照中大型项目的架构来分离前后端!一次到位)

SpanNetty

Port of Netty(v4.1.51.Final) for .NET

Dotnetty-Practice

主要讲解dotnetty企业级的应用开发,帮助开发者更容易的学习掌握该网络通讯框架。

DotNettyForUnity

UniNetty

DotNetty

CppNet

Cross platform network library with C++11

In 2 lists

Muduo

A C++ non-blocking network library for multi-threaded server in Linux. [BSD]

In 4 listsDetails

NanoSockets

Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols

ggpo

Good Game, Peace Out Rollback Network SDK

In 3 lists

yasio

A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.

libhv

比libevent、libuv更易用的国产网络库。A c/c++ network library for developing TCP/UDP/SSL/HTTP/WebSocket client/server.

In 4 listsDetails

https://github.com/skypjack/uvw/

Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!

In 4 listsDetails

handy

简洁易用的C++11网络库 / 支持单机千万并发连接 / a simple C++11 network server framework

In 2 lists

workflow

C++ Parallel Computing and Asynchronous Networking Engine

In 6 listsDetails

Server

基于muduo网络库的集群聊天服务器

slikesoft

RemoteNetwork

远程组网

Miku

High performance TCP server/client library

crystalorb

Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

https://github.com/uNetworking/uWebSockets

µWS is one of the most lightweight, efficient & scalable WebSocket & HTTP server implementations available. [Zlib]

In 7 listsDetails

https://github.com/scanfing/HttpFileServer

https://actix.rs/

Powerful, pragmatic, and extremely fast web framework for Rust.

In 3 lists

https://github.com/sableangle/UnityHTTPServer

https://github.com/codeskyblue/gohttpserver

HTTP 静态文件服务器

In 2 lists

https://github.com/Dreamacro/clash

支持多种协议的多平台代理客户端

In 2 lists

https://github.com/filebrowser/filebrowser

File Browser provides a file managing interface within a specified directory and it can be used to upload, delete, preview and edit your files. (archived)

In 5 listsDetails

UnityFileDownloader

Download multiple files at a time in Unity.

OctaneDownloader

A high performance, multi-threaded C# file download library.

Downloader

Fast and reliable multipart downloader with asynchronous progress events for .NET applications.

In 2 lists

DownloadFile

基于Unity平台 C#编写的断点续传、多线程下载模块

BackgroundDownload

UnityHTTP-multi-thread-Download

手游Android端后台下载技术分享

WatsonWebserver

Watson is the fastest, easiest way to build scalable RESTful web servers and services in C#.

sisk

Sisk is an lightweight web framework designed for fast and robust development, which allows you to take the full control of what you want to do.

https://github.com/cloudflare/pingora

A library for building fast, reliable and evolvable network services.

In 4 listsDetails

davinci

An esay-to-use image downloading and caching library for Unity

GameEngine Design >Collection

gameenginetracker

resources list of game-engine topics

https://ossinsight.io/collections/game-engine/

https://github.com/stevinz/awesome-game-engine-dev

[Awesome Game Engine Development]

In 2 listsDetails

https://github.com/aloisdeniel/awesome-monogame

https://github.com/redorav/public_source_engines

https://github.com/raysan5/custom_game_engines

[A comprehensive list of custom game engines]

In 2 lists

GameEngine Design >Article/Course

https://isetta.io/resources/

https://ourmachinery.com/

https://enginearchitecture.org/

A conference about the craft of real-time rendering systems.

In 2 lists

多线程渲染

UE4 关于主循环的资料

http://www.thisisgame.com.cn/book/makegameenginatnight/

https://github.com/Pikachuxxxx/Razix

High-performance research engine for production pipeline.

In 2 lists

https://zhuanlan.zhihu.com/p/36765725

天涯明月刀

https://zhuanlan.zhihu.com/p/68575577

游戏引擎随笔

https://zhuanlan.zhihu.com/p/20311224

文件摘要的方式管理资源

GameEngine Design >GUI

https://github.com/DaveGreen-Games/ShapeEngine

?

https://www.raylib.com/

Simple and easy-to-use library to learn video game programming. Zlib

In 4 listsDetails

GameEngine Design >2D Engines and Frameworks

sbox-public

Ambient

The multiplayer game engine

In 3 lists

galacean

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.

In 2 lists

EvoEngine

An early-stage, cross-platform interactive application and rendering framework.

Dora-SSR

Dora Project, Special Super Rare Edition

Easy3D

A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

In 4 lists

Skybolt

Planetary rendering engine and aerospace simulation tools

Agen

Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices.

Allegro

Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. :o2:

In 2 lists

AndEngine

2D Android Game Engine :o2:

Bacon2D

A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games. :o2:

In 2 lists

Bladecoder

Classic point and click adventure game engine and editor. :o2:

Box2D

A 2D Physics Engine for Games. :o2:

In 3 lists

Box2D.Net

🕒1week ago- a port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers.

In 6 listsDetails

projectchrono

An Open Source Multi-physics Simulation Engine

In 2 lists

Chipmunk C#

C# implementation of the Chipmunk2D lib. :o2:

In 2 lists

Chipmunk2D

A fast and lightweight 2D game physics library.

In 2 lists

VelcroPhysics

High performance 2D collision detection system with realistic physics responses.

In 2 lists

Cocos2D

graphic library for games and multimedia, for python language :o2:

Cocos2d-x

a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. :free:

In 4 lists

Construct 2

an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. :triangular_flag_on_post:

Coquette

A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input.

Corona SDK

A Cross-Platform Mobile App Development for iOS and Android.

In 2 lists

Defold

2D game engine by King :free:

Duality

C# / OpenGL 2D Game Engine that comes with visual editor.

In 2 lists

neoaxis

NeoAxis Engine is an integrated development environment with built-in 3D, 2D game engine

EasyRPG

role playing game creation tool compatible with RPG Maker 2000/2003 games :free:

ENGi

A multi-platform 2D game library for Go. :o2:

Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. :o2:

EnchantJS

A simple JavaScript framework for creating games and apps.

Farseer

a collision detection system with realistic physics responses.

FlashPunk

free ActionScript 3 library designed for developing 2D Flash games.

Flixel

an open source game-making written in ActionScript3. :o2:

GameMaker

2D Game Engine :triangular_flag_on_post:

GameSalad

Game Creation Engine for Mac and Windows.

In 2 lists

Gideros

Mobile Cross-Platform framework using Lua programming language. :o2:

In 2 lists

Glide Engine

Game engine for making 2d games on iOS, macOS and tvOS, with practical examples. :o2:

In 4 listsDetails

Gosu

2D game development library for Ruby and C++ :o2:

In 3 lists

HaxeFlixel

Create cross-platform games easier and free.

In 2 lists

iio.js

A javascript library that speeds the creation and deployment of HTML5 Canvas applications :o2:

In 2 lists

ImpactJS

Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.

Juno Lua

Framework for making 2D games with chunky pixels in Lua :o2:

In 2 lists

Juno TypeScript

Clean and lightweight 2D game framework written in TypeScript

Kivent

A 2D game framework for Kivy.

In 2 lists

Kivy

Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS

In 3 lists

KiwiJS

a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines :o2:

LibGDX

Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. :o2:

In 2 lists

LimeJS

HTML5 game framework for building fast, native-experience games for all modern touchscreens and

In 2 lists

Lums

A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. :o2:

In 2 lists

LÖVE

Lua 2D Game Engine. :o2:

In 2 lists

MINX

Open Source 2D game framework written in C++ (to the style of XNA) :o2:

MOAI

Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting.

In 3 lists

Matter.js

a 2D physics engine for the web.

In 2 lists

MelonJS

open source light-weight HTML5 game engine. :o2:

In 2 lists

Monkey X

Multi-platform programming language and cross-compiler, aimed at fast game programming.

Monogame

Open Source implementation of the Microsoft XNA 4 Framework. :o2:

NodeBox

a family of Python tools to create generative design.

In 2 lists

Open Mega Engine

OpenFL

Open Source Haxe Engine for making multi-platform games. :o2:

OpenRA

OpenRA is a Libre/Free Real Time Strategy Game Engine.

ORX

ORX is a 2.5D Data-driven C/C++ open source & multi-platform Game Engine.

PICO-8

A fantasy console for making, sharing and playing tiny games and other computer programs.

PandaJS

Open Source HTML5 Engine. :o2:

Phaser

free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

In 2 lists

PixiJS

is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.

In 4 lists

PuzzleScript

open-source HTML5 puzzle game engine.

In 2 lists

PyGame

a 2D game engine in Python. :free:

RPGMaker

series of programs for the development of role-playing games. :heavy_dollar_sign:

Ren'Py

visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS :o2:

In 2 lists

Rpgboss

A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge.

SDL

SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. :free:

In 3 lists

SFML

Simple and Fast Multimedia Library. :free:

In 2 lists

Solarus

a free and open-source Action-RPG (Zelda) game engine :free:

In 2 lists

SpriteBuilder

Open Source Game Development Suite for MacOS :o2:

In 2 lists

SpriteKit

iOS/Mac 2D Game Engine.

Stage.js

Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development.

Starling

The GPU powered 2D Flash API

Stencyl

a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web.

Tilengine

C Engine with wrappers for C#, Python and Java :o2:

In 2 lists

Tiny Computer

a tiny computer where you can make, play and share tiny games.

VNovels

A browser-based visual novel maker. Build branching, choice-based stories in a visual scene and graph editor, with an AI assistant that helps write scenes and generate backgrounds, characters, music and sound. No coding needed.

GameEngine Design >3D Engines and Frameworks

carbonengine

Open-source technology for persistent sandbox worlds - Powering EVE Online & EVE Frontier

sbox-public

Xultaik

kaiju

General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor

In 2 lists

EraEngine

NextEngine

NextEngine is designed with rapid iteration and high-end desktop graphics in mind.

Prowl

LinaEngine

Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.

In 3 lists

Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

In 4 listsDetails

keyshot

CPU real-time ray tracing for product visualization.

In 2 lists

marmoset

StratusGFX

Realtime 3D rendering engine implementing modern graphics techniques.

In 2 lists

RenderPipelineShaders

Render Pipeline Shaders SDK

cycles-renderer

Cycles is a physically based production renderer developed by the Blender project.

In 2 lists

flowers

🤸🏾‍♀️👗开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛

LuisaRender

anki-3d-engine

AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more

In 2 lists

garEnginePublic

C# Engine - Features: Directional Shadows, PBR, SSAO, Bloom, IBL, ECS, Render/Frame Buffers, Baked Cubemaps

mach

Mach is a game engine & graphics toolkit for the future.

In 4 lists

zenustech

ZEn NOde system - a simulation & rendering engine in nodes

RenderLab

渲染实验室,包含了实时渲染,离线渲染和场景编辑的功能

appleseed

A modern open source rendering engine for animation and visual effects

Turbo

Turbo is rendering engine base Vulkan

hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

kajiya

Experimental real-time global illumination renderer

In 2 lists

Cafe-Shader-Studio

EveryRay-Rendering-Engine

Robust real-time rendering engine on DirectX 11 with many advanced graphics features for quick prototyping

ray-mmd

The project is designed to create a physically-based rendering at mikumikudance

neoGFX

Cross-platform GPU-oriented C++ application/game framework

In 2 lists

SpartanEngine

[Research-focused game engine designed for real-time solutions]

In 3 lists

Amethyst

Data-driven game engine written in Rust for 2D & 3D :o2:

In 2 lists

ariyana

Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games

Azul3D

A 3D engine written in Go.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. :o2:

In 10 listsDetails

Blend4Web

A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers. :o2:

In 2 lists

CRYENGINE

A pay what you want next gen 3D game engine written in C++. :o2:

Dash

A free and open 3D game engine written in D. :o2:

In 3 lists

Diligent Engine

A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan. :o2:

In 7 listsDetails

DiligentCore

gameplay3d

2D + 3D game framework written in C++ :o2:

In 2 lists

Godot

An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. :o2:

In 2 lists

Havok Vision

a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology.

Hive3D

Real Time Collaboration 3D engine.

Horde3D

small open source 3D rendering engine. :o2:

In 2 lists

Irrlicht

open source high performance realtime 3D engine written in C++. :o2:

In 4 lists

jMonkeyEngine 3

a 3D open-source game engine for adventurous Java developers.

In 3 lists

JPCT

jPCT is a 3D engine for desktop Java and Google's Android.

Lumberyard

Amazon Lumberyard is a free AAA game engine deeply integrated

ODE

ODE is an open source, high performance library for simulating rigid body dynamics. :o2:

In 3 lists

Ogre3D

is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++.

In 2 lists

OpenXRay

a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. :triangular_flag_on_post:

In 4 listsDetails

Panda3D

a framework for 3D rendering and game development for Python and C++ programs.

In 5 listsDetails

Paradox

Open Source C# Game Engine. :o2:

Spark.Engine

Piston

a modular open source game engine written in Rust. :o2:

PlayCanvas

A WebGL Game Engine.

In 9 listsDetails

Polycode

Open-Source Framework for creating games in C++ (with Lua bindings).

In 2 lists

Rajawali

Android OpenGL ES 2.0/3.0 Engine :o2:

In 2 lists

Source

Valve's Flagship engine :free:

Spring

A powerful free cross-platform RTS engine.

Stingray

3D game engine and real-time rendering software :heavy_dollar_sign:

Superpowers

HTML5 Collaborative 2D/3D Game Maker

In 2 lists

Three.js

Javascript 3D Library.

In 6 listsDetails

Turbulenz

Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content.

In 2 lists

Unity 3D

A development engine for the creation of 2D and 3D games and interactive content.

o3de

AAA-grade Linux Foundation open-source engine.

In 2 lists

Unreal Engine 4

the new game engine technology developed by Epic Games.

In 5 listsDetails

Urho3D

Cross-platform rendering and game engine. :o2:

In 2 lists

Wave

Cross-platform engine written in C#

WhiteStorm.js

3d javacript framework for building apps and games :o2:

In 2 lists

voxel.js

voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser.

In 2 lists

Xenko Game Engine

open-source C# game engine designed for the future of gaming :o2:

FocusEngine

Nagule

3D graphics engine for .NET platform.

EquilibriumEngine

ge

A general-purpose 3D game engine with editor, built with .NET Core

MoltenEngine

A spare-time C# .NET 7 game engine project. Cross-platform, multi-threaded.

Furball

A Game Engine designed in C# using a custom made Renderer called Furball.Vixie, uses a similiar design to the Engine peppy made while developing osu!stable

DeltaEngine

Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor

NeoAxisEngine

NeoAxis Engine is a versatile real-time platform for making 3D, 2D games and apps.

In 3 lists

XNA

Microsoft's game development framework.

https://saeruhikari.github.io/SakuraEngine/#/

Sakura

https://github.com/SakuraEngine

https://github.com/magefree/mage

https://github.com/nem0/LumixEngine

3D C++ Game Engine - yet another open source game engine

In 5 listsDetails

https://github.com/tkgamegroup/flame

An ECS Game Engine Based On Reflection.

WickedEngine

Engine focusing on performance & modern rendering techniques.

In 5 listsDetails

Hazel

Hazel is primarily an early-stage interactive application and rendering engine for Windows. [Apache-2.0 license]

In 5 listsDetails

FNA

FNA - Accuracy-focused XNA4 reimplementation for open platforms

In 3 lists

https://github.com/Tape-Worm/Gorgon/tree/master/Gorgon/Gorgon.FileSystem

ezEngine

ezEngine is an open source C++ game engine in active development. It is currently mainly developed on Windows, and higher level functionality such as rendering and the tools are only available there, but the core libraries are also available for other platforms such as Mac and Linux.

In 5 listsDetails

skylicht-engine

Skylicht Engine is C++ Game Engine based on Irrlicht 3D

In 3 lists

FlaxEngine

Modern 3D game engine written in C++ and C#.

In 4 listsDetails

rbfx

WolfEngine

The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

source-engine

Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses

In 2 lists

Skinned-MeshRender

skinned-mesh

Creative Code

Cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. :o2:

In 5 listsDetails

https://github.com/terkelg/awesome-creative-coding

Creative Coding: Generative Art, Data visualization, Interaction Design

In 2 listsDetails

awesome-casestudy

Curated list of technical case studies on WebGL and creative development

https://github.com/jasonwebb/morphogenesis-resources

Processing

Processing is a programming language, development environment for artists, designers, researchers.

In 6 listsDetails

http://structuresynth.sourceforge.net/

https://github.com/TheFuseLab/VL.Fuse

https://github.com/nannou-org/nannou

https://ciphrd.com/

https://github.com/IxxyXR/polyhydra-upm

https://github.com/keenanwoodall/Sketch

并发执行和多线程 >CPP

https://github.com/rigtorp/awesome-lockfree

fiber-job-system

This library offers a multi-threaded job-system, powered by fibers.

Game-Math

Vortice.Mathematics

Cross platform .NET math library.

omath

Cross-platform modern general purpose math library written in C++23

In 3 lists

geometry3Sharp

C# library for 2D/3D geometric computation, mesh algorithms, and so on

In 2 lists

https://github.com/ViRGIS-Team/ViRGiS-Geometry

https://github.com/UnrealStudio/Collection

redblobgames

CGALDotNetGeometry

In 4 lists

unityMath

c# unity

komietty

Computational Geometry Programmer

MathUtilities

c# unity

In 2 lists

clipper

clipper Delphi, C++ and C#

In 2 lists

Math Library for Unity

c# unity plugin

triangle

c# clipper

accord-net

c#

In 3 lists

game-math

c#

Unity GPU Nearest Neighbor

c# gpu

3DMath

Unity C# 3D Math methods library.

In 2 lists

Mathfs

c# Expanded Math Functionality for Unity

Unity.mathx

An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

Geometric Algorithms

Java Geometric Algorithms implemented for Java and Processing v3

delaunator

c# Fast Delaunay triangulation of 2D points implemented in C#.

Triangulation

A Bowyer–Watson algorithm for Triangulation, with a Unity3D demo provided.

UnityMathReference

Math reference for games and more. All visualized in Unity3D.

In 2 lists

Computational

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, etc

In 2 lists

UGM

cpp

Eigen

star: linear algebra: matrices, vectors, numerical solvers, and related algorithms. Eigen

MathGeoLib

thumbsup: A C++ library for linear algebra and geometry manipulation for computer graphics

GeometricTools

thumbsup: A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

In 2 lists

glm

OpenGL Mathematics (GLM) https://glm.g-truc.net

In 5 listsDetails

CGAL

geometric algorithms in the form of a C++ library.

In 3 lists

GEOS

Geometry Engine

klein

thumbsup: P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library https://jeremyong.com/klein

In 3 lists

MTL

Matrix Template Library, a linear algebra library for C++ programs.

DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

In 4 listsDetails

polyscope

A prototyping-oriented UI for geometric algorithms https://polyscope.run

In 4 lists

geomc

A c++ linear algebra template library

fastapprox

Approximate and vectorized versions of common mathematical functions

hlslpp

Math library using hlsl syntax with SSE/NEON support

vml

C++17 GLSL-like vector and matrix math lib

mathfu

C++ math library developed primarily for games focused on simplicity and efficiency. http://google.github.io/mathfu

In 2 lists

cglm

Highly Optimized Graphics Math (glm) for C

In 4 listsDetails

eigen

Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms.

red3d

Realtime Math

In 2 lists

vectorial

Vector math library with NEON/SSE support

MaxMath

XUGL

nalgebra

rust math

opengjk

C implementation of the GJK algorithm

In 2 lists

geogram

c++ a programming library with geometric algorithms

In 2 lists

FastMath

C# library with very fast but not very accurate realisations of System.Math methods.

MathLibrary

数学计算相关类库

Unity.Mathematics-Extensions

dots-plus-227492

gimme-dots-geometry-241774

KlakMath

An extension library for Unity Mathematics.

https://github.com/cathei/RotationMath/

c_math_library

awesome-manim

manim

A community-maintained Python framework for creating mathematical animations.

In 3 lists

Shadershop

Visually impactful editor to work on shaping signals, by drag and dropping patterns. (Mindblowingly awesome) by @mandy3284

In 3 lists

wolframalpha

Wolfram Alpha is a computational knowledge engine (answer engine) developed by Wolfram Alpha. It will compute expert-level answers using Wolfram’s breakthrough algorithms, knowledgebase and AI technology.

In 7 listsDetails

DesmosBezierRenderer

geogebra

Free online math tools for graphing, geometry, 3D, and more. Includes interactive graphical calculator.

In 4 lists

graphtoy

https://www.mathcha.io/

https://www.mathtype.cn/

https://zh.numberempire.com/

http://penrose.ink/

https://github.com/FXH1/C-CPP-function-development-library

https://www.keycurriculum.com/

http://tobyschachman.com/Shadershop/

Some awesome videos about ShaderShop and more. by @mandy3284

In 3 lists

graphtoy

Powerful tool to wrap your head around and test shaping signals in GLSL by @iquilezles

In 2 lists

https://www.andre-gaschler.com/rotationconverter/

https://github.com/zyl910/VectorTraits/

unity-nurbs

Unity base NURBS spline and surface module

Unity-Spline-Editor

Lagrange Interpolatio

https://github.com/mxgmn/Blog/blob/master/squircles.md

bezierjs

A nodejs and client-side library for (cubic) Bezier curve work

bezierinfo中文版

CurveDesigner

A free tool for designing tubes, ramps, curves, and half-pipes in unity

2d 曲线

2D curves in polar and Cartesian coordinates, 3D curves

In 2 lists

unity-curve-utils

曲线

In 2 lists

nurbs

js Non-Uniform Rational B-Splines (NURBS) of any dimensionality

BGCurve

NaughtyBezierCurves

Bezier Curve Game Object for Unity

https://d3gt.com/index.html

https://zhuanlan.zhihu.com/p/362148370

https://github.com/rossant/awesome-math

🟪 - Another awesome list for mathematics, useful generally but often applicable to programming.

In 6 listsDetails

傅里叶变换交互式入门

一分钟看完漫画搞懂卷积

https://www.wolfram.com/

https://mathvault.ca/websites/

https://brilliant.org/

Interactive courses and problems

In 2 lists

https://www.3blue1brown.com/

Visual explanations of mathematical concepts through animated videos.

In 4 lists

http://www.matrix67.com/blog

https://mmaqa.com/

https://gist.github.com/munrocket/f247155fc22ecb8edf974d905c677de1

?

空间划分

切线空间(Tangent Space)完全解析

图形学 | Shader |用一篇文章理解法线变换、切线空间、法线贴图

谈谈法线图的压缩

projectivegeometricalgebra

摄影几何

comparison with math libraries

线性代数的本质 - 系列合集

lir

Largest Interior Rectangle implementation in C# for Unity.

https://github.com/Ohmnivore/com.not-unity.bsplines

强推!这可能是2023最新的图论和图算法教程了

用数学画风景

这可能是b站最全的【人工智能-数学基础】教程!

墨子数学研究所

聊聊四元数与万向锁及其实际意义

Unity 和 Unreal 渲染中的坐标变换和跨平台兼容

矩阵变换的本质 --- 欧拉角与矩阵与万向锁问题

视图变换和投影变换矩阵的原理及推导,以及OpenGL,DirectX和Unity的对应矩阵

一篇文章彻底弄懂齐次裁剪

计算机图形学六:透视矫正插值和图形渲染管线总结

渲染管线中MVP矩阵的推导

Unity坐标系变换那些事

图形学中常见的数学困惑

Unity空间坐标转换的矩阵应用

动态与静态欧拉角视角下的万向节死锁(Gimbal Lock)问题

对于MVP矩阵变换以及其推导过程浅析

计算机图形学:一文读懂透视投影

图形学常见的变换推导

关于unity shader中偏导重建法向量

彻底理解投影矩阵(一)

彻底理解投影矩阵(二)

OpenGL中投影矩阵(Projection Matrix)详解

Unity Shader 各个空间坐标的获取方式及xyzw含义

decoding-a-projection-matrix

Unity_ShaderMatrixHacks

从MVP矩阵提取Frustum平面

Matrix-crash-course

《RTR4》第4章 变换(Transforms)(上)

为什么Unity3d旋转默认采用了有万向节死锁的欧拉角,而不用四元数?

Unity从深度缓冲重建世界空间位置

可视化理解四元数,愿你不再掉头发

四元数与旋转

四元数应用——顺序无关的旋转混合

https://github.com/Krasjet/quaternion

https://thenumbat.github.io/Exponential-Rotations/

LookMaNoMatrices

Physics

awesome-simulation

Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理

Gaia

The Gaia engine is a C++ codebase primarily designed for physics-based simulations.

Ten-Minute-Physics-Unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine

UnitySimplePhysics

Simple Physics provides lightweight, easy-to-use physics-based behaviors for Unity. (Rope, Cloth, SoftBodies)

bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

bepuphysics1int

Pure C# deterministic fixed-point 3D real time physics simulation library

https://github.com/Kimbatt/unity-deterministic-physics

https://github.com/devlinzhou/deterministic_physics

https://github.com/jonjon007/unity-deterministic-physics

https://github.com/Zonciu/Box2DSharp-deterministic

https://github.com/labbbirder/DecimalNavigation

https://github.com/PetteriAimonen/libfixmath

Cross Platform Fixed Point Maths Library. [MIT]

In 2 lists

https://github.com/Unity-X/FixMath

https://github.com/BXRan/PEMath

https://github.com/GameArki/FPPhysics2D

https://github.com/yingyugang/FixedPointPhysics

https://github.com/devlinzhou/deterministic_float

https://github.com/CarlVerret/csFastFloat

https://github.com/XuToWei/SoftNumber/

https://github.com/XuToWei/com.unity.softfloat

https://github.com/XuToWei/SoftFloat/

https://github.com/iggigabriel/FixPointUnity

https://github.com/XMunkki/FixPointCS

https://github.com/daleth90/fixed-point-unity

https://github.com/Herta-Space-Station/FixedPoint

https://github.com/8izips/fMath

https://github.com/zeroerror/ZeroPhysics

https://github.com/chenwansal/FPPhysics2D

https://github.com/GameArki/FPMath

https://github.com/CodingCodingK/CodingKPhysx

https://github.com/Fractural/GodotFixedVolatilePhysics

Bullet

Real-time physics simulation.

In 3 lists

collision-rs

A collision extension to cgmath

ballistics

https://github.com/MADEAPPS/newton-dynamics/

newton-dynamics

In 3 lists

fcl

The Flexible Collision Library

In 4 lists

Jitter

a fast and lightweight physics engine written in C#.

https://github.com/notgiven688/jitterphysics2

Fast, simple, and dependency-free physics engine.

In 2 lists

libccd

Library for collision detection between two convex shapes

In 2 lists

ncollide

2 and 3-dimensional collision detection library in Rust.

tinyc2

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

In 3 lists

qu3e

qu3e is a compact, light-weight and fast 3D physics engine in C++.

In 3 lists

OPCODE

https://github.com/kroitor/gjk.c

gjk.c

In 2 lists

https://github.com/wnbittle/dyn4j

dyn4j

https://github.com/wellcaffeinated/PhysicsJS

A modular, extendable, and easy-to-use physics engine for javascript (archived)

In 5 listsDetails

https://www.havok.com/products/havok-physics/

https://www.geforce.cn/hardware/technology/physx

https://www.sofa-framework.org/

Simulation Open Framework Architecture for medical and physics simulation.

In 2 lists

https://github.com/jeffvella/UnityNativeCollision

https://github.com/lwwhb/OptimizingUnityCollision

https://www.bepuentertainment.com/

https://samuelpmish.github.io/notes/RocketLeague/#_navigation

https://github.com/devnio/Flowmo

https://parry.rs/

https://rapier.rs/

Fast 2D and 3D physics engine for the Rust programming language. Apache2.0

In 3 lists

https://github.com/fxredeemer/jitterphysics

https://github.com/jrouwe/JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

In 6 listsDetails

https://github.com/seep/JoltPhysicsUnity

https://github.com/godot-jolt/godot-jolt

Allows you to use the Jolt Physics Engine.

In 2 lists

BetterPhysics

Physics improvement suite for Unity

box3d-unity

Box3d Physics bindings for Unity

https://github.com/irlanrobson/bounce

https://github.com/Scrawk/CyclonePhysicsEngine

https://github.com/LemonMontage420/TORSION-Community-Edition

ppf-contact-solver

Physics for Game Programmers

Physics Modeling for Game Programmers

Fluid Simulation for Computer Graphics

The Art of Fluid Animation

Computer Animation: Algorithms and Techniques

Physics Based Animation

Game Physics

Real-Time Collision Detection

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

Game Physics Pearls

Fluid Engine Development

zibra

Foundations of Physically Based Modeling and Animation

Blender-FLIP-Fluids

thumbsup: FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender

In 3 lists

fluviofx

Fluid dynamics for Unity's VFX graph https://getfluv.io

Piranha

A simple tool to make rigidbodies swarm a mesh in Unity.

In 2 lists

SPlisHSPlasH

physically-based simulation of fluids.

GridFluidSim3D

A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"

SPHFluid

Interactive 3D Fluid Simulation based on SPH

RealTimeFluidRendering

Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

fluid-engine-dev

Fluid simulation engine for computer graphics applications https://fluidenginedevelopment.org/

Bimocq

Efficient and Conservative Fluids Using Bidirectional Mapping

PBD-Fluid-in-Unity

A PBD fluid in unity running on the GPU

In 3 lists

https://github.com/nakjun/Position-Based-Dynamics-with-Unity-GPU

Trinity

Programmable 3D GPU (WebGL) fluid simulator

Unity-ECS-Job-System-SPH

Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

In 2 lists

Fluid-Simulator

Case study on fluid dynamics, Volumetric GPU-Based fluid simulator

Liquid-Simulation

The-Fluid-Toy

Optimizing Collision Detection with GPU Acceleration for Real-Time Particle-Based Fluid Simulations.

crest

https://github.com/abecombe/FLIP-Fluid-for-Unity

CFD101

💧CFD(计算流体力学)资料汇总、学习笔记

FluidSimulationTutorialsUnity

FluxInUnity

boat-attack-water

Package repo containing the water system created for the URP Boat Attack demo project

unity-stylized-water

Unity中实现瓶中液体晃动的效果(从建模开始)

AQUAS Water

UnityPlugin

Stylized Water For URP

UnityPlugin

Dynamic Water Physics 2

UnityPlugin

https://github.com/Scrawk/Brunetons-Ocean

https://github.com/Verasl/BoatAttack

water

https://github.com/eliasts/Ocean_Community_Next_Gen

🕒5y ago- Next gen iteration of the unity community ocean shader.

In 3 lists

https://github.com/zulubo/VWater

FFT-Ocean

https://github.com/bearworks/URPOcean

https://github.com/wave-harmonic/water-resources

Compute-Shaders-Fluid-Dynamic-

Blog

UnityInteractableWater-Grass-Wind_URP

https://github.com/aniruddhahar/URP-WaterShaders

https://github.com/abitofgamedev/water_vfx

from hereyoutube

https://github.com/Unity-Technologies/WaterScenes

https://github.com/z4gon/water-caustics-shader-unity

https://github.com/GarrettGunnell/Water

https://github.com/DaiZiLing/Flux2-Shoreline-Wave-HLSL

https://github.com/chocola-mint/ChocoWater

https://github.com/Parrot222/Unity-URP-Underwater-Effects

https://github.com/Parrot222/Unity-Water-Shaders

https://github.com/SebLague/Fluid-Sim

https://github.com/shanecelis/water-demo

webgl

In 2 lists

https://github.com/MatrixRex/Uber-Stylized-Water

https://github.com/ruccho/WaterRW

https://github.com/Ezharjan/WaterShader

https://github.com/toadstorm/RainyGlassShader

https://github.com/omid3098/Unity-URP-GlassShader

https://github.com/Tiitan/GlassSystem

GPU-Cloth-Simulation

GPU Mass-Spring Simulation Cloth in Unity

Fusion

Unity Physics on GPU

https://github.com/dragonbook/awesome-cloth

opencloth

A collection of source codes implementing cloth simulation algorithms in OpenGL

GPUClothSimulationInUnity

About Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8

Cloth Simulation for Computer Graphic

Position-Based-Dynamics

unity-position_based_dynamic

在unity上实现的一些基于position based dynamic的效果

PBD2D

Unity Position Based Dynamics in two dimensions

PositionBasedDynamics

physically-based simulation of rigid bodies, deformable solids and fluids.

PositionBasedFluids

CUDA/C++ implementation of several papers in the spirit of developing a small demo similar to Nvidia's FleX framework

AdaptorPhysX

AdaptorPhysX项目是使用CPU多线程(Unity Burst & Jobs系统)实现PBD (Position Based Dynamics)算法来模拟具有体积或表面的可变形物体(绳、布、软体、流体),并根据PBD计算规则实现计算框架。您可以在此项目的基础上完成自己的算法扩展。

Softbodies

Softbodies, jiggly items and other slimy stuff in Unity

SoftBodySimulation

Squish! A quick exploration of mesh deformation in response to collision

tork

Arcade vehicle physics for Unity

In 2 lists

Randomation-Vehicle-Physics

https://github.com/xinyangaa/Unity_URP_Genshin_Impact_Programmed_Skybox

Game-BenchMark/Metric/Tool

awesome-android-performance

Android performance optimization tutorials, videos and tools list(Android性能优化视频,文档以及工具)

In 3 lists

Android-ReadTheFuckingSourceCode

记录日常的开发技巧,开发中遇到的技术重点、难点,各个知识点的总结,优质面试题等等。持续更新...

iOS-Performance-Optimization

关于iOS 性能优化梳理、内存泄露、卡顿、网络、GPU、电量、 App 包体积瘦身、启动速度优化等、Instruments 高级技巧、常见的优化技能- Get — Edit

py-ios-device

AdvancedSharpAdbClient

Remotery

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

In 4 listsDetails

tracy

C++ frame profiler

In 7 listsDetails

perfdog

移动全平台性能测试分析专家

upr

一款Unity出的性能分析工具,基于UnityProfiler的基础上制作的UPR,UPR的数据来自与UnityProfiler,会比Profiler有更多细节信息

loli_profiler

Memory instrumentation tool for android app&game developers.

Unity-Excpetion-Crash

https://github.com/nskrkmz/CrashReporter

MonitorTool

Unity性能监控软件

VisualProfiler-Unity

The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.

UnityHeapExplorer

Heap Explorer is a Memory Profiler, Debugger and Analyzer for Unity.

UnityMemorySnapshotThing

Tool to work with unity memory snapshots

MemorySnapshotAnalyzer

Analysis tooling for memory snapshots of managed code runtimes, specifically, Unity Memory Snapshots.

il2cppMemoryProfiler

UnityMemperf是一款专为Unity引擎安卓平台IL2CPP运行时打造的高性能内存分析、泄露检查、快照对比工具

https://github.com/studentutu/unity-memoryprofiler-csv-export

uwa4d

selective-profiling

Selectively deep profile code in Unity

optick

Optick is a super-lightweight C++ profiler for Games. It provides access for all the necessary tools required for efficient performance analysis and optimization: instrumentation, switch-contexts, sampling, GPU counters.

In 2 lists

cpplinks

A categorized list of C++ resources.

orbit

C/C++ Performance Profiler

In 3 lists

profiling

palanteer

Visual Python and C++ nanosecond profiler, logger, tests enabler

In 3 lists

WatchDog

WatchDog is a Realtime Message, Event, HTTP (Request & Response) and Exception logger and viewer for ASP.Net Core Web Apps and APIs.

lnav

An advanced and colorful log file viewer with TUI interface.

In 4 lists

UnityChoseKun

Unity Remote Control on Editor

MemoryProfiler

ScreenshotToUnityProfiler

speedscope

(cpu).

In 2 lists

https://github.com/jlfwong/speedscope

An interactive, web-based viewer for performance profiles of software. It supports various formats and provides a flamegraph visualization to identify hot paths efficiently.

In 2 lists

ULogViewer

needle-console

UnityIL2CPP包Crash闪退利用Android Logcat还原符号表堆栈日志

https://github.com/Palatis/XAppDebug

Game-BenchMark/Metric/Tool >Google Analytics

https://github.com/umami-software/umami

Umami is a modern, privacy-focused alternative to Google Analytics.

In 3 lists

https://github.com/rybbit-io/rybbit

Rybbit - open-source and privacy-friendly alternative to Google Analytics that is 10x more intuitive.

In 4 listsDetails

https://github.com/matomo-org/matomo

Web & app analytics for teams who demand accuracy

In 4 listsDetails

https://github.com/plausible/analytics

Simple, open source, lightweight and privacy-friendly web analytics alternative to Google Analytics.

In 3 lists

https://github.com/taptap/render-doctor

https://github.com/taptap/perf-doctor

perfstudio

renderdoc

is a stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, Stadia, or Nintendo Switch™.

In 5 listsDetails

renderdocArticle

RenderDocMeshParserForUnity

LcL-RenderdocTextureExporter

Qualcomm GPU Tools

.

In 2 lists

Shader中的代码优化原理分析

Arm Mobile Studio

includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.

In 2 lists

Unity Arm Mobile Studio Article

ARM Mobile Studio性能优化

UnityShaderAnalyzer

powered by mali

com.unity.shaderanalysis

MaliCompiler

使用Mali Compiler对Unity Shader进行优化

https://github.com/arcsearoc/UnityMaliCompilerBridge

MaliCompilerReport

com.unity.profiling.systemmetrics.mali

全新Arm Mobile Studio for Unity软件包,增强移动端性能分析

Arm Mali GPU Training Series

Authoring Efficient Shaders for Optimal Mobile Performance

David Sena and Zandro Fargnoli's 2022 GDC session

Nsight™ Visual Studio Edition 5.2+

.

In 3 lists

perfTest

A simple GPU shader memory operation performance test tool. Current implementation is DirectX 11.0 based.

Intel-GPA

Android GPU Inspector

ShaderDebugger

unity-shader-debugger

UnityShaderDebug

This material can print shader value.

A unity shader .cginc to draw numbers in the fragment shader

Unity-ShaderCharDisplay

ShaderDebug

详细文档参见知乎: https://zhuanlan.zhihu.com/p/104643601

pix

is a performance tuning and debugging tool for DirectX 12 games on Windows.

In 2 lists

WaitForTargetFPS、Gfx.WaitForPresent

垂直同步,G-sync,Freesync

OverdrawForURP

OverdrawMonitor

OverdrawChecker

OverdrawMonitor

https://github.com/alexanderameye/stencil-debugger

ComputerGraphics && Shadingv

highperformancegraphics

siggraph-2021-links

siggraph-2023-links

ACM Siggraph 2020

ACM Siggraph ASIA 2020

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2020

China Israel Bi-National Conference 2009

2011

Computational Visual Media 2012

2020

Computer Animation and Social Agents 2020

Computer Graphics International 2020

Computer Vision and Pattern Recognition 2020

Euographics EuroVis 2020

>Euographics Symposium on Rendering 2020

Geometry Modeling and Processing 2004

2020

>International Conference of Computer Vision 2021

Pacific Graphics 2002

2015

2020

SIAM Geometric Design and Computing 2019

Solid and Physical Modeling 2007

2020

ACM Transactions on Graphics

Computer-Aided Design

Computer Aided Geometric Design

Computational Geometry

Computer&Graphics

Computer Graphics Forum

Computational Visual Media

Graphical Models

IEEE Computer Graphics and Applications

IEEE Transactions on Image Processing

IEEE Transactions on Multimedia

IEEE Transactions on Pattern Analysis & Machine Intelligence

IEEE Transaction on Visualizations and Computer Graphics

International Journal of Computational Geometry and Application

International Journal of Computer Vision

Journal of Computer Animation and Virtual Worlds

The Visual Computers

Arizona-CAGD

Bath-Graphics

Brown-Graphics

City U HK-Creative Media

Cardiff-Visual Computing

Caltech-Graphics

City University of Hong Kong - Graphics

CMU-Graphics

Cornell-Graphics

ETH Zurich-Graphics

Hanyang U-Voronoi Diagram

Harvard-Graphics, Vision & Interaction

HKU-Geometric Computing

>HKUST-Vision&Graphics

Interdisciplinary Center -Graphics

KAUST-GMSV

Kentucky-Graphics & Geometric Modeling

MIT-Graphics

Princeton-Graphics

Rice-Graphics & Geometric design

SNU-3D modeling & Processing

South Florida-CAD

Stanford-Graphics

Stony Brook- Visual Computing

Technion-Graphics & Geometric Computing

Tel Aviv University-Graphics

The Hebrew University of Jerusalem Israel-Graphics

The University of Toronto-Dynamic Graphics

TU Wien-Geometry

UC Berkeley-Graphics

UC Davis-CAD&manufacturing

Computer Graphics and Visualization

UC San Diego-Graphics

UCL-Virtual Environments & Computer Graphics

UIUC-Graphics

UNC at Chapel Hill- GAMMA

University of Virginia- Graphics

Utah-Geometric Design and Computation

Washington-Graphics and Image

Washington Univ. St. Louis - Media and Machines

Yale-Graphics

https://www.disneyanimation.com/publications/

https://www.disneyanimation.com/technology/hyperion/

https://graphics.pixar.com/library/

https://github.com/GeorgeAdamon/ModernComputerGraphicsResources

https://github.com/sinclairzx81/zero

http://www.mitsuba-renderer.org/

nuklear

nuklear-A single-header ANSI C gui library

In 7 listsDetails

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style library. github ]

bs::framework

Modern C++14 library for the development of real-time graphical applications github ]

Diligent Engine

Modern cross-platform low-level graphics library. github ]

Falcor

Real-time rendering framework designed specifically for rapid prototyping. github ]

Magnum

Lightweight and modular graphics middleware for games and data visualization. github ]

OGRE3D

Scene-oriented flexible 3D engine written in C++. bitbucket]

In 2 lists

OpenSceneGraph

High performance 3D graphics toolkit. github ]

OptiX

Application framework for achieving optimal ray tracing performance on the GPU

OSPRay

Ray tracing based rendering engine for high-fidelity visualization. github ]

Polyscope

Prototyping-oriented UI for geometric algorithms. github ]

Taichi

Computer graphics R&D infrastructure github ]https://michaelwalczyk.com/

VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project github ]

raylib

mesa3d

nothing to say :)

In 2 lists

tinyrenderer

A brief computer graphics / rendering course

In 7 listsDetails

renderer

A shader-based software renderer written from scratch in C89

In 2 lists

SoftwareRenderer

Software rendering engine with PBR. Built from scratch on C++.

mini3d

3D Software Renderer in 700 Lines !! (700 行代码的 3D 软件渲染器)

In 2 lists

Zagara

A tiny softrendering engine based on unity3d.

SoftRenderer

rasterizr

https://github.com/kosua20/herebedragons

A basic 3D scene implemented with various engines, frameworks or APIs. [MIT] website

In 3 lists

https://github.com/Litmin/SoftRenderer-Unity

SalviaRenderer

SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.

https://github.com/Devsh-Graphics-Programming/Nabla

Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android. [Apache License 2.0]

In 2 lists

https://github.com/wieslawsoltes/ProGPU

Zenith.NET

blog

EmberGL

EmberGL (Ember Graphics Library) is a low-level open source graphics library

igl

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

In 2 lists

veldrid

A low-level, portable graphics library for .NET.

In 4 lists

XenoAtom

sharpdx

SharpDX is an open-source managed .NET wrapper of the DirectX API.

SharpVulkan

C# bindings for the Vulkan graphics API, used by the Xenko game engine.

VulkanSharp

Open source .NET binding for the Vulkan API

In 3 lists

Silk

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application.

helix-toolkit

Helix Toolkit is a collection of 3D components for .NET Framework.

SharpGame

基于Vulkan的多线程渲染引擎,采用C#9.0开发,支持.Net5.0

SharpBgfx

C# bindings for the bgfx graphics library

In 3 lists

Vortice.GPU

A low-level, cross-platform .NET GPU library

https://github.com/egorodet/MethaneKit

https://github.com/dotnet/Silk.NET

C# bindings for Vulkan and others. [MIT]

In 2 lists

https://github.com/gfx-rs/gfx

is a low-level, cross-platform graphics and compute abstraction library in Rust.

In 5 listsDetails

https://github.com/threejs4net/threejs4net

https://github.com/DigitalRune/DigitalRune

.NET libraries for developing 3D games with XNA and MonoGame

In 2 lists

https://github.com/Raikiri/LegitEngine

https://github.com/Trivaxy/WGPU.NET

https://github.com/haolange/SharpGPU

https://github.com/google/angle

Default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms.

In 3 lists

XUSG

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

In 4 listsDetails

nicegraf

Kinc

Modern low level game library and hardware abstraction.

awesome-geometry-processing)

Computer Graphics Research Software

https://github.com/neverfelly/awesome-light-transport

https://dl.acm.org/journal/tog/software

realtimerendering

In 2 lists

graphicscodex

https://github.com/luisnts/awesome-computer-graphics

💠🟪 - Another awesome list specifically tailored to this topic, albeit not games-focused.

In 3 lists

https://github.com/Go1c/AboutGameEngineGraphics

https://paroj.github.io/gltut/

by Jason L. McKesson

In 2 lists

https://www.interactiveshaderformat.com/popular

https://github.com/Calence/BookContainer

https://github.com/Gforcex/OpenGraphic

[Graphic Engine & Game Engine lists]

In 2 lists

https://github.com/ArturoNereu/ComputerGraphics

https://github.com/mattdesl/graphics-resources

Game development and realtime graphics programming.

In 2 lists

https://docs.krita.org/zh_CN/general_concepts.html

https://github.com/jbhuang0604/awesome-computer-vision

컴퓨터 비전 자료모음 (Awesome 계열)

In 7 listsDetails

https://github.com/sjfricke/awesome-webgl

WebGL libraries, resources and much more

In 2 listsDetails

https://github.com/vinjn/awesome-vulkan

3D graphics and compute API

In 2 listsDetails

https://github.com/ericjang/awesome-graphics

Curated list of computer graphics tutorials and resources.

In 2 lists

https://github.com/IndieVisualLab/UnityGraphicsProgramming

https://github.com/jslee02/awesome-graphics-libraries

Curated list of 3D graphics libraries and resources.

In 2 lists

https://github.com/FancyVin/fun-with-graphics

https://github.com/FaithZL/fun-with-graphics

https://github.com/vo01github/ComputerGraphics

https://github.com/AngelMonica126/GraphicAlgorithm

https://github.com/mikbry/awesome-webgpu

https://github.com/toji/webgpu-best-practices

https://github.com/Graphics-Programming-Virtual-Meetup/Resources

https://github.com/tensorush/Awesome-Graphics-Programming

https://github.com/wshxbqq/GLSL-Card

cg

hlsl

https://github.com/microsoft/hlsl-specs

https://maraneshi.github.io/HLSL-ConstantBufferLayoutVisualizer/

https://github.com/NaitorStudios/FusionShaderRepo

lygia

lygia, it's a granular and multi-language shader library designed for performance and flexibility

In 3 lists

FidelityFX

common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

In 2 lists

HLSL-Library

https://github.com/repalash/Open-Shaders

https://github.com/Radagasd/line-intersections

glsl-pcg-prng

Glsl implementation of the PCG algorithm for the generation of random numbers.

ShaderLabFormatter

An VSCode plugin for formatting of Unity ShaderLab

UnityRuntimeShader

Compile and apply fragment / compute shaders to render textures or buffers.

unity shaderlab 和 3dsmax maya .fx 自定义 hlsl directx material 材质的联系

doc

a-review-of-shader-languages

UnityShaderParser

UnityShaderParser

spir

The Industry Open Standard Intermediate Language for Parallel Compute and Graphics

In 2 lists

DirectX Intermediate Language

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

In 3 lists

XenoAtom.ShaderCompiler

Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.

AMD Developer Guides, Manuals & ISA Documents

Parallel Thread Execution ISA Version 7.5

CUDA Binary Utilities

跨平台引擎Shader编译流程分析

如何阅读和还原分析器中的DXBC

DXBC指令

HLSLDecompiler

MFShaderRecover

■■Updating■■ A simple tool to recognize DXBC language then translate to unity shaderlab typed shader

dxbc_reader

offline-shader-analysis

Offline shader compilation and analysis for Unity

RenderDoc截帧DXBC编译 一文详解

GLSLShaderShrinker

Optimizes the size of GLSL shader code.

DXBCShaderRecover

DXDecompiler

DXDecompiler is a Direct3D shader bytecode decompiler for .NET. It is in currently in very early development.

how-to-read-shader-assembly

. Guide to reading compiled shader assembly.

In 2 lists

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages (archived)

In 2 lists

HLSLDecompiler

HLSL Decompiler forked from 3Dmigoto

ShaderPackager

Shader中的代码优化原理分析

HLSL中的MUL指令深层剖析

shader mad是汇编指令吗_Shader中的代码优化原理分析

The Shader Permutation Problem - Part 1: How Did We Get Here?

. Article on why shader permutations explode in real-time engines.

In 2 lists

The Shader Permutation Problem - Part 2: How Do We Fix It

. Article on strategies for managing shader permutation explosion.

In 2 lists

How does a GPU Shader work?

. Academy slides on how a GPU shader works.

In 2 lists

ShaderLab

crossshader

Cross-compiling shaders between GLSL, HLSL, Metal, and more.

In 2 lists

pmfx-shader

Shader变体收集与打包

ShaderVariantCollector

一种Shader变体收集和打包编译优化的思路

https://github.com/networm/ShaderVariantCollectionExporter

https://github.com/SixWays/UnityShaderStripper

https://gist.github.com/yasirkula/d8fa2fb5f22aefcc7a232f6feeb91db7

https://github.com/needle-tools/shader-variant-explorer

https://github.com/crossous/SocoTools/

shaders-limiter

shader-fix-assistant

https://techartaid.com/cheatsheet/

https://github.com/GraphicsReplicability

branching-in-shaders

技术美术学习大纲

图形学硬件拾遗

Life of a triangle

Scratchapixel

. Ray tracing, rasterization, math foundations from first principles.

In 4 lists

学习笔记:GAMES101-现代计算机图形学入门

一个角色最终呈现在引擎里,美术制作上的思考以及注意事项

技术美术 (Technical Artist)

霜狼_may - TA技术美术学习体系框架

https://github.com/lygyue/Books

(来自味精的图形学入门书籍)

Unity图形渲染——基础渲染系列教程20篇

shader map总结

ComputeShader手机兼容性报告

Unity3D shader优化技巧集合

Unity3D的渲染路径的细节一览表

深度探索Skinned Mesh【翻译】

MultiThread SkinnedMeshRenderer原理及实现

理解高动态范围光

The Book of Shaders

总结一些TA(技术美术)学习的网站

全局光照:光线追踪、路径追踪与GI技术进化编年史

技术美术工作内容及举例

https://github.com/falseeeeeeeeee/ShaderLibrary

https://github.com/kleineluka/backlace

https://mini.gmshaders.com/

CgFX-Shader-Compilation

Unity-Advanced-Shaders-Tutorial

Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping

litplus-urp-enhanced-lit-shader

UNITY-Arc-system-Works-Shader

Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.

Next-Generation-Character-Rendering

https://github.com/MochiesCode/Mochies-Unity-Shaders

Unity_Shader_Library_Zoroiscrying

This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library topics may become public in the future. This project is mainly for personal study and lack the knowledge of code management and formal name formatting.

https://github.com/Xibanya/ShaderTutorials

by Manuela Malasaña

In 2 lists

https://github.com/z3y/shaders

https://github.com/MartinMisiak/Realtime-Diffraction-PBR

https://github.com/sam20191128/shader_URP

https://github.com/orels1/orels-Unity-Shaders

filament unity shader

https://github.com/momoma-null/GeneLit

GeneLit is an alternative to standard shader for Unity built-in pipeline.

https://github.com/poiyomi/PoiyomiToonShader

A feature rich toon shader for unity and VR Chat

https://github.com/AoiKamishiro/PoiyomiToonShader

https://github.com/Melioli/HoyoToon

https://github.com/Alligrater/Shader-Practice

https://github.com/cnlohr/shadertrixx

shader tricks

https://tips.orels.sh/

https://interplayoflight.wordpress.com/2022/01/22/shader-tips-and-tricks/

https://github.com/pema99/shader-knowledge

https://github.com/danilw/GPU-my-list-of-bugs

avoiding-shader-conditionals

https://github.com/McNopper/OpenGL

OpenGL 3 and 4 examples using GLSL

In 3 lists

https://github.com/nucleartide/Shaders-for-Game-Devs-Workbook

https://github.com/ipud2/Unity-Basic-Shader

https://www.zhihu.com/column/c_1347510841814691840

https://github.com/QianMo/Awesome-Unity-Shader

https://github.com/JiepengTan/FishManShaderTutorial

https://github.com/przemyslawzaworski/Unity3D-CG-programming

ShaderLab 开发实战- 沈军

Shader实验室专栏

RoadOfShader

学习Shader的一些练习记录。

LearnUnityShader

LearnURP

shaderslab-shaders

UnityShaderRepository

ConfigurableShaders

https://github.com/cinight/ShadersForFun

https://github.com/ellioman/ShaderProject

🕒8y ago- A container for all sorts of handy shaders.

In 4 lists

https://github.com/adrian-miasik/unity-shaders

https://github.com/CrowFea/ShaderToy

https://github.com/KaimaChen/Unity-Shader-Demo

https://github.com/marcozakaria/URP-LWRP-Shaders

ShaderSketches

🕒5y ago- Sketches made with ShaderLab in Unity.

In 3 lists

https://space.bilibili.com/5863867/article

庄懂-BoyanTat

b站 美术向TA

http://glslsandbox.com/

. Online live editor for fragment shaders.

In 4 lists

https://www.ronja-tutorials.com/

In 2 lists

https://github.com/lettier/3d-game-shaders-for-beginners

, A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

In 8 listsDetails

https://github.com/WorldOfZero/UnityVisualizations

https://github.com/knapeczadam/Unity-Shaders

🕒1y ago- Shader demo - More than 300 examples.

In 2 lists

https://github.com/ewersp/Shaders

A collection of shaders written in CG/ShaderLab

In 2 lists

https://github.com/igradeca/Unity-Shaders

Unity project about reseach on shaders and particle system

In 3 lists

https://github.com/netri/Neitri-Unity-Shaders

https://github.com/Delt06/urp-toon-shader

https://github.com/Xiexe/Unity-Lit-Shader-Templates

ultimate-10-shaders

unity free plugin

urpplus

omnishade-mobile-optimized-shader

NovaShader

unity Uber shader for Particle System

https://my.feishu.cn/wiki/BcmDwYEn6iaYl2kBDhhcLryTnRb

NB特效框架开发

shaders-impossible-geom

A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.

Anisotropy-Shader

https://github.com/eangulee/UnityShader

https://github.com/AnCG7/URPShaderCodeSample

https://github.com/neon-age/VFX-Lab

https://github.com/MirzaBeig/Post-Processing-Scan

https://github.com/sacshadow/3D_ChineseInkPaintingStyleShader

https://github.com/mixandjam/Okami-Celestial-Brush

https://github.com/julienkay/genesis

Coloring

基于通道混合的染色系统

Unity3DCrossSectionShader

a_list_of_a_lot_of_shaders_urp

https://github.com/Delt06/unity-graphics

https://github.com/danbaidong1111/SmoothNormal

https://github.com/JasonMa0012/OutlineNormalSmoother

UnityVFXLibrary

VFX Effect made with unity

Constellation-Plexus

Simple, beautiful ribbons VFX for Unity (URP).

https://github.com/umutbebek/shadertoy-to-unity-URP

https://pema.dev/glsl2hlsl/

https://www.shadertoy.com/browse

https://github.com/smkplus/ShaderMan

Convert ShaderToy to Unity HLSL/CG

In 2 lists

https://shadertoyunofficial.wordpress.com/

https://github.com/studentutu/shadertoy-to-unity-URP

https://fragcoord.xyz/explore

noteForOpenGL

https://github.com/eug/awesome-opengl

OpenGL libraries, debuggers and resources.

In 2 listsDetails

https://learnopengl-cn.readthedocs.io/zh/latest/

http://www.opengl-tutorial.org

by Bonder Wu

In 2 lists

http://ogldev.atspace.co.uk/index.html

by Etay Meiri

In 2 lists

IESviewer

IESviewer is the world's most popular photometric viewer. It lets you quickly view, find and convert photometric data files.1

shadered

vscode-shadered

shader-school

shaderfrog

glslEditor

glslb

Fragment shader sandbox supporting glslify.

In 3 lists

shader-playground

UnityShaderViewer

shader-playground

McGuire Computer Graphics Archive

OBJ format scenes

ORCA: Open Research Content Archive

Free large graphics scene samples

https://ambientcg.com/

Get hundreds of PBR materials and textures for free under the Public Domain license.

In 5 listsDetails

Rendering Resources - Benedikt Bitterli

. Test scenes in Tungsten, Mitsuba, and pbrt-v3 formats.

In 2 lists

GPU 渲染管线和硬件架构浅谈

gpu-glossary

CIS 565 GPU Programming and Architecture

Gentle introduction to GPUs inner workings

In 2 lists

GCN – two ways of latency hiding and wave occupancy

Breaking Down Barriers

https://raphlinus.github.io/gpu/2020/02/12/gpu-resources.html

https://interplayoflight.wordpress.com/2020/05/09/gpu-architecture-resources/

adreno-gpu

英伟达GPU架构演进近十年,从费米到安培

gpu-architecture-types-explained

Modern-GPU-Architecture

Samsung-GPU-DOC

https://www.jianshu.com/p/87cf95b1faa0

https://drive.google.com/file/d/12ahbqGXNfY3V-1Gj5cvne2AH4BFWZHGD/view

AMD Vega Architecture

Nvidia Turning Architecture

Nvidia Pascal Architecture

PowerVR

移动设备GPU架构知识汇总

GPU架构 核心问题笔记

Awesome-GPU

移动处理器CPU性能天梯图

GPU性能天梯图

GPU-BenchMark

深入GPU硬件架构及运行机制

GPU/CPU性能天梯图

gpu/cpu硬件信息

实时渲染管线

针对移动端TBDR架构GPU特性的渲染优化

Performance Tunning for Tile-Based Architecture/Tile-Based架构下的性能调校

后处理效率问题和Tile-Based GPU

Loads, Stores, Passes, and Advanced GPU Pipelines

再议移动平台的AlphaTest效率问题

深入剖析GPU Early Z优化

https://software.intel.com/en-us/gamedev

http://developer.download.nvidia.com/GPU_Programming_Guide/GPU_Programming_Guide.pdf

GPU Optimization for GameDev

by Ken Hu

In 2 lists

amplify-impostors

https://github.com/armory3d/armorpaint

Graphics Creation Tools

In 2 lists

https://academysoftwarefoundation.github.io/OpenPBR

https://blog.selfshadow.com/publications/

https://github.com/neil3d/awesome-pbr

https://github.com/AntonPalmqvist/physically-based-api

https://github.com/Josh015/Alloy

https://github.com/xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

In 3 lists

https://dassaultsystemes-technology.github.io/EnterprisePBRShadingModel/

https://github.com/DassaultSystemes-Technology/EnterprisePBRShadingModel

基于物理的渲染—更精确的微表面分布函数GGX

Physically Based Shading in Unity

smallvcm

mitsuba

which though focuses on advanced R&D on light transport

In 3 lists

Filament

Real-time physically based rendering engine. github 中文翻译地址

【基于物理渲染】业界主流GGX

publications

图流:Unity 标准PBR材质 美术向数据流程

学习PBR路程(四、Specular)

zlz-anime-shader

https://github.com/FernRP

https://github.com/Reuben-Sun/ToonURP

https://github.com/Delt06/toon-rp

https://github.com/Yu-ki016/Yu-ki016-Articles

https://github.com/danbaidong1111/DanbaidongRP

PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

FernNPR

NPR相关实验,基于Unity。

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

NPR_ResearchFactory

NPR相关实验,基于Unity。

浅谈卡通渲染与真实感渲染结合思路

卡通渲染漫谈

卡通渲染流程2.0-【罪恶装备效果解析与优化】

https://space.bilibili.com/32731698/channel/collectiondetail?sid=153541

https://github.com/TechMiZ/ToonShadingCollection

http://stylized.realtimerendering.com/

https://zhuanlan.zhihu.com/p/532600738

非真实渲染

PBR Lego Shading – 基于PBR的偏风格化的乐高材质

【NPR】卡通渲染

及其对应的github库NPR_Lab

UnityChanToonShaderVer2

toon shader的解决方案

UnityChanToonShaderVer2-Detail

Unity NPR之日式卡通渲染(基础篇)

卡通渲染及其相关技术总结

各向异性头发效果

【翻译】西川善司「实验做出的游戏图形」「GUILTY GEAR Xrd -SIGN-」中实现的「纯卡通动画的实时3D图形」的秘密

UnityURPToonLitShader

这是一个Unity HDRP 卡通渲染管线,我会将学习到的NPR技术不断完善到这个管线中

到目前为止的二次元渲染总结

Unity中二次元渲染算法总汇

崩坏3卡通渲染 · 贺甲:《从移动端到高端PC:实现Unity卡通渲染》· 完整版

程序干货:日式卡通渲染基础技术

Sunao Shader

https://github.com/Xiexe/Xiexes-Unity-Shaders

https://github.com/whiteflare/Unlit_WF_ShaderSuite

MMS

ReflexShader

https://github.com/synqark/Arktoon-Shaders

Alternative Unity shaders made by synqark.

In 2 lists

https://github.com/ciro-unity/BotW-ToonShader

https://gitlab.com/s-ilent/SCSS

https://github.com/chrisloop

URPToonShader2

kShading

https://unity-chan.com/contents/news/unitychankagura/

https://github.com/ChiliMilk/URP_Toon

https://github.com/you-ri/LiliumToonGraph

https://github.com/SnutiHQ/Toon-Shader

https://github.com/Santarh/MToon

https://github.com/lilxyzw/lilToon

kamakura

toon shader

In 2 lists

https://github.com/yoship1639/UniToon

https://github.com/madumpa/URP_StylizedLitShader

https://github.com/JasonMa0012/MooaToon

https://github.com/Gaolingx/HonkaiStarRailToonShader

新的程序化面部光照修正,支持顶点动画

UnityURP管线实现高质量角色单独投影

UnityURP卡通渲染中的刘海投影·改

从零开始的原神角色渲染

神作面部阴影渲染还原

Unity URP 卡通渲染 原神角色渲染记录-Function-Based Light and Shadow: Emission + SDF脸部阴影

SDF-LightMap

实现了基于SDF的卡通阴影图生成

https://github.com/CedricGuillemet/SDF

Tutorials, papers, software, demos, discussions, etc.

In 2 lists

https://github.com/danielshervheim/unity-sdf-generator

https://github.com/StarsX/SDFTracing/

https://github.com/cecarlsen/SDFTextureGenerator

https://github.com/Reguluz/MFSDFShadowGenerator

https://github.com/Weesals/UnitySDF

https://github.com/T3sT3ro/SdfManipulator

Discregrid

A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.

SDFr

a signed distance field baker for Unity

MeshToSDF

Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime

Signed-Distance-Field-Generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

msdfgen

Multi-channel signed distance field generator

In 3 lists

Typogenic

Signed-distance field text rendering for Unity

In 4 lists

SDF

Signed Distance Field Builder for Contour Texturing

SDFGen

A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes

通过黑白图生成SDF图和SDF图集的小工具

DeepSDF

Learning Continuous Signed Distance Functions for Shape Representation

sdfu

Signed Distance Field Utilities https://crates.io/crates/sdfu

mTec

Rendering the World Using a Single Triangle:Efficient Distance Field Rendering

distance-occlusion

A library of distance and occlusion generation routines

pb_CSG

Constructive Solid Geometry (CSG) csg.js

What-Are-SDFs-Anyway

NativeSDF

Evaluate signed-distance-fields with speed using Unity Jobs and Burst

IsoMesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

Raymarching-Engine-Unity

A raymarching engine for Unity

raymarcher

unity-plugin

https://github.com/INedelcu/RayTracingDynamicMeshGeometry

A Dataset and Explorer for 3D Signed Distance Functions

sdf-explorer

https://github.com/rgl-epfl/differentiable-sdf-rendering

mesh-to-sdf

https://www.pauldebevec.com/Probes/

. Original mirror-ball HDR probes (Grace Cathedral, Uffizi, etc.). Still used in IBL teaching.

In 2 lists

https://github.com/TheRealMJP/SHforHLSL

https://github.com/frostbone25/Unity-Improved-Box-Projected-Reflections

SpecularProbes

Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free

https://github.com/wlgys8/SHLearn

https://github.com/pema99/BakeSH

详解Cubemap、IBL与球谐光照

AmbientProbesUnity

Ambient lighting probe sampling

light_probe_placement

Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

Unity-Specular-Probes

A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.

magic-light-probes

unity-plugin

LightProbeBinder

An editor extension that restores light probes when the specified game object is loaded; Multi-Scene and Timeline support are also available.

OBBReflectionProbeSupport

InfLightProbe

Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interpolation using tetrahedral tessellations" by "Robert Cupisz".

https://github.com/pieroaccardi/Unity_SphericalHarmonics_Tools

https://github.com/526077247/Dual-Paraboloid-Reflection-Mapping

https://github.com/ushizawa-jushichi/U17CubemapGenerator

https://alexanderameye.github.io/notes/rendering-outlines/

https://assetstore.unity.com/packages/vfx/shaders/linework-294140

https://github.com/Shrimpey/UltimateOutline

🕒6y ago- The easiest way to achieve outlines in unity.

In 3 lists

https://www.patreonm/posts/urp-mesh-part-1-55990741

https://github.com/IronWarrior/UnityOutlineShader

. Source code for an Outline Shader tutorial. Detects edges using the depth and normals buffers.

In 3 lists

https://github.com/Arvtesh/UnityFx.Outline

Screen-space outlines

In 2 lists

https://github.com/malyawka/URP-ScreenSpaceCavity

https://github.com/Robinseibold/Unity-URP-Outlines

sdf-outline

unity-plugin

ultimate-outlines-highlights

unity-plugin

QuickOutline

Unity asset for adding outlines to game objects

In 2 lists

https://github.com/Blatko1/awesome-msdf

https://github.com/kamone416/MayaToonOutlineShader

outlines

Tvitchi

assetstore

highlight-plus-2-all-in-one

linework-outlines-and-edge-detection-294140

https://github.com/tantaneity/unity-urp-outline-postprocess

https://github.com/edualvarado/

Unity3D之DrawCalls、Batches和SetPassCalls的关系

网易技术美术总监:深度解析次世代手游的贴图与着色技巧 [UNITE SHANGHAI 2017qq.]

一口气解决RenderQueue、Ztest、Zwrite、AlphaTest、AlphaBlend和Stencil

渲染杂谈:early-z、z-culling、hi-z、z-perpass到底是什么?

Unity通过RenderTexture渲染特效和模型方案

Unity中影响渲染顺序的因素总结

2017.8 半透明的绘制顺序与接收阴影问题

unity 半透明渲染技巧合集

关于理解 Premultiplied Alpha 的一些 Tips

图形学|shader|用一篇文章理解半透明渲染、透明度测试和混合、提前深度测试并彻底理清渲染顺序。

to-z-prepass-or-not-to-z-prepass

渲染状态改变消耗详情

Notes on ddx/ddy

关于ddx/ddy的一些思考和测试

MeasuredMaterialLibraryURP

shaderacademy

URP管线的自学HLSL之路

译 URP shader coding教程

Universal RP Unity通用渲染管线学习

HDRP高清渲染管线-学习资料汇总

Unity自定义可编程渲染管线(SRP)

How the URP unlocks games for you

关于静态批处理/动态批处理/GPU Instancing /SRP Batcher的详细剖析

SRP Batcher工作原理探究

从DX角度看SRPBatcher

Unity手游项目优化记录

SRP到URP从原理到应用

ProjectKaya

Project Kaya for mobile game platform powered by urp

HDRP-Custom-Passes

Unity-MeshMask

effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.

http://sorumi.xyz/posts/unity-fur-shader/

https://github.com/jiaozi158/ShellFurURP

https://github.com/hecomi/UnityFurURP

https://github.com/shyaZhou/UnityURPFurDemo

XFur Studio 2 unity-plugin

https://zhuanlan.zhihu.com/p/446221956

https://github.com/HigashiSan/Fur-Rendering

https://github.com/Acshy/FurShaderUnity

Unity切片类全息效果

https://github.com/IRCSS/MatrixVFX

hyperspace-teleport-urp

VerticalDissolve

🕒6y ago- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.

In 4 lists

unity-dithered-transparency-shader

Unity material and shader for applying clipped, dithered transparency

In 2 lists

ShaderAccessor

Define the structure, assign values to shader parameters using C#

https://github.com/gasgiant/Markup-Attributes

https://github.com/JasonMa0012/LWGUI

https://github.com/Thryrallo/ThryEditor

https://github.com/Straw1997/UnityCustomShaderGUI

shader-graph-markdown

OpenGraphGUI

chroma-creative-shader-ui

ShaderUtilsForSRP

https://github.com/HuangJuanLR/Juan_ShaderandGraphGUI

Unity Shader替换工具

bzshadergui

https://github.com/Gaxil/Unity-InteriorMapping

https://zhuanlan.zhihu.com/p/575453172

https://zhuanlan.zhihu.com/p/159439811

InkPainter

Texture-Paint on Unity. https://esprogram.github.io/InkPainterDocument/

In 2 lists

TexturePaint

Painting directly in mesh textures in Unity 3d with shaders

Paint in 3D

Easy Decal

Decal Master: Advanced Deferred Decals

kDecals

kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline

DynamicDecals

driven-decals

decalery

unity-plugin

AirSticker

Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.

手机端皮肤渲染

Skin

https://github.com/CJT-Jackton/URP-Anime-Crystal-Shader

https://github.com/daniel-ilett/shaders-ice

https://github.com/AdultLink/Rimlight

🕒6y ago- Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!.

In 3 lists

https://github.com/keijiro/NoiseShader

https://github.com/electronicarts/fastnoise

https://github.com/tuxalin/procedural-tileable-shader

https://github.com/Auburn/FastNoiseLite

. Fast noise generation (Perlin, Simplex, Cellular).

In 2 lists

https://flogelz.itch.io/noisemixer

https://github.com/Hengle/FastNoiseLite

https://github.com/boppygames/FastNoiseEditorUnity

https://github.com/tuxalin/procedural-tileable-shaders

https://github.com/ToasterTub/UniNoise

https://zhuanlan.zhihu.com/p/560229938

https://github.com/BrianSharpe/Wombat

https://github.com/BrianSharpe/GPU-Noise-Lib

https://github.com/ashima/webgl-noise

https://github.com/Fewes/CloudNoiseGen

https://github.com/stegu/psrdnoise

Tiling simplex flow noise in 2D/3D.

In 2 lists

https://github.com/xshazwar/noize-job

https://github.com/krubbles/NoiseDotNet

RevealShader

This is a set of shaders for Unity3D. It maps worldspace position of a gameObject and draws to a RenderTexture in relation to world bounds and remaps it back onto the worldas a mask, allowing for various shader effects.

https://github.com/af8a2a/VividRP

https://github.com/AkiKurisu/IllusionRP

https://github.com/Delt06/aaaa-rp

https://github.com/ahd2/AHD2-TODSystem

https://github.com/StressLevelZero

https://github.com/alelievr/HDRP-Mobile

https://github.com/Valax321/RadishRenderPipeline

https://github.com/Hypnos-Render-Pipeline

https://github.com/MaxwellGengYF/Unity-MPipeline

m大神的渲染框架

https://github.com/haolange/InfinityRenderPipeline

https://github.com/MatheusMarkies/MagicByte

https://github.com/JorenJoestar/DataDrivenRendering

https://github.com/WeakKnight/GDC23_PracticalMobileRendering

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

https://github.com/larsbertram69

https://github.com/TakeshiCho/UI_RenderPipelineInLinearSpace

https://cmwdexint.com/2019/05/30/3d-scene-need-linear-but-ui-need-gamma/

https://github.com/chenjd/Unity_UI_Gamma

https://github.com/alelievr/HDRP-UI-Camera-Stacking

https://github.com/tkweizhong/CustomURP

https://github.com/AkilarLiao/ForwardPlusURP

https://github.com/Raphael2048/URP_ForwardPlus

https://github.com/bcrusco/Forward-Plus-Renderer

https://github.com/GuardHei/SRP

https://github.com/wlgys8/SRPLearn

https://github.com/Cyanilux/URP_BlitRenderFeature

https://github.com/AKGWSB/ToyRenderPipeline

https://github.com/GuardHei/UltimateTAA

https://github.com/sienaiwun/TAA_Unity_URP

https://github.com/Raphael2048/URPTAA

https://github.com/CMDRSpirit/URPTemporalAA

https://github.com/CrazyEngine/Unity_Indirect-Rendering-With-Compute-Shaders

dots-renderer

https://github.com/JoshuaLim007/Unity-ScreenSpaceReflections-URP

https://github.com/draftPRD/URP_PlanarReflections

https://github.com/NineTwoMay1st/URP_PlanerReflection

https://github.com/Reuben-Sun/SSPR

https://github.com/fzbRun/Global-Illumination

https://github.com/KTSAMA001/Unity_URP_Learning

https://github.com/frostbone25/Unity-Cubemap-Rendering

https://github.com/REDSIM/VRCLightVolumes

https://github.com/5a5ha111/NoesisRender

lumen-stylized-light-fx

gi-study

https://github.com/Henry00IS/DynamicLighting

IlluminationComparison

A comparison of typical illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)

dirtchamber

A mixed reality testing environment for real-time global illumination algorithms

NatRender

NatRender is a lightweight graphics utility library for Unity Engine.

https://github.com/Scthe/nanite-webgpu

RadianceCascades

https://github.com/simondevyoutube/Shaders_RadianceCascades

https://m4xc.dev/articles/fundamental-rc/

In 2 lists

https://github.com/alexmalyutindev/unity-urp-radiance-cascades

https://github.com/Sohojoe/radiance-cascades-godot

https://github.com/Youssef-Afella/UnityURP-RadianceCascades2DGI

precomputed-radiance-transfer

SHTest

SphericalHarmonicLighting

实时PRTGI技术与实现

预计算辐照度全局光照(PRTGI)从理论到实战

Unity-Baked-Volumetrics

Volumetrics_URP

A render feature to recover Unity 5.x's offical volumetric fog in Adam demo

CasualPRT

lighting-data-asset-reverse

PRT

Precomputed Radiance Transfer in OpenGL

webgl-deferred-irradiance-volumes

An implementation of deferred irradiance volumes in WebGL

RTXGI

RTX Global Illumination (RTXGI) SDK

unity-radiance-cache

VSGL

Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights

qt5-shadow-maps

Shadow mapping implementation with Qt5 and OpenGL

Light-Propagation-Volumes

GI-LPV

Implement global illumination with OCaml, using light propagation volumes

https://github.com/frostbone25/Unity-Voxel-Tracer

lumina-gi-real-time-voxel-global-illumination

unity-plugin

【渲染】算法分析:Deferred Voxel Shading for Real-Time Global Illumination

Nigiri

A fully-dynamic voxel-based global illumination system for Unity.

SEGI

Almost real-time Global Illumination for Unity.

Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline.

segi-urp

VCTRenderer

Deferred voxel shading for real-time global illumination. https://jose-villegas.github.io/post/deferred_voxel_shading/

voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing.

VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

Vulkan-VXGI-VR-FrameWork

University of Pennsylvania, CIS 565: GPU Programming and Architecture, Final Project

MAGE

Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.

VoxelConeTracing

An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin

VCTGI

GPU-based real-time global illumination renderer based on voxel cone tracing

Voxel_Cone_Tracing

Voxel-Cone-Tracing easy to understand

DXR-Sandbox-GI

Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR

A voxel cone traced realtime Global Illumination rendering engine in dx12, wip

VXAO

Voxel Ambient Occlusion

voxelized-shadows-improved

Construction and sampling of precomputed shadows in a compressed voxel octree

https://github.com/Ushio/MassiveVoxelRayTracing

voxel-renderer-unity

This is a voxel renderer made using Unity

https://github.com/voxelbased/core

unity-voxel-SC-WGRDemo

Unity playground for voxel world generation / rendering.

SSGI-URP

Screen Space Global Illumination for Unity Universal Render Pipeline

UnitySSGIURP

Screen Space Global Illumination for Unity URP (Universal Render Pipeline).

FSSGI

Fast Screen Space Global Illumination

mf-ssgi

github

https://github.com/cdrinmatane/SSRT3

LGHDemo

Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo

PBGI

Point Based Global Illumination

instant_radiosity

simple-instant-radiosity

GIGL

Tiny Global Illumination OpenGL Renderer

openmoonray

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer

gpurt

https://github.com/WeakKnight/real-time-seamless-object-space-shading

https://github.com/Pjbomb2/Realtime-Compute-Shader-Unity-PathTracer

https://github.com/aras-p/ToyPathTracer

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

In 2 lists

https://github.com/fallingcat/ComputeRayTracingSamples

Helios

Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.

snelly

A system for physically-based SDF (signed distance field) pathtracing in WebGL

nori

Nori: an educational ray tracer

minilight

another good educational path tracer.

https://github.com/daseyb/pathgraph

https://www.ospray.org/index.html

cmake-raytracer

https://developer.download.nvidia.com/ray-tracing-gems/rtg2-chapter30-preprint.pdf

https://github.com/AlerianEmperor/LuxRenderer

https://github.com/jiaozi158/UnitySSPathTracingURP

https://github.com/INedelcu/PathTracingDemo

https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer

https://github.com/teofilobd/URP-RayTracer

https://github.com/AlucardDH/dh-reshade-shaders

https://github.com/SebLague/Ray-Tracing

https://github.com/StarsX/RayTracedSPH

https://intro-to-restir.cwyman.org/

https://github.com/INedelcu/InlineRayTracingShadows

https://github.com/guiqi134/Area-ReSTIR

https://github.com/TU-Clausthal-Rendering/ReSTIR-FG

dynamic-diffuse-global-illumination

https://github.com/airliang/unity-raytracing

minpt

A path tracer in 300 lines of C++

GLSL-PathTracer

thumbsup: A GLSL Path Tracer

In 2 lists

PSRayTracing

A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books

rayn

A small path tracing renderer written in Rust.

simple-bidirectional-pathtracer

edubpt

Volumetric-Path-Tracer

Volumetric path tracer using cuda

simple-spectral

A Simple Spectral Renderer

Quartz

Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.

In 2 lists

https://github.com/keijiro/UnityDxrTest

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

WispRenderer

RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science https://teamwisp.github.io

rtx-explore

DirectX Raytracing Path Tracer

Kaguya

This is a hobby project using DirectX 12 and DirectX RayTracing (DXR)

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

In 2 lists

PBRVulkan

Vulkan Real-time Path Tracer Engine

UPGEN Lighting

Candela

Pathtraced Realtime Engine

https://github.com/xuechao-chen/DDGI

https://github.com/flwmxd/LuxGI

图形引擎实战:DDGI动态漫反射全局光照

RTXGI-DDGI-URP

RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)

https://github.com/W298/SurfelGI

CPMFIGIOTVVD

Correlated Photon Mapping for Interactive Global Illumination of Time-Varying Volumetric Data by Daniel Jönsson and Anders Ynnerman

SOPGI

A VEX raytracer for SideFX Houdini with photon mapping global illumination and full recursive reflections and refractions

DXR-PhotonMapper

An implementation of Photon Mapping using DXR

游戏中的全局光照(三) 环境光遮蔽/AO

KinoObscurance

Alchemy Ambient Obscurance ---AlchemyHPG11

In 2 lists

ScalableAmbientObscurance

https://research.nvidia.com/publication/scalable-ambient-obscurance

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

ASSAO

Adaptive Screen Space Ambient Occlusion

UnitySSReflectionURP

Robust Screen Space Ambient Occlusion

Robust Screen Space Ambient Occlusion

HBAOPlus

HBAO+ is a SSAO algorithm designed to achieve high efficiency on DX11 GPUs.

gl_ssao

optimized screen-space ambient occlusion, cache-aware hbao

MiniEngineAO

SSAO image effect from Microsoft MiniEngine, ported to Unity.

NNAO

Neural Network Ambien Occlusion

dssdo

Deferred Screen Space Directional Occlusion http://kayru.org/articles/dssdo/

ssgi

Screen space global illumination demo: SSAO vs SSDO

SSRT

Real-time indirect diffuse illuminaton using screen-space information for Unity.

AmplifyOcclusion

Full source-code for Amplify Occlusion plugin for Unity AmplifyOcclusion-URP

Unity-Ground-Truth-Ambient-Occlusion

A physically based screen space ambient occulsion post processing effect

Unity-GeoAO

Fast ambien occlusion in Unity at runtime

ConeSphereOcclusionLUT

ConeSphereOcclusionLUT generates a cone sphere occlusion LUT to be used with TLoU style capsule AO shadows. For details "Lighting Technology Of "The Last Of Us".

RTAO

Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)

BNAO

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

In 2 lists

ambient occlusion baking tool

dxr-ao-bake

A demo of ambient occlusion map baking using DXR

DFAO-unity)

Distance Field Ambient Occlusion, implemented in Unity, as an extension of SDFr

CapsuleOcclusion

GTAO_URP

ground truth ambient occlusion in unity urp

ssbn

Screen Space Bent Normals

GzRNM

brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!

SSbumpGenerator

A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps).

lightmapping-troubleshooting-guide

Unity Global Illumination Learning Resources

lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

In 4 listsDetails

seamoptimizer

A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.

BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

GPULightmass

Luoshuang's GPULightmass for UE4

trianglepacker

Triangle packer for light map

HDR_Lightmapper

Implements a cycles based lightmapper with denoiser

The_Lightmapper

Fast and easy baked GI Lightmaps for Blender and Cycles

LightmapperToy

This project is a hobby lightmapper completely based on Houdini geometry nodes. Basically it grew out of a re-implementation of Matt's The Baking Lab with some modification.

https://github.com/laurenth-personal/lightmap-switching-tool

https://github.com/Ayfel/PrefabLightmapping

https://github.com/Burn1ngApe/Prefab_Lighting_Baker

https://github.com/z3y/XatlasLightmap

https://github.com/MahmoudKanbar/Unity-Dynamic-Lightmaps

https://github.com/liuwenjiexx/Unity.BakedLightmap

https://github.com/laurenth-personal/LODLightmapScripts

https://github.com/nukadelic/Unity-Lightmap-Prefab-Baker

https://github.com/lujian101/LightmapRepacker_FixedDemo

https://github.com/gordonbest/UnityCullMaskBake

DeepIllumination

Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes

ltcgi

Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.

LTC-Polygon-Light-For-URP

Unity_LightBeamPerformance

This package can create light beam performance with Unity's timeline functionality.

volumetric-light-beam

unity-plugin

realtimeshadows

codes

TVSO

Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.

Sparse Virtual Shadow Maps

Unity SRP 实战(三)PCSS 软阴影与性能优化

UnityShadows

Shadow map in unity, include hard shadow, PCF, PCSS, VSSM.

PerObjectShadowSRP

Per-object shadow implementation using Unity SRP.

Shadows

thumbsup: A sample app that demonstrates several techniques for rendering real-time shadow maps

ShadowVSM

UnityPCSS

Nvidia's PCSS soft shadow algorithm implemented in Unity

In 2 lists

ContactShadows

Experimental implementation of contact shadows for Unity.

HFTS

NVIDIA Hybrid Frustum Traced Shadows in NVIDIA ShadowLib.

ShadowFX

DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering

Cinder-Experiments

A collection of experiments, samples and other bits of code.

of-ESMShadowMapping

Exponential Shadow Mapping in openFrameworks

RayTracedShadows

This demo implements BVH construction and GPU traversal for rendering hard shadows.

RaytracedHardShadow

DXR based raytraced hard shadow for Unity

ShadowVolume

Shadow Volume for Static-Scene-Object of Unity

variance_shadow_mapping_vk

Variance shadow mapping for omni lights with Vulkan

Precomputed-Shadow-Fields-for-Dynamic-Scenes

A realization of computing soft shadow by shadow fields

DeepShadowMap

Real-Time Deep Shadow Maps for Unity3D

CachedShadowMaps

Cached Shadow Map Solution for Unity

Unity_URP_Planear_Shadowmap

Unity 主相机范围 扁平阴影

Unity-Capsule-Shadows

A work in progress solution for capsule shadows in Unity.

analytic-soft-shadows

Analytic Soft Shadows is a real-time soft shadowing solution with shadows defined by Spheres, Capsules and Boxes

https://github.com/Alan-Rock-GS/GpuScript

https://github.com/arrayfire/arrayfire

ArrayFire: a general purpose GPU library.

In 4 listsDetails

现代C++中的高性能并行编程与优化

https://github.com/tech-quantum/Amplifier.NET

https://www.ilgpu.net/

https://github.com/KomputeProject/kompute

Blazing fast, lightweight and mobile phone-enabled Vulkan compute framework optimized for advanced GPU data processing usecases.

In 3 lists

https://github.com/Sergio0694/ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, which are transpiled from C# and precompiled at build-time using source generators.

In 2 lists

https://github.com/kunzmi/managedCuda

https://github.com/andmax/gpufilter

https://github.com/NVIDIAGameWorks/SHARC

Parallel Prefix Sum (Scan) with CUDA

Thinking Parallel, Part I: Collision Detection on the GPU

Thinking Parallel, Part II: Tree Traversal on the GPU

Thinking Parallel, Part III: Tree Construction on the GPU

compute-shaders-in-unity-multiple-kernels-computebuffers-cpu-gpu-data-flow

compute-shaders-in-unity-boids-simulation-on-gpu-shared-memory

Compute Shader 简介

Introduction to Compute Shaders

More Compute Shaders

Even more Compute Shaders

Compute Shader Glossary

MinimalCompute

Minimal Compute Shader Examples

https://zhuanlan.zhihu.com/p/368307575

https://github.com/cabbibo/IMMATERIA/

https://github.com/luckyWjr/ComputeShaderDemo

https://bitbucket.org/catlikecodingunitytutorials/basics-05-compute-shaders/src/master/

https://www.youtube.com/watch?v=DZRn_jNZjbw

https://github.com/keijiro/NoiseBall6

https://logins.github.io/graphics/2020/10/31/D3D12ComputeShaders.html

https://www.3dgep.com/learning-directx-12-4/#Compute_Shaders

https://github.com/Robert-K/gpu-particles

A GPU Particle System

In 2 lists

https://github.com/JohannHotzel/unified-solver

https://github.com/REDSIM/GPUParticleVolumes/

Fusion

Unity Physics on GPU

https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders

https://github.com/EmmetOT/BufferSorter

https://github.com/hiroakioishi/UnityGPUBitonicSort

https://github.com/ruccho/BitonicPixelSorter

https://github.com/krylov-na/Compute-shader-particles

https://github.com/Rroxyy/Depth-To-Particle-Unity-Renderer-Feature

https://github.com/IRCSS/Procedural-painting

https://github.com/keijiro/Swarm

GPUClothSimulationInUnity

About Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8

https://github.com/TarAlacrin/HeightmapOnTheGPU

https://github.com/Scrawk/GPU-GEMS-3D-Fluid-Simulation

https://github.com/LouisBavoil/ThreadGroupIDSwizzling

Compute Shaders: Optimize your engine using compute / Lou Kramer, AMD

Unity物理引擎实战-基于SPH方法的简单水体模拟

https://github.com/Gornhoth/Unity-Smoothed-Particle-Hydrodynamics

https://github.com/aceyan/Unity3D_PBR_Path_Tracer

https://github.com/happy-turtle/oit-unity

https://github.com/candycat1992/OIT_Lab

Order-independent Transparent

In 2 lists

https://github.com/przemyslawzaworski/Unity-GPU-Based-Tetrahedralization

https://github.com/fuqunaga/GpuTrail

https://github.com/keijiro/ComputeMarchingCubes

https://linebender.org/wiki/gpu/sorting/

https://github.com/TakeshiCho/GPU_Parallel_Reduction

https://github.com/alvion427/PerroPastor

https://github.com/etnlGD/UnityAstcGpuEncoder

https://github.com/niepp/astc_encoder/

在运行时将 Texture2D 压缩并加载到 ASTC 纹理中

https://github.com/aras-p/UnityGPUTexCompression

https://github.com/wotakuro/UnityRuntimeCompressedTexturePacker

https://github.com/kecho/ComputeUtils

https://github.com/drzhn/UnityGpuCollisionDetection

https://github.com/b0nes164/GPUPrefixSums

https://github.com/b0nes164/GPUSorting

https://github.com/b0nes164/ShaderOneSweep

https://github.com/b0nes164/SimpleComputeShaderHashTable

https://github.com/naelstrof/UnityPenetrationTech

A gpu-based deformation system for mapping penetrators along orifice paths.

https://jax-ml.github.io/scaling-book/gpus/

Boids

c# gpu

Boids

EntityComponentSystemSamples Boids

nvjob-boids

#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. nvjob.github.io/unity/nvjob-boids

DragonSpace

A simple boids simulation to show the difference between implementations of a few spatial partitioning structures in Unity.

BoidsUnity

Unity-Flocking-CPU-GPU

CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.

Unity-BatchRendererGroup-Boids

Unity-Boids-Behavior-on-GPGPU

unity-jobsystem-boids

Superfast CPU boids for Unity

Boids

https://github.com/LizzyFox-code/BrgContainer

LeoGPUDriven

一个GPUDriven学习工程

GPU-Driven-03

(Unity)GPU-Driven场景渲染

Realtime-Compute-Shader-Unity-PathTracer

A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

GPUDrivenTerrainLearn

GPUDriven

webgpu-compute-rasterizer

How to build a complete rasterizer using compute shaders, by Omar Shehata.

In 2 lists

URasterizer

URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader

vkguide gpu_driven_engines

Calculating rendering on the GPU in compute shaders.

In 2 lists

Max:GPU Driven Pipeline — 工具链与进阶渲染

GPU Driven Render Pipeline

撸一个GPU Driven Pipeline

现代渲染引擎开发-GPU Driven Render Pipeline

GPU-Driven Rendering 有没有可能应用到移动端呢?如果不能是什么原因导致的?

Siggraph15 GPU-Driven Rendering Pipelines

max:GPU Driven Rendering Pipeline 开发小结

游戏引擎随笔 0x13:现代图形 API 的 Bindless

Unity中实现高性能渲染遇到的问题

Unity_GPU_Driven_Particles

[GDC16] Optimizing the Graphics Pipeline with Compute

unity-gpu-culling-experiment

VkGPUDrivenCNGuide

基于Vulkan的GPU Driven Rendering教程

KvantSpray

Object instancing/particle animation system for Unity

particle-optimizer-pro

ComputeShaderBVHMeshHit

Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.

NativePhysicsBVH

A Bounding Volume Hierarchy with basic physics queries for Unity DOTS

UnityBoundingVolumeHeirachy

Unity Bounding Volume Heirachy (BVH)

Fast-BVH

A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing

bvh

About A modern C++ BVH construction and traversal library

In 2 lists

https://github.com/Niravaana/HIP-BVH-Construction

https://github.com/ToruNiina/lbvh

https://github.com/EmmetOT/BoundingVolumeHierarchy

https://github.com/Sylmerria/Spatial-Hashing

https://github.com/AdamYuan/SparseVoxelOctree

https://github.com/bartofzo/NativeTrees

https://github.com/emilianavt/BVHTools

https://github.com/VisualPinball/NativeTrees

https://github.com/WeiPhil/nbvh

https://github.com/MircoWerner/VkLBVH

https://github.com/andr3wmac/unity-tinybvh

https://github.com/zhujun3753/i-octree

?

https://github.com/atonalfreerider/Unity-FDG

https://github.com/insthync/unity-spatial-partitioning-systems

https://www.sidefx.com/docs/houdini/nodes/sop/relax.html

https://www.bilibili.com/opus/803587723956846594

https://zhuanlan.zhihu.com/p/447898464

https://github.com/xieliujian/UnityDemo_Afterimage

Berny_Core

UnityGPUVectorGraphics

https://github.com/yasuohasegawa/SVGPainterUnity

https://github.com/CiaccoDavide/Unity-UI-Polygon

🕒4y ago- Polygon renderer for the new Unity UI.

In 4 lists

https://github.com/anyuser/vectorshapes-unity

keen-vectors

https://github.com/DevsDaddy/UnityXScaling

Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.

https://github.com/sphynx-owner/JFA_driven_motion_blur_demo

https://github.com/SnapdragonStudios/snapdragon-gsr

https://github.com/tatoforever/snapdragon-gsr

https://github.com/keijiro/KinoBloom

牛逼的bloom

In 3 lists

https://github.com/AKGWSB/FFTConvolutionBloom

https://github.com/StellarWarp/High-Performance-Convolution-Bloom-On-Unity

https://github.com/tkonexhh/X-PostProcessing-URP

https://github.com/alexmalyutindev/unity-cmaa2

https://github.com/Mortalitas/GShade

https://github.com/MikuMikuShaders/SMAA

https://github.com/GarrettGunnell/Post-Processing

https://github.com/xwidghet/StereoCancer

https://github.com/BlueSkyDefender/AstrayFX

https://github.com/FransBouma/OtisFX

https://github.com/martymcmodding

https://github.com/GarrettGunnell/AcerolaFX

https://github.com/NullTale/VhsFx

https://github.com/NullTale/VolFx

高质量 Bloom 算法分析以及在 URP 中的实现

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

LUTS

In 2 lists

lut-creator

unity-plugin

https://github.com/meenphie/AgX-Tonemapping-Unity

https://github.com/aki-null/CustomToneMappingURP

https://github.com/nidorx/matcaps#matcaps

. Large matcap texture library in PNG and ZMT, organized by color.

In 4 lists

cg-cinematography

中文翻译

exposure

colour-unity

JL-s-Unity-Blend-Modes

unity-blend-shaders

万能的曲线——堪称调色之王(颜色篇)

色彩理论」颜色是怎么回事儿?以及如何高效使用 Adobe 颜色库

皮克斯光线与色彩应用培训中文字幕

电脑颜色是错的

实时渲染之how to render pixels

伽马还是线性?用一张图理理在U3D中该如何设置。

一篇文章彻底搞清PS混合模式的原理

Photoshop blending modes in glsl

blending modes

色彩空间基础

漫谈HDR和色彩管理

色彩原理

https://github.com/keijiro/Pugrad

Pugrad is a color gradient generator for Unity that provides a set of widely used

停止扯淡!!漫谈显示器色彩管理

颜色:原理和应用

浅谈伽玛和线性颜色空间

Gamma的传说

通过实验透彻理解颜色空间

Color: From Hexcodes to Eyeballs

A short history of color theory

color vision

color science

色彩基础知识

colorizer

光学原理在绘画中的应用

配色网站一锅端

物理学大神如何研究颜色

color-studio

unity-plugin

https://opencolorio.org/

An open source color management solution geared towards motion picture production. Developed by the Academy Software Foundation, OpenColorIO handles color space conversions and is a core part of VFX/animation workflows.

In 2 lists

Unity中深度值推导

【Unity】深度图(Depth Texture)的简单介绍

UnityShader部分内置函数推导(周末随机更几个)

ComputerGraphics && Shadingv >FPS

https://mp.weixin.qq.com/s/RS3KYxq5hmLAGrmijk3FtQ

https://bbs.perfdog.qq.com/article-detail.html?id=5

Interview/DataStruct-Algorithms

https://github.com/enjalot/algovis

JavaScript Programming Language.

In 5 listsDetails

https://github.com/gaerae/awesome-algorithms-education

Learning and practicing algorithms

In 3 listsDetails

https://github.com/lnishan/awesome-competitive-programming

Competitive Programming, Algorithm and Data Structure resources

In 4 listsDetails

https://github.com/tayllan/awesome-algorithms

Places to learn and/or practice algorithms.

In 4 listsDetails

https://github.com/0voice/interview_internal_reference#1

2025年最新总结,阿里,腾讯,百度,美团,头条等技术面试题目,以及答案,专家出题人分析汇总。

In 2 lists

https://github.com/ZXZxin/ZXBlog

https://github.com/awangdev/LintCode

https://github.com/apachecn/Interview

https://github.com/kdn251/interviews/blob/master/README-zh-cn.md

Personal tech interview study guide covering algorithms and data structures.

In 4 lists

https://algorithm.yuanbin.me/zh-hans/?q=

https://github.com/labuladong/fucking-algorithm

https://github.com/algorithm-visualizer/algorithm-visualizer

fireworks:Interactive Online Platform that Visualizes Algorithms from Code

In 2 lists

https://github.com/aalhour/C-Sharp-Algorithms

https://github.com/SolutionsDesign/Algorithmia

https://github.com/OpenGenus/cosmos

World's largest Contributor driven code dataset | Used in Quark Search Engine, @OpenGenus IQ, OpenGenus Visual Project

In 2 lists

https://github.com/CyC2018/CS-Notes

In 2 lists

https://github.com/azl397985856/leetcode

推荐免费ChatGPT网站:www.lintcode.com/chat-gpt?utm_source=tf-github-lucifer LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)

In 3 lists

https://github.com/wolverinn/Waking-Up

https://github.com/AobingJava/JavaFamily

https://github.com/MisterBooo/LeetCodeAnimation

https://www.keithschwarz.com/interesting/

https://gitee.com/SnailClimb/JavaGuide

https://github.com/dongyuanxin/blog

https://leetcode.wang/

https://github.com/Xunzhuo/OI_Sharing

https://github.com/TheAlgorithms/Java

In 2 lists

https://github.com/greyireland/algorithm-pattern

Algorithm Patterns — the most scientific way to practice, the fastest path to an offer. You deserve it~ 算法模板,最科学的刷题方式,最快速的刷题路径,你值得拥有~

In 4 lists

https://www.cs.usfca.edu/~galles/visualization/Algorithms.html

In 2 lists

https://visualgo.net/zh

In 2 lists

https://algorithm-visualizer.org/

https://github.com/geekxh/hello-algorithm

🌍 针对小白的算法训练 | 包括四部分:①.大厂面经 ②.力扣图解 ③.千本

In 2 lists

https://github.com/Xunzhuo/Algorithms-in-4-Steps

https://github.com/halfrost/LeetCode-Go

✅ Solutions to LeetCode by Go, 100% test coverage, runtime beats 100% / LeetCode 题解

In 4 lists

https://github.com/sephirothx/DStruct.NET

https://github.com/justcoding121/Advanced-Algorithms

https://github.com/ikesnowy/Algorithms-4th-Edition-in-Csharp

https://github.com/pinefor1983/CS-Growing-book

https://github.com/changgyhub/leetcode_101

https://github.com/youngyangyang04/leetcode-master

https://light-city.club/

https://oi-wiki.org/

https://www.geeksforgeeks.org/advanced-data-structures/

https://doocs.github.io/#/README_CN

https://github.com/IceLanguage/LinHowe_GameAlgorithm

https://github.com/afatcoder/LeetcodeTop

https://www.scaler.com/topics/data-structures/

In 2 lists

https://github.com/krahets/hello-algo

https://github.com/WTFAcademy/WTF-zk

https://github.com/cp-algorithms/cp-algorithms

Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)

In 2 lists

24张图,九大数据结构安排得明明白白!

十大经典排序算法大梳理 (动图+代码)

数据结构里各种难啃的“树”,一文搞懂它

一篇文章彻底学会递归思路解题!

Operating-System

万字长文带你还原进程和线程

CPU Cache

CPU Cache Latency

Linux内存 -1

Linux内存 -2

Cache的基本原理

打开线程 | 进程 | 协程的大门

Bad Words Filter

bad-word-filter

unity-plugin

https://github.com/toolgood/ToolGood.Words

中文敏感词过滤

In 2 lists

https://github.com/NewbieGameCoder/IllegalWordsDetection

敏感词过滤

https://github.com/871041532/ZMatchForLua

https://github.com/yuanjie-ai/ChineseSensitiveVocabulary

敏感词库

https://github.com/CMurphyc/ACTrie

https://github.com/wenlifan/SensitiveWordFilter

https://github.com/konsheng/Sensitive-lexicon

一个持续更新的中文敏感词库,帮助开发者和内容审核者快速识别并过滤不当文本。

Random

WeightedRandomSelector

🕒5y ago- Very fast C# class for weighted random picking.

In 2 lists

pcg-random

PCG is a family of simple fast space-efficient statistically good algorithms for random number generation. Unlike many general-purpose RNGs, they are also hard to predict. [Apache]

In 3 lists

Quasi_Random

random-from-distributions

c# unity-plugin

高性能数据结构和算法

Arithmetics

Next-generation arithmetic implementations, improved floating point number types for .NET, written in C#. Includes the following number types:

用C#将四元数压缩到32位

the-art-of-packing-data

https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp

高性能优先级队列

https://github.com/eventhorizon-cli/BufferQueue

https://github.com/xljiulang/RecyclableBuffer

swifter

swifter 的和核心库,里面很多unsafe 优化

https://github.com/giacomelli/GeneticSharp

遗传算法

In 2 lists

https://github.com/asarnaout/OpenGeneticAlgorithm.NET

An extensible .NET genetic algorithm library for optimization and artificial intelligence - Evolutionary computation and complex problem solving made simple

https://github.com/DesignEngrLab

里面的有很多的优化项,不知道为啥不火

https://surparallel.org

unity 多线程优化工具

https://github.com/linys2333/TimingWheel

c# 时间轮优化

https://github.com/HalfLobsterMan/TimingWheel

c# 时间轮优化

https://github.com/wangjia184/HashedWheelTimer

HashedWheelTimer implemented in C# and .Net Standard inspired by io.netty.util.HashedWheelTimer

https://github.com/adammyhre/Unity-Improved-Timers

https://github.com/MonkSoul/TimeCrontab

NET 全能 Cron 表达式解析库,支持 Cron 完整特性。

https://github.com/bitfaster/BitFaster.Caching

高性能cache

https://github.com/ZiggyCreatures/FusionCache

高性能cache

https://github.com/jitbit/FastCache

https://github.com/neon-sunset/fast-cache

.NET 中 Web API 中的速率限制算法

https://github.com/LuchunPen/Fast-Hash-Collection

FibonacciHeap

C# implementation of a fibonacci heap structure.

https://github.com/thomhurst/ModularPipelines/

bithacks

bithacks

https://github.com/sgf/SomeReposAboutBitFieldOfCSharp

https://github.com/aelij/spanify

span用法总结

https://github.com/draconware-dev/SpanExtensions.Net

https://github.com/jiangjinnan/NativeBuffering

SparseBitsets

A pure C# implementation of sparse bitsets

https://github.com/barncastle/BitsKit

A C# library for efficient bit-level reading and writing also adding bit field support

In 2 lists

https://github.com/gilzoide/unity-enum-bitset

https://github.com/MrUnbelievable92/Bit-Collections

Bit Collections for Unity is all about saving as much RAM as possible, by providing array value types of single bits, aswell as array value types of signed- and unsigned integers with a given number of bits.

https://github.com/dennisdoomen/FluidCaching

Multi-threaded .NET high performance Least Recently Used cache with async/await support shipped as source-only NuGet package

FastFilter

FastFilter is a C# implementation of a few different Bloom filters with focus on high performance. It contains the following Bloom filter implementations

https://github.com/NetFabric/NetFabric.Hyperlinq

High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span.

In 2 lists

https://github.com/jackmott/LinqFaster

Linq-like extension functions for Arrays, Span, and List that are faster and allocate less.

In 3 lists

BurstLinq

Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler

https://github.com/cathei/LinqGen

Alloc-free and fast replacement for Linq, with code generation.

In 2 lists

https://github.com/andanteyk/SpanLinq

https://github.com/Cysharp/ZLinq

https://github.com/disruptor-net/Disruptor-net

The Disruptor is a high performance inter-thread message passing framework. This project is the .NET port of LMAX Disruptor.

https://github.com/hl845740757/commons/tree/dev/csharp/Wjybxx.Commons.Concurrent

https://github.com/lujian101/GCFreeClosure

A gc-free closure implementation for unity

https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream

A library to provide pooling for .NET MemoryStream objects to improve application performance, especially in the area of garbage collection.

https://github.com/MiloszKrajewski/K4os.Streams

https://github.com/LunaMultiplayer/CachedQuickLz

Allows you to compress and decompress with QuickLz while keeping low the GC pressure

https://github.com/AArnott/Nerdbank.Streams

高效流

NaturalSort

Extension method for StringComparison that adds support for natural sorting (e.g. "abc1", "abc2", "abc10" instead of "abc1", "abc10", "abc2").

MemoryExtensions

ResizableSpanWriter

caffeine

A high performance caching library for Java

In 3 lists

AdvancedDLSupport

Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.

https://github.com/mono/Embeddinator-4000

interprocess

A cross-platform shared memory queue for fast communication between processes (Interprocess Communication or IPC).

H.Pipe

A simple, easy to use, strongly-typed, async wrapper around .NET named pipes

LeslieXin.SimpleMMF

简单、易用的进程间通信框架,基于共享内存实现。

NativeStringCollections

The toolset to parse text files using C# JobSystem on Unity.

c#零成本抽象

https://github.com/xin9le/FastEnum

garnet

Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication features. Garnet can work with existing Redis clients.

sharpkmeans

3D游戏的万人同屏技术详解(2)

https://github.com/Kink3d/kPortals

https://github.com/benaadams/Ben.StringIntern

string intern

https://github.com/Cysharp/ZString

零内存消耗的stringbuilder

https://github.com/871041532/zstring

零内存消耗的stringbuilder

https://github.com/FlatlinerDOA/Rope

https://github.com/snozbot/FastString

Alternative to StringBuilder class for Unity games, with minimal memory allocation and faster performance.

In 2 lists

https://github.com/MikePopoloski/StringFormatter

Zero-allocation string formatting for .NET.

https://github.com/Dogwei/Swifter.Json

C#

ZeroLog

ZeroLog is a zero-allocation .NET logging library

https://github.com/XenoAtom/XenoAtom.Logging

https://github.com/Misaka-Mikoto-Tech/MutableString

https://github.com/linkdotnet/StringBuilder

https://github.com/augustoproiete/NaturalStringExtensions

https://github.com/sq/FString

https://github.com/U8String/U8String

DefaultInterpolatedStringHandler.cs

https://github.com/axuno/SmartFormat

https://github.com/kuronekoyang/UnsafeStringBuffer

https://github.com/Molth/StringPool

https://github.com/soenneker/soenneker.utils.pooledstringbuilders

https://github.com/DerploidEntertainment/UnityUtil

https://github.com/Cysharp/ZLogger/

Zero Allocation Text/Structured Logger for .NET Core and Unity

https://assetstore.unity.com/packages/tools/utilities/switchboard-250879

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://github.com/Elfinik/burst-trace

https://github.com/Tencent/BqLog

A lightweight, high-performance logging system used in projects such as "Honor of Kings". [Apache-2.0]

In 3 lists

https://gitee.com/netcasewqs/MiniLog

https://github.com/pamburus/hl

NativeCollections

Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection

In 2 lists

EasyECS

EasyECS 是一个面向 Unity/C# 的高性能数据容器方案。

https://github.com/kuronekoyang/UnsafeArrayBuffer

UnsafeCollections

Native Collection Types for Unity

https://github.com/Molth/NativeCollections/

best for you

https://github.com/DennisCorvers/UnsafeCollections

SharedArray

Zero-copy sharing between managed and native arrays in Unity

UnsafeArray

SparseSet

QuikGraph

About Generic Graph Data Structures and Algorithms for .NET

NativeOctree

trie

PruningRadixTrie

PruningRadixTrie - 1000x faster Radix trie for prefix search & auto-complete

https://github.com/SouthBegonia/RedDotManager

KDTree

3D KDTree for Unity, with fast construction and fast & thread-safe querying, with minimal memory garbage.

UnityOctree

A dynamic octree implementation for Unity written in C#.

In 3 lists

trienet

.NET Implementations of Trie Data Structures for Substring Search, Auto-completion and Intelli-sense. Includes: patricia trie, suffix trie and a trie implementation using Ukkonen's algorithm.

SharedMemory

C# shared memory classes for sharing data between processes (Array, Buffer, Circular Buffer and RPC)

Faster.Map

A fast & densely stored hashtable based on robin-hood backshift deletion c#

https://github.com/Nyrest/FastGenericNew

The ultimate fast alternative to Activator.CreateInstance<T> / new T(). Built on SourceGenerator V2 (Incremental Generator).

In 2 lists

DawgSharp

DAWG String Dictionary in C#

Towel

A .NET library intended to make coding a bit more towelerable: data structures, algorithms, mathematics, metadata, extensions, console, and more. :)

ObservableCollections

High performance observable collections and synchronized views, for WPF, Blazor, Unity.

ObservableComputations

Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.

daachorse

A fast implementation of the Aho-Corasick algorithm using the compact double-array data structure.

Collections.Pooled

Fast, low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.

Collections.Pooled

BurstCollections

https://github.com/XenoAtom/XenoAtom.Collections

NullGC

https://github.com/troubear/BetterDictionary

https://github.com/RichieSams/FiberTaskingLib

Task-based multi-threading library that supports task graphs with arbitrary dependencies. [Apache]

In 2 lists

https://github.com/taskflow/taskflow

A General-purpose Parallel and Heterogeneous Task Programming System. (renamed from Cpp-Taskflow) [MIT]

In 6 listsDetails

https://github.com/mewlist/MewCore

?

Utils

libcstl

:标准C语言通用数据结构和常用算法库。官网

https://github.com/electronicarts/EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

In 5 listsDetails

Javascript

https://bestofjs.org/

A place to find the best open source projects related to the web platform

https://github.com/ljianshu/Blog

js优秀博主

In 2 lists

https://muyiy.cn/blog/

js优秀博主

https://github.com/airbnb/javascript

JavaScript Style Guide

In 11 listsDetails

https://github.com/ryanmcdermott/clean-code-javascript

clean-code-javascript

In 7 listsDetails

https://github.com/vuejs/vue

不解释,最牛逼的框架

In 6 listsDetails

https://github.com/denysdovhan/wtfjs/blob/master/README-zh-cn.md

js的奇技淫巧

In 2 lists

https://github.com/trekhleb/javascript-algorithms

js相关的数据结构

In 9 listsDetails

https://github.com/lydiahallie/javascript-questions

Lua

http://cloudwu.github.io/lua53doc/manual.html

Rxlua

Reactive Extensions, Observables, etc.

In 2 lists

https://github.com/iwiniwin/LuaKit

https://github.com/LorettaDevs/Loretta

https://github.com/frog-game/lua-5.4.4-comments

https://zhuanlan.zhihu.com/p/597188766

https://zhuanlan.zhihu.com/p/603584772

https://mp.weixin.qq.com/s/Ya9nQRBPLPkeaO2vpIg7-w

https://github.com/PlutoLang/Pluto

https://github.com/esrrhs/lua-family-bucket

https://github.com/DoooReyn/LuaPanda4Cynking

https://github.com/2kpixelstudios/lua-script-assets

https://github.com/dingxiaowei/MessagePack/

https://github.com/anod221/lua-buffer

Typescript

https://jkchao.github.io/typescript-book-chinese/#how-to-contribute

In 2 lists

C#

https://github.com/dotnet/dotNext

https://github.com/gautema/cqrslite

cqrs

In 3 lists

https://github.com/libgit2/libgit2sharp

git的 c# 实现

In 2 lists

https://github.com/NetchX/Netch

nat打洞

In 2 lists

https://referencesource.microsoft.com/

C#源码

In 3 lists

https://github.com/kgrzybek/modular-monolith-with-ddd

领域设计驱动

In 2 lists

https://getakka.net/

Akka.Net

https://dotnet.github.io/orleans/

actor

https://github.com/OrleansContrib/Orleankka

actor

In 2 lists

https://github.com/ledjon-behluli/OrleanSpaces

https://github.com/PiotrJustyna/road-to-orleans

https://github.com/RayTale/Vertex

Vertex is a distributed, ultimately consistent, event traceable cross platform framework based on Orleans, which is used to build high-performance, high throughput, low latency, scalable distributed applications

https://www.newlifex.com/

https://github.com/whuanle/maomi

https://github.com/iamoldli/NetModular

NetModular 是基于.Net Core 和 Vue.js 的业务模块化以及前后端分离的快速开框架

https://github.com/nodatime/nodatime

时间管理

In 4 lists

https://github.com/night-moon-studio/Leo

A high-performance type dynamic operation library.

Chinese

中文解析通用工具。包括拼音,简繁转换,数字读法,货币读法。

Demystifier

High performance understanding for stack traces (Make error logs more productive)

In 3 lists

ProductionStackTrace

Without deploying PDBs, generate a .NET exception stack trace that can be processed to retrieve source file and line number info

https://github.com/madelson/DistributedLock

https://github.com/thedmi/Equ

https://github.com/bitwarden/server

is a project contains the APIs, database, and other core infrastructure items needed for the "backend" of all bitwarden client applications. Checkout Bitwarden's self-hosted release repository.

In 4 listsDetails

https://github.com/randyklex/caffeine.net

adnc

.NET6微服务/分布式开发框架,同时也适用于单体架构系统的开发。

https://github.com/aelyo-softworks/Wice

Net 高级调试

Windows 调试工具课程

fasterflect

.NET Reflection Made Fast and Simple

unity3d_quick_reflection

作者知乎

UniReflection

ReflectionEnhance

unity下零GC反射实现

ReflectionTool

是一个强大的Unity编辑器扩展工具,用于处理反射和方法钩子(Method Hooking)相关的操作。它提供了一套完整的工具集,可以帮助开发者更便捷地处理Unity中的反射操作和方法拦截。

https://github.com/kwan3854/Unity-NOPE

https://github.com/Cysharp/R3

https://assetstore.unity.com/packages/tools/utilities/gods-globally-observable-data-structures-294571

https://github.com/nekoya404/UniFP-Functional-Programming-for-Unity

C

https://github.com/nothings/stb

Parse, decode, and rasterize characters for TrueType fonts. Single header file.

In 8 listsDetails

Tinyhttpd

Tinyhttpd 是J. David Blackstone在1999年写的一个不到 500 行的超轻量型 Http Server,用来学习非常不错,可以帮助我们真正理解服务器程序的本质。建议源码阅读顺序为:main ->startup ->accept_request ->execute_cgi, 通晓主要工作流程后再仔细把每个函数的源码看一看。这500行代码吃透了,C语言的功底就会大幅提升。

In 2 lists

MyTinySTL

MyTinySTL的作者它就用 C++11 重新复写了一个小型 STL(容器库+算法库)。代码结构清晰规范、包含中文文档与注释,并且自带一个简单的测试框架,非常适合新手学习与参考!

In 3 lists

oatpp

oatpp是一个轻量、跨平台、高性能、完全零依赖,用纯 C++ 实现的 Web 框架,实在是难得,小伙伴们可以学习学习

In 4 listsDetails

CPP

CPlusPlusThings

C++那些事

In 3 lists

Java

eladmin

eladmin 是一款基于 Spring Boot 2.1.0 、 Jpa、 Spring Security、redis、Vue 的前后端分离的后台管理系统,项目采用分模块开发方式, 权限控制采用 RBAC,支持数据字典与数据权限管理,支持一键生成前后端代码,支持动态路由

人人开源

COLA

Clean Object-Oriented and Layered Architecture

SnowJena

SnowJena是一个基于令牌桶算法实现的分布式无锁限流框架,支持熔断降级,支持动态配置规则,支持可视化监控,开箱即用。可用于Java后端项目常见的本地限流和分布式限流的场景。

jodd

(Produce lightweight code and focus on unleashing your full potential. Jodd is a set of developer-friendly and open-source Java micro-frameworks. It's designed to make things simple, but not simpler.)

In 2 lists

Admin >Rust

openobserve

10x easier, 140x lower storage cost, high performance, petabyte scale - Elasticsearch/Splunk/Datadog alternative.

In 4 listsDetails

Admin >Lua

https://github.com/cfadmin-cn/cfadmin

Author

https://github.com/AzureAD/microsoft-authentication-library-for-dotnet

sa-token

sa-token是一个轻量级Java权限认证框架,主要解决:登录认证、权限认证、Session会话、单点登录、OAuth2.0 等一系列权限相关问题

CMAKE

https://github.com/Akagi201/learning-cmake

https://github.com/ttroy50/cmake-examples

Useful CMake examples in a tutorial format. [MIT]

In 2 lists

https://github.com/onqtam/awesome-cmake

A curated list of awesome CMake scripts, modules, and resources.

In 3 listsDetails

https://github.com/iBicha/NativePluginBuilder

https://github.com/xiaoweiChen/Professional-CMake

https://www.bookstack.cn/books/CMake-Cookbook

https://github.com/SFUMECJF/cmake-examples-Chinese

快速入门CMake,通过例程学习语法。在线阅读地址:https://sfumecjf.github.io/cmake-examples-Chinese/

In 2 lists

https://github.com/xiaoweiChen/CMake-Cookbook

https://github.com/fenneishi/cmake

https://zhuanlan.zhihu.com/p/393316878

https://github.com/leetal/ios-cmake

https://zhuanlan.zhihu.com/p/534439206

《CMake Best Practices》的非专业个人翻译

《Modern CMake for C++》的非专业个人翻译

Embed-Script/VM/

IwasmUnity

https://github.com/FPCSharpUnity/FPCSharpUnity

?

https://github.com/rkttu/dotnetpy

https://github.com/ruccho/WaaS

WACS

WebAssembly Interpreter written in C# 9.0/.NET Standard2.1

cyber

Fast and concurrent scripting.

In 4 lists

luajit-remake

luajit2

https://github.com/zherczeg/sljit/

Platform independent low-level JIT compiler. [BSD] website

In 2 lists

minivm

A VM That is Dynamic and Fast

In 2 lists

CS2X

Transpiles a C# subset to non .NET languages and runtimes. (Powered by Roslyn)

roblox-ts

ts2lua

In 2 lists

titan

tolua

The fastest unity lua binding solution

xlua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

In 5 listsDetails

xLua

xLua-il2cpp is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

bLua

另一个Unity3d lua热更方案, another lua solution for Unity3d

https://github.com/blua-devs/blua

PureJSB

gravity

Gravity Programming Language

In 2 lists

quickjs

wren

The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.

In 2 lists

skip

Skip is a general-purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables.

miniJVM

Develop iOS Android app in java, Cross platform java virtual machine, embeded jvm , the minimal jvm .

cone

Cone is a fast, fit, friendly, and safe systems programming language.

flax

A low level, general-purpose language with high level syntax and expressibility.

coreVM

Language runtime framework designed to empower developers devise modern and novel programming language features.

dora

JIT-compiler for the programming language Dora implemented in Rust. Works on Linux, Windows and macOS (x86_64 and aarch64).

awesome-jit

A curated list of awesome JIT frameworks, libraries, software and resources

WAVM

WAVM is a WebAssembly virtual machine, designed for use in non-web applications.

In 3 lists

https://github.com/RyanLamansky/dotnet-webassembly

Bytecoder

Bytecoder is a Rich Domain Model for Java Bytecode and Framework to interpret and transpile it to other languages such as JavaScript, OpenCL or WebAssembly

In 2 lists

skew

A web-first, cross-platform programming language with an optimizing compiler

delta

A new systems programming language in development

Volta

Volt is a systems level programming language, that aims to be safe by default but still allowing you access to nitty gritty low level details.

Eagle

A compiled language that is halfway between C and Go/Swift/Rust

ponyc

ony is an open-source, object-oriented, actor-model, capabilities-secure, high-performance programming language

gosu-lang

Gosu is a pragmatic programming language for the JVM. It has been designed with Java developers in mind by providing a set of features that allow them to be more productive without sacrificing the benefits of Java's simple syntax and type-safety. Gosu is an object oriented language with a sprinkle…

Tern

Tern is an optionally typed object oriented language with first class functions and coroutines. It borrows concepts and constructs from many sources including Swift, JavaScript, Java, and Scala amongst others. It is interpreted and has no intermediate representation, so there is no need to compile…

fanx

A portable language with elegant libraries

mun

A programming language empowering creation through iteration.

beef

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises,…

dascript

daScript is high-level, statically strong typed scripting language, designed to be fast as embeddable ‘scripting’ language for C++ performance critical applications like games.

neos

neos is a cross-platform (C++) universal compiler that can theoretically compile any scripting/programming language.

rune

An embeddable dynamic programming language

In 2 lists

https://github.com/LemonVM/LemonVMRedesign2

https://github.com/flix/flix

inko

arturo

artichoke

python in dnasm

Yuri AVG Engine

Project Yuri将着眼于设计一个包含基本AVG游戏所需功能的引擎套装。

chaos

Chaos is a purely functional programming language that achieves zero cyclomatic complexity.

RTCLI.Runtime

langs-in-rust

Programming languages implemented in Rust.

In 2 lists

sol2

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

In 5 listsDetails

lc3-vm

Write your Own Virtual Machine

In 3 lists

nekovm

Originally the compiler was written in OCaml.

In 2 lists

Jinx

terralang

mana_lang

halide

A language for fast, portable computation on images and tensors

In 2 lists

ulox

umka-lang

Umka: a statically typed embeddable scripting language

In 2 lists

luau

https://github.com/AnnulusGames/Lua-CSharp

BorrowScript

tuyin

CSnakes

CSnakes - a tool for embedding Python into .NET projects

Topaz

Multithreaded Javascript Engine for .NET

https://github.com/tensorush/Awesome-Langs-Learning

https://github.com/moonbitlang/core

https://gitlab.com/camelot/kickc

KickC is a C-compiler for 6502-based platforms creating optimized and readable assembler code. The language is 95% standard C with a few limitations and a few extensions. Download Releases here

cosmopolitan

build-once run-anywhere c library

In 4 listsDetails

https://langium.org/

https://github.com/google/souper

https://github.com/shining1984/PL-Compiler-Resource

TypeRunner

ts compiler

https://github.com/Kixiron/rust-langdev

https://github.com/prathyvsh/pl-catalog

awesome-wasm-runtimes

awesome-language-engineering

https://github.com/ChessMax/awesome-programming-languages

https://github.com/CYJB/Cyjb.Compilers

smmalloc

Blazing fast memory allocator designed for video games

https://github.com/XenoAtom/XenoAtom.Allocators

https://github.com/Molth/tlsf-csharp

Arenas

Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references

Varena

UpsilonGC

Zero GCs and one real-world Upsilon GC

bdwgc

The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehm-gc)

In 3 lists

libffi

dyncall

xbyak

Xbyak is a C++ header library that enables dynamically to assemble x86(IA32), x64(AMD64, x86-64) mnemonic.

In 3 lists

https://github.com/royalapplications/beyondnet

https://github.com/Cysharp/csbindgen

generates C# bindings for Rust source files

In 2 lists

https://github.com/Hitmasu/Jitex

https://github.com/XenoAtom/XenoAtom.Interop

https://github.com/Nihlus/AdvancedDLSupport/

Disasmo

VS2022 Add-in. Click on any method or class to see what .NET Core's JIT generates for them (ASM).

net-ssa

net-ssa: A fast and easy-to-use register-based representation for .NET bytecode.

JitInspector

JIT codegen inspector for Unity

DevOps

bashtop

Resource monitor that shows usage and stats for processor, memory, disks, network and processes.

In 3 lists

xyops

Unity

https://github.com/michidk/Unity-Script-Collection

In 2 lists

needle

https://github.com/agarcialeon/awesome-unity#awesome-unity

https://github.com/baba-s/awesome-unity-open-source-on-github

https://lab.uwa4d.com/

https://unitylist.com/

The best GitHub Unity repositories search engine.

In 2 lists

https://openupm.com/packages/

https://github.com/insthync/awesome-unity3d

https://github.com/RyanNielson/awesome-unity

A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources.

In 4 listsDetails

https://github.com/Warl-G/GRUnityTools

https://gdx.dotbunny.com/

https://github.com/UnityCommunity/UnityLibrary

https://github.com/crazyshader/GameDev

[Unity]

In 2 lists

https://www.zhihu.com/search?q=renderdoc%20unity&range=3m&type=content

UnityDataTools

https://github.com/XD-MHLOO/Osintgraph

Tool that maps your target’s Instagram data and relationships in Neo4j for social network analysis.

In 2 lists

Locus-Bundle-System

Simple Unity Addressables Alternative That Supports Synchronized API

UnityAutoBundles

Extension to Unity Engine's Addressables for making it easier to distribute large projects and keep mobile download size small.

xasset

Fast & powerful, asset system for unity.

YooAsset

途游 unity3d resource system

WooAsset

YYAsset

AssetBundleLoadManager

AssetBundleManager

Yet another asset bundle manager for Unity.

In 2 lists

unity-addressable-importer

A rule based addressable asset importer

HiAssetBundle_unity

Unity's asset bundle solution for end-users to access resources dynamically at runtime.

assetUpdater

AssetUpdater is a Unity plugin which helps developers build assetbundles and download it easily

AddressableTools

Addressables utils for Unity3D

com.unity.addressables

Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.

addressable-asset-system-chinese-manual

EZAddresser

AssetBundle-ContentHasher

This tool can be integrated into a build pipeline in order to generate more reliable hashes for AssetBundles using Unity's built in pipeline.

AddressablesServices

A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.

AssetBundles-Browser

AssetManagement

https://github.com/NibbleByte/UnityAssetManagementTools

QuarkAsset

SmartAddresser

https://github.com/inversionhourglass/Pooling

https://github.com/BatuhanKanbur/PoolManager

https://github.com/TORISOUP/uPools

https://github.com/gilzoide/unity-prefab-pool/

Addler

Preloading, Pooling, Lifetime Management for Unity Addressable Asset System.

https://github.com/ProgramForFun/Icy

GameFrameX

跨引擎游戏框架:Unity/Godot 客户端 + Actor 模型 .NET 服务器,前后端一体化,双端热更新

https://github.com/AkiKurisu/AkiFramewor

https://github.com/fancyhub/UnityLibs

https://github.com/firleaves/GameEntity

coimbrastudios

actor/playerloop

F8Framework

https://github.com/cocowolf/loxodon-framework

. MVVM framework for Unity with data binding, localization, and uGUI support.

In 2 lists

https://tinax.corala.space/#/

tinax

https://github.com/JasonXuDeveloper/JEngine

https://github.com/gmhevinci/MotionFramework

https://github.com/yimengfan/BDFramework.Core

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

In 2 lists

https://github.com/liangxiegame/QFramework

🕒2mo ago- Your first K.I.S.S Unity 3D Framework.

In 2 lists

https://github.com/EllanJiang/GameFramework

. Game framework for Unity that encapsulates common game modules and standardizes the development process.

In 2 lists

https://github.com/mr-kelly/KSFramework

https://github.com/CatLib/CatLib

https://github.com/OnClick9927/IFramework

https://github.com/jarjin/FinalFramework

https://github.com/smilehao/xlua-framework

https://github.com/passiony/xlua-framework-unity2018

https://github.com/Tencent/InjectFix

In 2 lists

https://github.com/Justin-sky/Nice-Lua

https://github.com/Juce-Assets/

https://github.com/MattRix/Futile

. A code-first 2D framework for Unity.

In 2 lists

https://github.com/dotmos/uGameFramework

https://github.com/ManakhovN/FigmaToUnityImporter

https://github.com/TrackMan/Unity.Package.FigmaToUnity

https://github.com/kyubuns/AkyuiUnity

https://github.com/DonnYep/CosmosFramework

network util

https://github.com/christides11/hack-and-slash-framework

https://github.com/ALEXTANGXIAO/GameFramework-at-YooAsset

TaoTie

基于YooAsset资源管理的轻量级UI框架

GameDevelopmentKit

UniFramework

OxGFrame

ZeroGameKit

https://github.com/ALEXTANGXIAO/TEngine

MojoUnity-Packages

https://github.com/821869798/unifantasy

网络

https://github.com/sunsvip/GF_HybridCLR

https://github.com/JoinEnjoyJoyYangLingYun/HybridCLR_YooAsset_UniTask

hybrid clr更新

https://github.com/Me-Maped/Gameframework-at-FairyGUI

https://github.com/FlameskyDexive/ETPlus

网络

https://github.com/ZMteacher/ZMFrameWork

https://github.com/thebeardphantom/Bootstrap/

https://github.com/danielpalme/IocPerformance

https://github.com/gustavopsantos/reflex

https://github.com/ssannandeji/Zenject-2019

https://github.com/hadashiA/VContainer

https://github.com/alexanderlarsen/Saneject

https://github.com/ipjohnson/Grace

Grace is a feature rich Dependency Injection Container designed with ease of use and performance in mind.

In 3 lists

https://github.com/dadhi/DryIoc

Fast, small, full-featured IoC Container for .NET.

In 4 lists

https://github.com/Mathijs-Bakker/Extenject

https://github.com/somedeveloper00/Binject

https://github.com/labbbirder/UnityInjection

https://github.com/labbbirder/DirectRetrieveAttribute

https://github.com/mewlist/Doinject

https://github.com/labbbirder/UnityInjectionV2

https://assetstore.unity.com/packages/tools/utilities/init-args-200530

GamePlay >GameAI

EntitiesBT

Behavior Tree for Unity ECS (DOTS) framework

In 2 lists

https://github.com/TheWizardsCode/Character-Dev

https://github.com/hl845740757/FastestBtree

https://github.com/SinyavtsevIlya/DOTS-BehaviorTree

behavior-designer-pro-dots

https://github.com/CatImmortal/CatBehaviour

https://github.com/meniku/NPBehave

🕒5mo ago- Event Driven Behavior Trees for Unity 3D.

In 3 lists

https://github.com/Saroce/BehaviorTreeEditor

https://github.com/AkiKurisu/Real-Agents

awesome-behavior-trees

A list of awesome Behavior Trees resources

com.bananaparty.behaviortree

Unity package. Fully cross-platform Behavior Tree featuring support for deterministic simulation and prediction-rollback netcode.

https://github.com/piruzhaolu/ActionFlow

https://github.com/SinyavtsevIlya/BehaviorTree

https://github.com/ls361664056/GameAI-paper-list

[zh]

In 2 lists

https://github.com/jzyong/GameAI4j

https://github.com/kietran99/BehaviorTree

https://github.com/thekiwicoder0/UnityBehaviourTreeEditor

https://github.com/crashkonijn/GOAP

🕒2mo ago- A multi-threaded GOAP (Goal Oriented Action Planning) system for Unity.

In 2 lists

https://github.com/AkiKurisu/AkiGOAP

https://github.com/TotalAI/TotalAI

https://github.com/AkiKurisu/AkiBT

behavior-2

appccelerate

asyn fsm

https://github.com/rwth-acis/Virtual-Agents-Framework

https://github.com/acdamiani/schema

https://github.com/HalfADog/Unity-RPGCore-HFSM

https://github.com/Inspiaaa/UnityHFSM

https://github.com/Enzx/NxGraph

NxGraph is a zero-allocation runtime, high-performance finite state machine (FSM) framework for .NET 8+, designed for scenarios where execution speed, memory efficiency, and runtime safety are critical.

https://github.com/Yuan-ManX/ai-game-development-tools

https://github.com/baponkar/zombie-ai

https://github.com/KsanaDock/Microverse

agentcore-ai-game-command-framework

GamePlay >Chat/Dialogue

https://github.com/AkiKurisu/Next-Gen-Dialogue/

https://github.com/hafewa/unity-AI-Chat-Toolkit

https://github.com/Lunatic-Works/Nova

https://github.com/AkiKurisu/UniChat

https://github.com/Owmacohe/Descant

?

https://github.com/uezo/ChatdollKit

ChatdollKit enables you to make your 3D model into a chatbot. [English/日本語]

In 5 listsDetails

https://github.com/ClemGG/Dialogue-Node-System

GamePlay >Tutorial

tutorial-maker-create

tutorialmax

GamePlay >Skill

https://github.com/lsunky/SkillEditorDemo

https://github.com/XH-Unity/XHFrameworkSkill

combateditor-252420

unity-plugin

animation-composer-system

https://github.com/Mr-sB/ACTSkill

https://github.com/meredoth/Stat-System

https://github.com/ancientElement/AE_Skill_Editor

https://github.com/kierstone/ACT-Game-Action-System

https://github.com/gsm958708323/HaloAct

https://github.com/zhangxingStarMaker/SkillEditor

https://github.com/m969/EGamePlay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables

https://github.com/ancientElement/AE_SkillEditor_Plus

https://github.com/huailiang/seqence

剧情-技能编辑器

https://github.com/jewer3330/plato

timeline-技能编辑器

https://github.com/Elfansoer/dota-2-lua-abilities

unity-gameplay-ability-system

The approach for this is taken from that used by Unreal's Gameplay Ability System, but implemented in Unity using the Data-Oriented Technology Stack (DOTS) where possible.

https://github.com/taotao111/SkillSystem

IcSkillSystem

A simple and reusable skill system

In 2 lists

https://github.com/PxGame

https://github.com/WAYNGROUP/MGM-Ability

https://github.com/qq362946/AOI

https://github.com/KrazyL/SkillSystem-3

(Dota2 alike Skill System Implementation for KnightPhone)

https://github.com/weichx/AbilitySystem

https://github.com/dongweiPeng/SkillSystem

(丰富的接口可便于使用扩展 完整的技能效果流程【如流程图】 配套的技能管理器 自定义的技能数据表)

https://github.com/dx50075/SkillSystem

(skill system for unity , 思路 http://blog.csdn.net/qq18052887/article/details/50358463 技能描述文件如下 skill(1000) //技能1 { FaceToTarget(0) PlayAnimation(1,Skill_1) Bullet(1.3,Bullet,7) PlayEffect(0,Explode8,3) })

https://github.com/SuperCLine/actioneditor

https://github.com/PhysaliaStudio/Flexi

https://github.com/smartgrass/XCSkillEditor_Unity

https://github.com/526077247/GenshinGamePlay

https://github.com/YouwantLee/Joker_Unity_SkillEditor

https://github.com/NoSLoofah/Unity-Buff-System

深空之眼战斗模块拆解&个人对打击感的理解

动作游戏的动作系统是这样做的

action-timeline

UniInk-高性能0GC的轻量化脚本逻辑解决方案

drakkar-vfx

https://github.com/TheSakuraCherry/MMDarknessTimeline

https://github.com/NoBugCn/ActionEditor

https://github.com/NoBugCn/ActionEditorExample

https://github.com/OnClick9927/ActionEditor

GASDocumentation

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

In 2 lists

https://github.com/BillEliot/GASDocumentation_Chinese

https://github.com/No78Vino/gameplay-ability-system-for-unity

https://github.com/wqaetly/SkillEditorBasedOnSlate

slate based skill

https://github.com/wqaetly/NKGMobaBasedOnET

剔除:从软件到硬件

使用Unity DXR加速PVS烘焙

适合于移动平台的预计算遮挡剔除

Vision

UnityEngine.CullingGroup API for everyone.

ta-frustrum-culling

Demo repository for URP + Frustrum Culling + Jobs

culling

Unity ECS implementation of a typical Culling system supporting Frustrum Culling and Occlusion Culling

Unity GPU Based Occlusion Culling

https://github.com/SnapdragonStudios/snapdragon-oc

com.asurafanclub.frustumculling

FrustumCullingSolution

https://github.com/SoSoReally/RenderFeature_HizCull

x-culling-pro-ultimate-performance-optimization-system

drakkar-culling-pro

ShaderGraph暴力学习

赵京宇

浮生若梦Jason

游戏特效优化指南—贴图篇

ShaderGraphAssets

ShaderGraph_ExampleLibrary

A library of Shaders created using Unity's Shader Graph

In 2 lists

ShaderGraphExamples

Simple examples of Unity shader graphs

In 2 lists

Unity_ShaderGraphStudy

Shader Graph所有节点讲解

BrackeysUnity Shader Graph教程合集

https://github.com/andydbc/unity-shadergraph-sandbox

Collection of ShaderGraph examples

In 2 lists

https://github.com/Zallist/unity-universal-shadergraph-extensions

https://github.com/gilescoope/shader-graph-nodes

https://github.com/qiezi-228/SayCheese_Modular_UnityShaderLibrary_SupportVFXGraph

一套为 Unity URP 与 VFX 工作流打造的模块化 Shader Graph 框架,专为实时特效制作而设计。

https://github.com/johanhelsing/UniSdf

?

https://github.com/SergeyTeplyakov/ObjectLayoutInspector

https://github.com/Herta-Space-Station/MemoryPool

Unity游戏内存分布概览

分析Unity在移动设备的GPU内存机制

解决unity3d mono内存问题的架构思路

关于unity mono内存优化的工具

Unity内存分配和回收的底层原理

Unity的内存管理与性能优化

Unity2019新特性增量式垃圾回收[译文]

浅谈 Unity 内存管理

Unity 活动-浅谈Unity内存管理

解读MONO内存管理:BOEHM GC原理及总结

.NET内存性能分析指南

浅谈Unity中的内存管理策略之TLSF

浅析Unity引擎视角下的游戏内存优化

理解 C# 中的各类指针

理解 .NET 结构体字段的内存布局

https://github.com/sebas77/Svelto.Tasks

https://www.albahari.com/threading

https://www.zhihu.com/question/554133167/answer/2690808608

https://github.com/timcassell/ProtoPromise

https://github.com/RageAgainstThePixel/com.utilities.async

https://github.com/Enderlook/Unity-Threading

https://github.com/modesttree/Unity3dAsyncAwaitUtil

https://github.com/Cysharp/UniTask

Provides an efficient async/await integration

In 2 lists

https://github.com/TORISOUP/SequentialTaskExecutors

https://github.com/Arvtesh/UnityFx.Async

https://www.cnblogs.com/heyuquan/archive/2013/04/26/3045827.html

https://github.com/brminnick/AsyncAwaitBestPractices

A Xamarin.Forms app for displaying the top posts on Hacker News that demonstrates best practices for Async/Await.

In 2 lists

https://github.com/mgravell/PooledAwait

https://github.com/thomhurst/AsyncSemaphore

https://github.com/coryleach/UnityAsync

https://asyncexpert.com/

https://github.com/StephenCleary/AsyncEx

A helper library for async/await.

In 4 lists

https://github.com/mehdihadeli/awesome-dotnet-async

https://github.com/microsoft/coyote

minicoro

Single header asymmetric stackful cross-platform coroutine library in pure C.

In 2 lists

libcsp

A concurrency C library 10x faster than Golang.

In 2 lists

ZeroAllocJobScheduler

A high-performance alloc free c# Jobscheduler.

durabletask

Durable Task Framework allows users to write long running persistent workflows in C# using the async/await capabilities.

AsyncWorkerCollection

A collection of tools that support asynchronous methods and support high-performance multithreading.

Skyward.Threading

This is a system for running items in background queues. All tasks run locally in-process, so this is not a replacement for eg Redis or RabbitMQ or Kafka, but is a simpler implementation of deferring worker items.

vs-threading

backgroundqueue

https://github.com/timonkrebs/MemoizR

Declarative Structured Concurrency for C#

Bolt.Addons.Community

StateGraphTool

UAlive

UniState

UniState is an architectural framework for Unity, designed around State pattern. Offers high performance and excellent scalability, ideal for complex Unity projects.

In 2 lists

UNode

https://github.com/wahidrachmawan/uNode

XNode

🕒1y ago- Lets you view and edit node graphs inside Unity.

In 2 lists

Node_Editor_Framework

🕒1y ago 🏛️- Node Editor framework for Unity3D.

In 2 lists

BlueGraph

🕒3y ago- Like xNode, but on UIElements.

In 2 lists

NewGraph

https://github.com/StephenCleary/StructuredConcurrency

https://github.com/CoffeeVampir3/Graphify

?

https://github.com/alelievr/NodeGraphProcessor

https://github.com/haloman9527/3.0_GraphProcessor

https://github.com/chocola-mint/VisualScriptingKai

Lattice

A visual scripting system for Unity ECS. Quickly create gameplay logic.

UnityVisualPlayable

Ceres

Powerful node based visual scripting toolkit for Unity.

function-player

https://github.com/martin98-afk/CanvasMind

delft-ai-toolkit

https://github.com/jiachenli94/Awesome-Interaction-aware-Trajectory-Prediction

A selection of state-of-the-art research materials on trajectory prediction.

In 2 lists

https://github.com/DevsDaddy/UIFramework

https://github.com/greatclock/w-framework

uxtool

https://github.com/Eashiong/StackUI

https://github.com/dmitry-ivashenko/StatefulUI

https://github.com/3-Delta/Unity-UI

https://github.com/Skierhou/UISystem

https://github.com/LiShengYang-yiyi/YIUI

https://github.com/Avalon712/UniVue

https://github.com/Avalon712/UniVue-Develop

https://github.com/Aleshmandr/Uice

UnityGUI

UGUI Panel Systems for navigation, animation and more

In 2 lists

MacacaViewSystem

ViewSystem is a element based UI management system based on Unity GUI

Unity-Async-UIFrame

fiber

NRFramework

https://github.com/blightue/UIEEx

https://github.com/codewriter-packages/TutorialMaskForUGUI

https://github.com/dreamcodestudio/UIMask

?

CSReactive

纯C#下实现Vue,特别针对Unity

https://github.com/labbbirder/UnityVue

MVI4Unity

基于MVI架构为Unity设计的UI框架 (不管你是使用UGUI,NGUI或者其它,MVI4Unity都可以适用)

LiShengYang-yiyi

Unity3D UGUI Framework

UGUIExtension

OwlAndJackalope.UX

A simple property binding and UX management library for Unity.

Rosalina

Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.

https://github.com/LibraStack/UnityUxmlGenerator

https://github.com/ChebanovDD/UnityMvvmToolkit

https://github.com/LibraStack/UnityMvvmToolkit

https://github.com/jbruening/ugui-mvvm

🕒4y ago- Unity3D uGUI mvvm databinding via the standard IXChanged interfaces used in wpf (INotifyPropertyChanged, INotifyCollectionChanged, etc).

In 2 lists

https://github.com/UnioGame/UniGame.ViewSystem

aspid-mvvm

https://assetstore.unity.com/packages/tools/utilities/gods-globally-observable-data-structures-294571

https://github.com/XuToWei/CodeBind

https://github.com/ls9512/UBind

https://github.com/nadako/TinkStateSharp

https://github.com/CatImmortal/ComponentAutoBindTool

https://gameinstitute.qq.com/community/detail/117690

https://github.com/Niikelion/lithium-ui

MojoUnity-Packages

https://github.com/markeahogan/UGUIVertexEffect

Unity UGUI开发,0GC更新视图

https://github.com/kwan3854/TwentyFiveSlicer

https://github.com/gwaredd/UnityMarkdownViewer

In 2 lists

https://github.com/mitay-walle/com.mitay-walle.text-asset-inspector-edit

easy-multiple-healthbar

https://uiforia.io/

https://github.com/LudiKha/Graphene

https://github.com/ReactUnity/core

https://github.com/chexiongsheng/XUUI

https://github.com/BennyKok/unity-tailwindcss

GentlyUI

Custom Unity UI solution by Gentlymad Studios.

Unity-RuntimeEditorWindow

uicomponents

A small front-end framework for Unity's UIToolkit with a goal to reduce boilerplate code and make development more fun

UI-Toolkit-Plus

https://github.com/Shaun-Fong/UIToolkit-FieldBinding

https://github.com/sinanata/unity-ui-document-design-system

https://www.zoboui.com/

https://assetstore.unity.com/packages/tools/gui/autolayout-pro-for-ugui-379350

https://assetstore.unity.com/packages/tools/gui/flexbox-4-unity-139571

unity ugui layout system

https://github.com/TonkersTinkers/TonkersTableTopia

https://assetstore.unity.com/packages/tools/gui/flexbuilder-2023-flexbox-css-3-ui-245345

https://github.com/gilzoide/unity-flex-ui

https://github.com/chasinghope/CurveLayoutGroup

https://github.com/niwatly/SectorLayoutGroup

https://github.com/tetr4lab/FitForScreen

https://github.com/zambari/LayoutPanel.UI.Unity

https://assetstore.unity.com/packages/tools/gui/ui-position-clamp-keep-recttransform-on-screen-315346

flexalon-ui-layouts

https://github.com/litefeel/Unity-AlignTools

ugui锚点设置

https://github.com/cyberaslan/AdaptiveGrid

https://github.com/feifeid47/Unity-UI-Adapter

https://github.com/Haruma-K/UnityScreenNavigator

https://github.com/mitay-walle/com.mitay-walle.ui-circle-segmented

https://edu.uwa4d.com/course-intro/0/127

https://github.com/Unity-UI-Extensions/com.unity.uiextensions

https://github.com/mattak/Unidux

. Redux-style state architecture for Unity.

In 3 lists

https://github.com/kirurobo/UniWindowController

https://github.com/liuhaopen/UGUI-Editor

https://github.com/zs9024/quick_psd2ugui

https://github.com/sunsvip/PSD2UGUI_X

https://github.com/mesakas/UnityPSDLayoutTool2

https://github.com/Sunnyliumingsheng/AutoUI

psd-2-ugui

SlidingScreenAndSurfaceBall

实例的球形分布+UGUI切换卡牌效果

RadialProgressBar

牛逼的雷达进度条

In 3 lists

Progress-Bar

progress-bar-system

ParticleEffectForUGUI

最好的ui 特效组件

In 3 lists

UnityUiParticles

ui-particle-image

unity-plugin

canvas-particle-system

unity-plugin

UIEffect

UIEffect is an effect component for uGUI element in Unity

In 3 lists

https://github.com/unishiki/Unity-UGUI-Effect

ui-effects-uimotionfx-tool

https://github.com/PandaArcade/UIOutline

https://github.com/V0odo0/Sprite-Swap-Morph

https://github.com/LeiQiaoZhi/Easy-Text-Effects-for-Unity

Shader2D

Shader2D: some 2d shader effect

Sample file of Unity SYNC2022 "Rich UI effects created with shader and animation"

HSV-Color-Picker-Unity

HSV color picker for Unity UI

In 2 lists

TexturePanner

This shader is a glorified texture panner, with a few extra features oriented towards adding variety. By getting creative with mesh geometry and textures, we can achieve a wide range of results

In 4 lists

UnityUIOptimizationTool

Composite Canvas Renderer

ui-baker

raganddrop-unity3d

ui-toolkit-safe-area

UniversalInventorySystem

uLui

unity3d - advanced control library

uis

Unity infinite scroller (UIS) is an extension allows you to use the ScrollRect control as an infinite scroller/spinner

https://github.com/NRatel/Unity-ListView

https://github.com/qiankanglai/LoopScrollRect

🕒28d ago- UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

In 3 lists

https://github.com/MagasDeveloper/ListView

https://github.com/zhaozilong1988/UITableViewForUnity

https://www.pangui.io/

https://github.com/BlenMiner/NowUI

GamePlay >HUD

https://github.com/alsostone/com.stone.hud

https://github.com/506638093/RichText

头顶血条

https://github.com/toptensoftware/RichTextKit

https://github.com/SlipperSoar/SSRichText

health-bars

https://github.com/LightSideKittens/UniText

Harfbuzz native plugin for use in Latios Framework

TextMeshDOTS

https://github.com/wuxiongbin/uHyperText

https://github.com/Wilson403/Html2UnityRich

https://github.com/codewriter-packages/TMP-Image

https://github.com/garsonlab/GText

https://github.com/redbluegames/unity-text-typer

Text typing effect

In 2 lists

https://github.com/chick-soups/TextFilesForTextMeshPro

tm 的字体库

https://github.com/wy-luke/Unity-TextMeshPro-Chinese-Characters-Set

https://github.com/akof1314/Unity-TextMeshPro-DynamicText

https://github.com/TonyViT/CurvedTextMeshPro

https://github.com/jp-netsis/RubyTextMeshPro

https://github.com/kwan3854/TextMeshProMax

?

https://github.com/FallingXun/

https://github.com/Ikaroon/TMP3D

https://github.com/phanphantz/ThaiTextCare-for-Unity

https://github.com/neon-izm/UnityTextMeshProNotoSansForRude

https://github.com/STARasGAMES/tmpro-dynamic-data-cleaner

FontAssetSaveDisabler.cs

https://github.com/Yuuenn/Unity-BMFontImporter

https://github.com/Giresharu/TMPro-Player

https://github.com/Luca3317/TMPEffects

🕒4mo ago- Easily apply text animations and other effects with custom tags. Yarn Spinner compatible

In 2 lists

https://github.com/aillieo/TMPSpriteAssetCreator

https://github.com/pnarimani/RTLTMPro

https://github.com/coding2233/TextInlineSprite

https://github.com/codewriter-packages/textmeshpro-spriteatlas-support

https://github.com/coding2233/TextInlineprite

https://gitcode.net/linxinfa/UnityEmojiTextDemo

https://github.com/JimmyCushnie/FancyTextRendering

Render markdown & clickable links with TextMeshPro in Unity.

modular

unity 3d ui

https://github.com/wantdabo/goblin.ui.fontcreator

https://github.com/nicloay/ecs-damage-bubbles

damage-numbers-extreme

https://github.com/YingMei7531/TextMeshPro2.1.6-GCOptimize

https://github.com/aiczk/Typography

High-performance GPU text rendering for Unity/VRChat.

Unity-BitmapFontImporter

. Unity editor extension for importing bitmap fonts.

In 2 lists

littera

bmglyph

glyphdesigner

http://renderhjs.net/shoebox/

. Adobe Air based app with game and ui related tools.

In 2 lists

https://www.100font.com/

chinese font

https://www.hellofont.cn/

chinese font

https://github.com/lxgw/LxgwNeoXiHei

chinese font

https://github.com/DrXie/OSFCC

chinese font

https://www.fontspace.com/

english font

In 3 lists

https://www.dafont.com/

english font

In 3 lists

https://www.1001fonts.com/

english font

In 2 lists

https://lana-ro.itch.io/sra-free-pixel-font-pack

pixel-font-pack

2d-cloth

2d-soft-body

pidi-2d-reflections-2-standard-edition

character-creator-2d

quill-framework

A 2D sonic framework in unity

soft2d-for-unity

GiLight2D

2D Raytracing for Unity Urp

top-down-game-template

https://github.com/gilzoide/unity-camera-fov-fit

UnityCameraSystem_CC

bilibili 基于Cinemachine的第一/三人称过肩

Cine-AI

tactical-camera

The Tactical Camera package for Unity contains an easy-to-use camera system, ideal for both top-down overview of your worlds and close-up action scenes. It offers a lot of freedom to define and customize its behavior.

RTSCameraController-Cinemachine

UnityCinematicControl

https://github.com/lopespm/unity-camera-multi-target

🕒5mo ago- Concise Unity library which dynamically keeps a set of objects (e.g. players and important objects) in view.

In 3 lists

https://assetstore.unity.com/packages/tools/camera/universal-strategy-camera-2-333458

TextureStreaming

【Unity工具】使用Mesh生成以降低特效贴片Overdraw的自动化工具

https://github.com/sunbrando/ParticleEffectProfiler

https://github.com/akof1314/UnityParticleSystemPreview

https://assetstore.unity.com/packages/tools/utilities/bt-optiparticlex-advanced-performance-smart-particle-optimizer-32…

https://github.com/kimomi/UnityParticleSystemMemoryOptimization

particle-optimizer-pro

https://github.com/pancake-llc/foundation/wiki/data

https://github.com/Greener-Games/Unity_Extensions/

https://github.com/nothke/unity-utils

https://github.com/adammyhre/Unity-Utils

https://github.com/oleghcp/UnityTools

https://github.com/wyryyds/Unity-GamePlay-Library

https://github.com/GameArki/GameArkiSetup/

https://github.com/Hertzole/runtime-options-manager

https://github.com/gilzoide/unity-easy-project-settings

https://github.com/xZenvin/UnitySettingsFramework

https://github.com/caneva20/ConfigAssets

https://github.com/neuecc/LINQ-to-GameObject-for-Unity

🕒2d ago- Traverse GameObject Hierarchy by LINQ.

In 3 lists

https://github.com/lujian101

https://github.com/shinn716/ShinnUtils

https://github.com/Skyrim07/SKCell

https://github.com/cs-util-com/cscore

https://github.com/silphid/silphid.unity/

https://github.com/IainS1986/UnityCoverFlow

https://github.com/blueberryzzz/UIAndShader

Some Unity UI components and shaders

In 2 lists

https://github.com/rfadeev/pump-editor

Collection of Unity editor helpers to boost productivity

In 2 lists

https://github.com/bradsc0tt/Unity-Extended-Transform-Editor

PlayHooky

PlayHooky is a simple C# Class that can be used to hook C# Methods at runtime.

https://github.com/doitian/unity-git-hooks

Git hooks for Unity project

In 2 lists

https://github.com/SirHall/Excessives

https://github.com/prime31/UtilityKit

https://github.com/vertxxyz/NTexturePreview

https://github.com/Unity-Technologies/AutoLOD/tree/master/Runtime/Helpers

https://github.com/renanwolf/UniRate/

A Unity plugin to easily manage the application frame rate and rendering interval.

In 2 lists

https://github.com/ashblue/oyster-package-generator

https://github.com/Deadcows/MyBox

🕒2d ago- MyBox is a set of attributes, tools and extensions for Unity .

In 3 lists

https://github.com/handzlikchris/Unity.TransformSetterInterceptor

https://github.com/handzlikchris/Unity.TransformChangesDebugger.API

https://github.com/SolarianZ/UnityPlayableGraphMonitorTool

https://github.com/KybernetikGames/LinkAndSync

https://github.com/Rhinox-Training/rhinox-lightspeed

https://github.com/stonesheltergames/Unity-GUID

https://github.com/williamrjackson/UnityScriptingUtilities

https://github.com/emanzione/MHLab.Utilities

https://github.com/cloudinnng/PluginHub

https://github.com/sudotman/BetterUnity

https://github.com/VictorHHT/VTools

https://github.com/csdjk/LcL-Tools-Unity

引擎优化向TA 的 工具箱

https://github.com/FronkonGames/GameWork-Foundation

Cable

在Unity中使用Verlet积分模拟绳索

https://github.com/Ali10555/FakeRopeSimulation

https://github.com/Ali10555/OptimizedRopesAndCables

https://github.com/GaryMcWhorter/Verlet-Chain-Unity

https://github.com/EricHu33/Verlet-Integration-In-Unity

https://github.com/survivorr9049/LineRenderer3D

https://github.com/Yword/Unity-SmoothLineTrail

verlet

unity-plugin

https://github.com/sotanmochi/PlayerLooper

https://github.com/Refsa/PlayerLoopInjector

https://github.com/Baste-RainGames/PlayerLoopInterface

https://github.com/ehakram/FrameRateBooster

https://github.com/gilzoide/unity-update-manager

unity-auto-statics-cleanup-generator

Source Generator for cleaning up static fields when Entering/Exiting Play Mode in Unity

unity-domain-reload-helper

UnityScriptHotReload

https://github.com/handzlikchris/FastScriptReload

https://github.com/ZeroUltra/UnityManuallyReload

fast-script-reload-239351

unity-plugin

hotreload

and his free version gitlab-freeVersion github-freeVersion

BuildingHotReloadForUnity

editoriterationprofiler

Assists in capturing frames from the Profiler of Domain Reloads in the Unity Editor. Compatible with Unity 2019.3

Unity Editor performance

A set of tools and utilities to help track Unity Editor performance

compilation-visualizer

This tool visualizes the assembly compilation process in Unity3D. It hooks into the Editor-provided events and nicely draws them on a timeline. That's especially helpful when trying to optimize compile times and dependencies between assemblies.

MethodChangeWithILPostProcessor

引擎编译时间优化

UniTyped

UniTyped is a source generator that allows typed access to data such as SerializedObjects, material parameters, tags and layers

csharp-source-generators

Comprehensive list of additional learning sources, samples, and experimental and productive source generators. A perfect reference once you grasp the basics.

In 2 listsDetails

https://github.com/longde123/csharp-source-generators

SourceGenerator.Foundations

A Source Generator for Source Generators. Gives out of the box support for transistent dependencies and logging right in Visual Studio

Gobie

Simple C# source generation based on custom templates

In 2 lists

Unity-AltSourceGenerator

Medicine

Medicine is a Unity toolkit that combines Roslyn source generators with fast runtime helpers to eliminate common component boilerplate, improve prototyping velocity, and unlock new high-performance programming patterns.

Rider 中使用 Source Generator

介绍在 Rider 中使用 Source Generator 创建工具的流程

Rider 中使用 Source Generator

Arch.Extended

Extensions for Arch with some useful features like Systems, Source Generator and Utils.

https://github.com/FoxsterDev/DevAccelerationSystem

PrivateProxy

Source Generator and .NET 8 UnsafeAccessor based high-performance strongly-typed private accessor for unit testing and runtime.

RapidEnum

Enum utility with SourceGenerator for C#/.NET

In 2 lists

DomainReloadSG

UnityCodeGen

StructureOfArraysGenerator

Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.

RSCG_Examples

Roslyn Source Code Generators with Examples

neovim-unity

com.tsk.ide.vscode

Enhance your Unity development workflow with seamless code editor integration for VSCode.

Burst2ManagedCall

How to call managed functions (like Thread.Sleep) from Burst

Runtime-TypeCache

Extending Unity's UnityEditor.TypeCache support to player builds.

assemblytools

JForge Assembly Tools is a collection of tools to help with creating and managing assemblies within a Unity Project

Assembly

演示了使用 Assembly Definition References 实现无侵入的新增动态友元|Demonstrated the use of Assembly Definition References to achieve non-intrusive addition of dynamic friend assemblies

MethodTimer

InlineIL.Fody

Inject arbitrary IL code at compile time.

ZergRush

ILPostProcessorCommon

This is a set of useful functions used in the ILPostProcessor family of libraries created by Katuusagi (a.k.a Katsuya100).

GenericEnhance

This library "GenericEnhance" provides strong support for Generic programming.

MemoizationForUnity

IL2CPPUtility

About UnityEngineIL2CPPUtilityClass only for 2022.2~2022.3

https://github.com/microsoft/Microsoft.Unity.Analyzers

https://github.com/vad710/UnityEngineAnalyzer

. Roslyn analyzer for Unity that flags common performance pitfalls.

In 3 lists

https://github.com/DaZombieKiller/UnityRoslynUpdater

CSharpCompilerSettingsForUnity

CsprojModifier

CsprojModifier performs additional processing when Unity Editor generates the .csproj.

https://github.com/kandreyc/unity-csharp-patch

https://github.com/apkd/UnityDemystifier

https://github.com/Sergio0694/PolySharp

Provides generated, source-only polyfills for C# language features, to easily use all runtime-agnostic features downlevel.

In 2 lists

https://github.com/Katsuya100/AspectForUnity

https://github.com/MattParkerDev/sharpdbg

https://github.com/lordmilko/ClrDebug

https://github.com/Samsung/netcoredbg

https://github.com/microsoft/debug-adapter-protocol

https://github.com/Blinue/Magpie

使游戏窗口全屏显示

https://github.com/sator-imaging/AppWindowUtility

https://github.com/XJINE/Unity_TransparentWindowManager

https://github.com/LorisYounger/VPet

https://github.com/Asura336/Hosting-Unity3D-Skeleton

ExplorerGenie

ExplorerGenie is an extended context menu for the Windows explorer.

了解 Unity 的托管代码剥离删除的代码

https://github.com/SrejonKhan/AnotherFileBrowser

https://github.com/yasirkula/UnitySimpleFileBrowser

. uGUI-based runtime file browser for Unity, draggable and resizable.

In 3 lists

https://github.com/CiaccoDavide/Alchemy-Circles-Generator

炼金师法

In 2 lists

介绍几个日本开源动画项目

linefy

unity-plugin

fast-line-renderer

gl-line-renderer-urp-337490

unity-plugin

https://github.com/KelpieT/MeshUI

Shapes

aline

draw-xxl-246836

Unity-DebugX

SLGDrawLine

SLG游戏画行军线

ui-shapes-kit

procedural shapes

In 2 lists

Vertx.Debugging

Debugging Utilities for Unity

lineburst

Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view

UnityArcRayCast

🕒4mo ago- Arc raycast utility using projectile formulas.

In 2 lists

UGizmo

Highly efficient gizmo drawer for Unity

RaycastVisualization

This asset allows users to view raycasts as the user fires them

path-linefx-support-cinemachine

UnityEditorDataChartTool

DataRenderer2D

make mesh like line, polygon, etc in unity3d

In 3 lists

SaintsDraw

draw arrow, circle, and arc in Unity, using Gizmos or LineRenderer

vectorizer

unity-plugin

Unity-SDF-UI-Toolkit

dk.cec.plot

An immediate mode (IM) procedural 2D drawing package for Unity

path-fx-linerender

Segments

Line renderer for DOTS tech stack.

mmfeedbacks

Dynamic Radial Masks

PaddleGameSO

A demo project to showcase design patterns and game architecture using ScriptableObjects

ScriptableObjectCollection

The ScriptableObjectCollection exists to help you deal with scriptable objects without losing your sanity! Its a set of tools that will make your life a lot easier.

unity-atoms

Tiny modular pieces utilizing the power of Scriptable Objects

In 3 lists

SoCreator

ScriptableObject creation menu

Scriptable-Framework

A Unity Framework for modular app creation based on ScriptableObject architecture, data oriented design and event driven programming to help programmers and designers adhere to the 5 SOLID programming principals.

In 2 lists

yaSingleton

A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

In 3 lists

SOFlow

A ScriptableObject oriented design SDK.

In 2 lists

ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

In 4 lists

GenericScriptableObjects

This package allows to create and use generic ScriptableObjects in Unity3D. Although generic serializable classes are now supported by Unity 2020, generic ScriptableObject and MonoBehaviour are not yet, and this plugin allows to overcome this limitation.

https://github.com/joebinns/asteroids-scriptable-objects

https://assetstore.unity.com/packages/tools/utilities/lunaris-scriptables-221163

https://github.com/VirtueSky/sunflower

fennecs

TopGames

https://gametorrahod.com/tag/unity-dots/

https://github.com/UnioGame/ECS.Features/

multiplayer-resource-roundup

ECS_Game_Demo

https://github.com/Unity-Technologies/ECS-Network-Racing-Sample

https://github.com/Wind-Coming/MultiUnitSameScreen

KNN

Fast K-Nearest Neighbour Library for Unity DOTS

In 2 lists

util

BURST compatible collections, math and utility functions

EntitySelection

A minimal solution for selecting entities in the unity sceneview.

In 2 lists

Reinterpret

Unity-2D-Pathfinding-Grid-ECS-Job

ECS Burst Job System 2D Pathfinding

In 3 lists

My_DOTS-NavMeshAgent

DOTS 1.0 Producive PathFinding by NavMeshQuere

Easy-Road-3D-ECS-Traffic

Unity DOTS/ECS traffic using Easy Roads 3D for the data

In 2 lists

Unity-ECS-Job-System-SPH

Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

In 2 lists

Latios-Framework

The packages contained in this repository are packages built upon Unity DOTS which I use for my own personal hobbyist game development

Tdbe-2023-URP-DOTS-ECS-Graphics-Physics

NativeMessenger

This is system-wide native messenger for Unity Entities. It provides an efficient way to trigger systems on demand without involving entities data or any structural changes.

tertle

ReactiveDots

Reactive systems and other utilities for Unity DOTS.

DOTS-Stackray

bovinelabs

actors

ReeseUnityDemos

UniteAustinTechnicalPresentation

https://github.com/nothke/UnityDOTSGotchas

https://github.com/Tree37/Unity-DOTS-RTS-Collision-System

https://github.com/unitycoder/Unity-DOTS-RTS-Collision-System

EntitiesBT

Behavior Tree for Unity ECS (DOTS) framework

In 2 lists

https://github.com/GilbertoGojira/DOTS-Stackr

https://github.com/AI-In-Games/FormationMovement

https://github.com/Flameshot/Unity-Formation-Movement-AStar

https://github.com/NagaChiang/entity-tween

https://github.com/mikyll/UnityDOTS-Thesis

https://github.com/sschoener/burst-simd-exercises

Trove

Collection of tools for Unity DOTS

EntitiesEvents

Provides inter-system messaging functionality to Unity ECS

TransformAccessArrayDemo

This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on the ground below them.

https://github.com/enzi/NZCore

https://github.com/Nebukam/com.nebukam.job-assist

coffeebraingames

programmer

https://github.com/kingstone426/NativeFlowField

https://github.com/alsostone/com.stone.gridbuilder

hpj-pathfinding-pro

unity-plugin

http://qiao.github.io/PathFinding.js/visual/

https://github.com/trgrote/JPS-Unity

https://space.bilibili.com/477041559

https://github.com/bustedbunny/Pathfinding

https://github.com/ForgingStation/Dynamic-Obstacle--Avoidance-with-Nav-Mesh-Query---DOTS-1.0

EntitiesNavMeshBuilder

Runtime NavMesh dynamic building for Unity Entities.

https://github.com/Goodgulf281/Unity-Formation-Movement2.0

Large Scale Formation System

unity-ecs-navmesh

A demo implementation of Unity Entity Component System with NavMesh

In 3 lists

NavMeshAvoidance

Custom Nav Mesh Avoidance to replace default one

NavMeshAvoidance

Custom Nav Mesh Avoidance to replace default one in Unity.

CustomNavMesh

Alternative to Unity's NavMesh system where the agents avoid each other.

https://github.com/Acissathar/NavMesh-Cleaner

https://github.com/llamacademy/ladder-navmeshlink

dotsnav

A fully dynamic planar navmesh Unity package supporting agents of any size

knockback-navmeshagent

Learn how to knock back NavMeshAgents using Physics & Forces

Unity_DOTS_NodePathFinding

Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm

unity-rrt

RecastSharp

dotnet 6 port of the C++ recastnavigation library.

DotRecast

C# Recast & Detour is a navigation mesh toolkit for games, Unity3D and servers.

In 6 listsDetails

https://github.com/recastnavigation/recastnavigation

(3D) Navigation mesh generator and pathfinder, mostly for games. [zlib]

In 8 listsDetails

https://github.com/KimHeeRyeong/SphereNavigation

https://github.com/idbrii/unity-navgen

https://github.com/h8man/NavMeshPlus

🕒6mo ago- Unity NavMesh 2D Pathfinding.

In 2 lists

https://github.com/jzyong/NavMeshDemo

https://github.com/llamacademy/ai-series-part-14.5/

https://github.com/brunomikoski/Simple-optimized-A-Pathfinder

https://github.com/dbrizov/Unity-PathFindingAlgorithms

https://github.com/samueltardieu/pathfinding

https://github.com/hugoscurti/hierarchical-pathfinding/

https://clementmihailescu.github.io/Pathfinding-Visualizer

https://www.zhihu.com/people/cong-zi-64/posts

https://wuzhiwei.net/group-path-movement/

https://github.com/zhm-real/PathPlanning

https://mp.weixin.qq.com/s/MIGnEW_VxOBAHNm9uAu5AQ

https://forum.unity.com/attachments/com-bovinelabs-navigation-7z.679287/

https://github.com/ppiastucki/recast4j

https://github.com/Cr33zz/Nav

https://github.com/snape/RVO2-CS

https://github.com/warmtrue/RVO2-Unity

https://github.com/aillieo/RVO2-Unity

https://github.com/sunsvip/UnityRVO2

https://zhuanlan.zhihu.com/p/669426124

https://github.com/Nebukam/com.nebukam.orca

https://github.com/Nebukam/com.nebukam.beacon.orca

agents-navigation

unity-plugin

SimpleAI

WZCQ

用基于策略梯度得强化学习方法训练AI玩王者荣耀

https://github.com/RubenFrans/ContextSteering-Unity

https://github.com/friedforfun/ContextSteering

https://github.com/SunnyValleyStudio/Unity-2D-Context-steering-AI

避障算法 - VO、RVO 以及 ORCA (RVO2)

CrowdPathfinding

Swing Bone

dynamic Bone

Boing Kit

AutomaticDynamicBone

uSpringBone

High performance SpringBone using ECS and JobSystem

In 2 lists

Unity-DynamicBone-JobSystem-Opmized

SPCRJointDynamics

UnityHighPerformanceDynamicBone

https://github.com/TongYOuO/UnityBetterJobDynamicBone

ProBuilder

Archimatix

umodeler

Graphmesh

Graph-based mesh modifiers.

In 2 lists

fbx-editor-332318

mesh-baker

https://github.com/OlegDzhuraev/MeshBaker

skinned-mesh-combiner

costume

mesh-combine-studio

super-combiner

https://github.com/roundyyy/Simple-Atlas-Generator

fast-skinned-mesh-combiner

body-proportions

SkinnedMeshCombiner

https://github.com/roundyyy/intelligent_mesh_combiner

avautils

multi-material-atlasing-skinned-mesh-combiner

AvatarClothes

Unity 人物换装系统解决方案

character-customization

人物换装系统 插件

character-customizer

人物换装系统 插件

aramis-customization-system-v2-323146

网格汇编程序

unity-plugin

Mount Points

unity-plugin

better-mesh-filter-266489

2d-art-maker-casual-characters

MeshDebugger

First-class Mesh debugging tools for Unity

LyumaMeshTools

https://github.com/BennyKok/unity-hotspot-uv

character-creator-framework

mudbun-volumetric-vfx-mesh

unity plugin

clayxels

unity plugin

https://github.com/nementic-games/mesh-debugging

BakerBoy

A tiny GPU-based ambient occlusion and bent normal baker for Unity

GMesh

a node-based procedural geometry generator for Unity

uv-inspector

unity plugin

Auto-UV-Scaler

A non-destructive UV mapping tool for quick level prototyping in Unity.

UVPreview

. Preview UV islands for textures in the Unity inspector.

In 2 lists

VertexProfilerTool

一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息

meshlab

MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes

In 4 lists

libigl

libigl - A simple C++ geometry processing library

In 2 lists

Open3D

Open3D: A Modern Library for 3D Data Processing

In 3 lists

trimesh

Python library for loading and using triangular meshes.

In 2 lists

meshio

There are various mesh formats available for representing unstructured meshes. meshio can read and write all of the following and smoothly converts between them

In 2 lists

MeshBoolean

Make Boolean Operator on Mesh. In Unity.

Open3D

Open3D: A Modern Library for 3D Data Processing

In 4 listsDetails

MonoManifold

Differencial Geometry library on Unity

Ica_Normal_Tools

Super fast Normal and Tangent recalculation library for Unity.

boxcutter

rayfire

mesh-deformation

https://gitlab.com/dima13230/unity-libre-fracture

Vapor

Volumetric Fog for Unity

FogOfWar

unity实现的基于视野的战争迷雾

GodOfWarWindSimulation

Unity-URP-SmokeLighting

https://github.com/vanish87/UnityVolumetricCloud

https://github.com/adrianpolimeni/RealTimeVolumetricClouds

https://github.com/Raphael2048/URP_SkyAtmosphere_VolumetricClouds

https://github.com/DaiZiLing/URP_Sixway_Panorama_Cloud

https://github.com/wujuju/UnitySkyAtmosphere

https://github.com/ebruneton/precomputed_atmospheric_scattering

https://github.com/Reguluz/Moonflow-Lensflare-System

https://github.com/AKGWSB/RealTimeAtmosphere

https://github.com/MirzaBeig/GPU-Fog-Particles

https://github.com/GarrettGunnell/CS2-Smoke-Grenades

https://github.com/Reguluz/HeightExponentialFog

https://github.com/mkwozniak/mangofogunity

volumetric Mesh

Clayxels is an interactive volumetric toolkit to sculpt models in editor and in game

UnityDrawers

thumbsup: A collection of property and decorator drawers for Unity

NaughtyAttributes

thumbsup: Attribute Extensions for Unity

In 4 lists

FolderTag

EditorAttributes

EditorAttributes is a unity package that adds some extra editor attributes to your project to easily customize your editors without having to write any editor code.

inspector-desinger

UnityHiddenObjectFinder

ShaderAccessor

Define the structure, assign values to shader parameters using C#

CategoryTool

Unity Editor tool to create Categories in the Hierarchy. The Categories work as dividers between GameObjects.

In 2 lists

RapidGUI

Unity OnGUI(IMGUI) extensions for Rapid prototyping/development

In 2 lists

unity-toolbar-extender

Extend the Unity Toolbar with your own Editor UI code

In 2 lists

Unity-Editor-Toolbox

🕒17d ago- Tools, custom attributes, drawers and extensions for Unity Editor.

In 2 lists

ToolbarExtension

扩展Unity Toolbar的工具

BetterAttributes

CustomizationInspector

project-view-enhanced-199685

QuickEye-Utility

https://github.com/Brian-Jiang/SmartReference

reference

https://github.com/Full-Metal-Bagel/unity-stable-reference

https://github.com/AnnulusGames/Alchemy

🕒2mo ago- Provides a rich set of editor and serialization extensions for Unity.

In 2 lists

https://github.com/AlexeyTaranov/SerializeReferenceDropdown

https://github.com/Goatman1996/DynamicForUnity/

SaintsField

A Unity Inspector extension tools focusing on script fields inspector enhancement

ProjectWindowHistory

EasyTab

unity-serializable-collections

Serializable versions of Dictionary, HashSet and KeyValuePair for Unity 2020.1+

OdinTree

This attribute will make it easier when you need to create custom fields and windows within the NodeCanvas

Unity_FolderSystem

Extends Unity by adding in custom folder visuals in the scene hierarchy and project files.

https://github.com/SolarianZ/UnityEditorMessages

https://github.com/yasirkula/UnityInspectPlus

https://github.com/AbZorbaGames/artificetoolkit

https://github.com/Thundernerd/Unity3D-SerializableInterface

show git branch

unity project icon

Unity-Ripgrep-Search-Tool

Flexy.AssetRefs

SimilarTextureCheckToolPublic

一个用于检测项目内相似图片,并提供替换/删除的工具

unity-project-pin-board

ProjectAuditor

untiy工程分析工具

analyzers

Package to add Roslyn Analyzers to Unity projects.

ReferenceExplorer

ReferenceExplorer will visualize the object and component dependencies

AssetsReporter

[Unity] Report System for Asset Import Settings

Unity-AssetDependencyGraph

An Asset Dependency Graph for Unity

In 2 lists

UnityResourceStaticAnalyzeTool

分析Unity资源,如贴图、精灵图、旧版图集, 新版图集SpriteAtlas,支持AB包资源冗余

unitysizeexplorer

Visualize how much space each asset in your Unity game takes

In 3 lists

UnityAddressablesBuildLayoutExplorer

UnityComponent

. Resource and component management helpers for Unity.

In 2 lists

Maintainer

Unity-Dependencies-Hunter

asset-relations-viewer

InspectorGraph

shader control

Asset Hunter PRO

A+ Assets Explorer

AssetBundle加密-fair-guard

Unity-Resource-Checker

. Editor utility to check scene resources in Unity, including textures, materials, meshes, and which objects use them.

In 3 lists

https://github.com/ZxIce/AssetCheck

https://github.com/Unity-Technologies/asset-auditing-tools

. Official Unity editor tools to audit project assets and fix errors.

In 2 lists

https://github.com/MarkUnity/AssetAuditor

Tools to control the asset import settings

In 2 lists

https://github.com/charcolle/CustomAssetImporter

Set asset's import settings automatically

In 2 lists

https://github.com/daihenka/asset-pipeline

render-order-settings-editor

Choosing the Right Load Type in Unity’s Audio Import Settings

Unity 下网格内存的优化

Unity 下网格内存的优化

https://github.com/starburst997/Unity.Trimmer

unity-audio-optimisation-tips

missing-component-info

Unity-Textures-Hunter

Unity-MissingReferences-Hunter

SpriteAuditor

The missing tool to help you optimize your game

https://github.com/aniketrajnish/Unity-Collider-Optimizer

https://github.com/SarahWeiii/CoACD

SubAssetTool

Provides a Unity tool for managing Sub Assets

https://github.com/markeahogan/ImporterPresets

https://assetstore.unity.com/packages/tools/utilities/asset-variants-224010

MaliCompilerReport

CustomAssetMetadata

SceneMaterialManager

missing-reference-fixer

texture-converter-pro

https://github.com/RimuruDev/Unity-MissingScriptsFinder

project-verification

https://github.com/quabug/unity-pack

Create an Unity Package from directory

https://github.com/HakuSystems/EasyExtractUnitypackage

https://github.com/abdelfattahradwan/cup

清理material中无用的的property

EZMaterialOptimizer

MaterialCleaner

unity-material-cleaner

https://github.com/gmhevinci/MotionFramework

Unity材质冗余序列化数据清理

UnityClearMaterailsProperties

https://github.com/Unity-Javier/SimpleEditorLogParser

ProfilerModuleForShaderCompile

This tool is an extension module of the Profiler that allows ShaderCompile to be listed in the Profiler. This tool not only lists ShaderCompiles, but also automatically creates ShaderVariantCollection assets from the ShaderCompile information.

ASTC纹理压缩格式详解

常用纹理和纹理压缩格式

Unity-Textrue-Format

工作技巧 | 纹理压缩格式Block Compression

几种主流贴图压缩算法的实现原理详解

小数派报告-Shader加载的纹理压缩的原理

游戏图片纹理压缩相关总结

游戏资源常见贴图类型

你所需要了解的几种纹理压缩格式原理

各种移动GPU压缩纹理的使用方法

程序丨入门必看:Unity资源加载及管理

Unity引擎资源管理模块知识Tree

Unity3D内存释放

BasicEventBus

Basic event bus

In 2 lists

https://github.com/AnnulusGames/ZeroMessenger

https://github.com/recstazy/UnityEventReferenceViewer

Disposify

Disposify is a source generator to subscribe / unsubscribe C# events with using-dispose pattern.

wolverine

Low-ceremony messaging and command-bus framework for .NET with built-in durable messaging and transports like RabbitMQ and Kafka.

In 2 lists

UniEventSystem

A generic Event-Bus

In 2 lists

Unibus

Unibus is event passing system

In 2 lists

klab-messagebuses-unity

Message bus

In 2 lists

signals

A typesafe, lightweight messaging lib

In 3 lists

unity-events

A code focused strongly typed event system with global system and per GameObject system

In 3 lists

Unity3d-Signals

Signals are in-memory publish/subscribe system and effectively replace Unity SendMessage

In 2 lists

MessageKit

Decoupled message sending system meant as a replacement for SendMessage and its variantslibrary

In 2 lists

edriven

Event-driven / asynchronous framework for Unity3d

Brighter

Command Dispatcher, Processor, and Distributed Task Queue

In 2 lists

signals

UnityEventVisualizer

A graph editor for viewing all UnityEvents at a glance

In 2 lists

ExtEvents

A better replacement for UnityEvents

Unity.MissingUnityEvents

Unity-Missing-Features

VitalRouter

bovinelabs.event

A high performance solution for safely creating events between systems in Unity ECS.

UniFlux

Easy to use, Super Optimized, Typed Event Driven with Flux for Unity.

https://github.com/codewriter-packages/UniMob/

schedule

drakkar-events

GenEvent

pulse-gc-free-event-system

game-event-system-ges

agamotto

unity-plugin

ultimate-replay

unity-plugin

https://github.com/AkiKurisu/Time-Control

https://github.com/SitronX/UnityTimeRewinder

https://github.com/CyberSys/ChronosTimeControl

https://github.com/BcoffeeDev/game-core-time-channels

magic-time-control-time-per-object-local-time-scale

unity-plugin

https://github.com/adammyhre/Unity-Batch-Raycasting

Optimizing Collision handling in Unity with Batch Raycasting!

https://github.com/staggartcreations/Graphics-Raycast/

Sensor

sensortoolkit

senses

raycastpro

dynamic-raycast-system-2-0

geocast-gpu-collider-free-raycasting-engine

targeting-system-3

VisionFieldMesh

Custom-Raycaster-Colliders-Unity

https://github.com/XJINE/Unity_SceneCameraController

. Drive a runtime camera like the SceneView camera.

In 2 lists

我开发的角色动作系统概述-战斗,3C相关

NeatoTags

A GameObject Tagging System for Unity.

知识库软件/笔记软件/思维构造工具

A hackable markdown note application for programmers

A Hackable Markdown Note Application for Programmers.

In 2 lists

印象笔记

anytype

is an app where you can do everything: Protect your thoughts & data with end-to-end encryption. Local, on-device encryption. Only you have encryption keys. Offline account creation: control your keys, own your data. No server, no gatekeeper: peer-to-peer sync on local networks. Locally store your…

In 6 listsDetails

有道云笔记

pocket

mybase

蚁阅

语雀

notion

write, plan, collaborate, and get organized. Notion is all you need — in one tool.

In 17 listsDetails

diigo

微软 onenote

Microsoft OneNote is a program for free-form information gathering and multi-user collaboration.

In 7 listsDetails

obsidian

A powerful knowledge base that works on top of local plain-text Markdown files. It has a strong community, and a lot of plugins and themes. Generally privacy-respecting, but no encryption out of the b…

In 19 listsDetails

withpinbox

taskade

Taskade AI is an AI-powered productivity suite offering tools like task and project management, notes, docs, mind maps, and AI chat to enhance team productivity and automate over 700 tasks website | github | twitter | youtube

In 33 listsDetails

思源

Knowledge management: privacy-first personal knowledge management system featuring native Jev decision model integration for high-speed document classification, flashcard intent categorization, and automated tag routing.

In 6 listsDetails

日常学习工作流

zhixi

国人做的xmind

quarkdown

Lightweight markdown processor for fast document rendering.

In 2 lists

Unity-Build

https://github.com/CyberAgentGameEntertainment/BuildMagic

https://github.com/UnioGame/unigame.buildpipeline

https://github.com/AnhPham/Build-Unity-Projects-with-Jenkins

exclude-from-build-222791

https://github.com/XJINE/Unity_RemoveOnBuilds

https://github.com/FoxsterDev/DevAccelerationSystem

unity-conditional-objects

Unity scripts that modify GameObjects and Components at Prefab/Scene import time based on build configurations

https://github.com/unitycoder/SaintsBuild

https://github.com/ligurio/awesome-ci

by @ligurio – Comparison of cloud based CI services.

In 4 listsDetails

jenkins-shared-library

One For All DevOps, Powerful, flexible and easy-to-use, multi-terminal CI/CD shared library pipeline( 强大灵活易用的多端CI/CD共享库流水线 )

JenkinsUnityPyAutoMator

通过Jenkins服务使用python语言来对Unity和周边进行构建和自动化操作

详解iOS打包、发布与证书体系

Usdk

这是一个Unity3D移动平台sdk快速适配框架和多渠道打包平台

Game-ci

自动测试和构建游戏项目的最快、最简单的方法

In 2 lists

https://github.com/UNSH/Unity-Apple-Distribution-Workflow

https://github.com/tylearymf/UniHacker

https://unity.com.alianblank.uk/

https://www.nounitycn.top/

https://github.com/somedeveloper00/GameBuilder

https://github.com/unitycoder/UnityLauncherPro

buildtool

A powerful automation tool for quickly and easily generating builds with Unity

In 2 lists

unity-build-system

u3d

fast lane

AndResGuard

Android资源混淆工具

In 2 lists

UnitySkipSplash

Skip Unity Splash Screen only one script

remove-unity-splash-screen

xcode-project

The package provides a visual way to set XCode project settings and properties for your Unity project. Editor based C# API is avaliable as well.

USSR

Unity Splash Screen Remover (USSR) is a CLI tool to remove Unity splash screen logo + watermark.

ios-build-action

Build iOS project (.xcodeproj, .xcworkspace), and export ipa

iOSDeviceSupport

SaintsBuild

Mobile

UnityAndroidRuntimePermissions

A native Unity plugin to handle runtime permissions on Android M+

permissions-kit

permissions-kit

unity-background-service

unimgpicker

Image picker for iOS/Android

In 2 lists

https://github.com/yasirkula/UnityMobileLocalizedAppTitle

BlankGalleryScreenshot

Unity 3D Gallery Screenshot

Unity-iOS-Android-Download

Unity-NativePlugins

Android-Auxiliary

Unity开发过程中部分安卓操作会用到的函数

APKToolGUI

[GUI for apktool, signapk, zipalign and baksmali utilities]

In 2 lists

AppIconChangerUnity

BlankDeviceUniqueIdentifier

用于在 Unity3D 中获取Android 和 iOS 平台上唯一机器码的插件

BlankOperationClipboard

Unity 读写Android 和 iOS 的粘贴板插件

UnityWebBrowser

UnityNativeFilePicker

UnityMobileSupport

GKNativeExtensions

Provides GameKit bindings for Mono interoperability. Works on Unity (tested with 2018.3).

umi

Unity mobile input (UMI) plugin for Android and iOS, allows to use features of mobile native input fields

keystore

unity-mobile-dialog-popup-native

dynamic-icon

Unity-Games&&OpenSource-Games

https://github.com/bobeff/open-source-games

[A list of open source games]

In 3 listsDetails

https://github.com/liuhaopen/UnityMMO

https://github.com/Likon69/HonorBuddy-2.0.0.5999-WoW-4.3.4

https://github.com/hutian23/ETScript

基于ET7复刻《苍翼混沌效应》《街头霸王6》战斗系统

Unity-Hyper-FPS-FrameWork-

https://github.com/freezy/VisualPinball.Engine

https://github.com/136512892/Unity-Multiplayer

https://github.com/Voltstro-Studios/Team-Capture

?

https://github.com/insthync/UnityMultiplayerARPG_MMO

https://github.com/KaganAyten/RestaurantGame3DUnity

Simple Hamburger making game like Overcooked in Unity3D

https://github.com/jynew/jynew

[JinYongLegend]

In 2 lists

Pal3.Unity

仙剑奇侠传三(以及外传)C#/Unity实现

https://github.com/skyteks

https://github.com/judah4/MMO-Dragon-Game-Framwork

https://github.com/TastSong/CrazyCar

网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis;后台为Vue + Element;游戏端采用QFramework框架,支持KCP和WebSocket网络(商用级)

In 2 lists

DarkGod

基于 Unity 的 3D ARPG 移动端网游

https://gitee.com/NKG_admin/NKGMobaBasedOnET

基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!

NineChronicles

Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.

CodeFPS

Unity引擎实现的一款FPS游戏,实现《使命召唤4》训练靶场关卡

shootercore

GameKit

Pre-built commonly needed gameplay elements, with examples. Developed for Fish-Networking.

https://github.com/Ishaan35/Unity3D-Mario-Kart-Racing-Game

🕒1y ago- Kart racer supports items, anti-gravity mode, computer players, underwater mode, and real-time shadows and lighting.

In 2 lists

https://github.com/llr104/slgclient

Programmer-Common-Tool

https://jvns.ca/blog/2023/04/17/a-list-of-programming-playgrounds/

https://evanw.github.io/float-toy/

浮点数内存结构

https://learn-english.dev/

程序员 常用英语

https://github.com/iamcheyan/fudoki

日语学习

https://github.com/nusr/hacker-laws-zh

程序员应该知道的原则

http://binaryconvert.com

专门做二进制转换的网站

这样讲原码、反码、补码,帮学妹解决困扰了三天的问题

https://ihateregex.io/expr

正则表达式

https://github.com/Bowen7/regex-vis

Regex visualizer & editor

https://github.com/loonggg/DevMoneySharing

独立开发者赚钱经验分享

https://www.toolnb.com

toolnb

In 2 lists

https://github.com/eastlakeside/awesome-productivity-cn

https://www.kwgg2020.com/

https://jianwai.youdao.com/

https://github.com/zhaoolee/OnlineToolsBook

集锦

https://github.com/csdjk/ToolsShare

https://masuit.com/

https://github.com/hoochanlon/NeiJuan

http://www.qijishow.com/down/navigation.html

https://www.iamxk.com/navigation

https://xclient.info/s/

https://github.com/cunyu1943/amazing-websites

http://www.gfxcamp.com/houdini-185462/

https://www.iiicg.com/

https://www.cger.com/

Package

https://github.com/AIDotNet/NuGet.Next

workflow

https://wiki.eryajf.net/pages/2415.html#_1-%E7%B3%BB%E5%88%97%E6%96%87%E7%AB%A0%E3%80%82

https://github.com/n8n-io/n8n

Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.

In 9 listsDetails

https://github.com/fastlane/fastlane

Upload screenshots, metadata and your app to the App Store using a single command.

In 3 lists

https://github.com/aelassas/Wexflow

A high performance, extensible, modular and cross-platform workflow engine.

In 3 lists

https://bonsai-rx.org

https://assetstore.unity.com/packages/tools/utilities/rocktomate-156311

Auto Test

https://github.com/king3soft/UAutoIDE

https://github.com/AirtestProject

https://github.com/jianbing/awesome-game-tester

https://github.com/DeNA/Anjin

写作

赫蹏

中文技术文档写作风格指南

中文文案排版

In 2 lists

掘金计划- 中文文案排版

https://github.com/writing-resources/awesome-scientific-writing

Tools and resources for scientific writing beyond LaTeX, including Markdown, reStructuredText and Jupyter notebooks.

In 4 listsDetails

https://github.com/wechatsync/Wechatsync

https://github.com/zongpingding/All-About-TeX

https://github.com/typst/typst

Markup-based typesetting system with math, bibliography management, and fast incremental compilation to PDF.

In 4 listsDetails

https://github.com/HugoBlox/theme-academic-cv

https://github.com/shanleiguang/vRain

https://github.com/tw93/kami

Good content deserves good paper.

In 3 lists

web-server

https://github.com/antonmedv/gitmal

OCR

https://github.com/chatdoc-com/OCRFlux

a lightweight yet powerful multimodal toolkit that significantly advances PDF-to-Markdown conversion, excelling in complex layout handling, complicated table parsing and cross-page content merging.

In 2 lists

https://github.com/Yuliang-Liu/MonkeyOCR

Code-Editor

https://github.com/NvChad/NvChad

Neovim config

In 2 lists

https://github.com/athasdev/athas

https://github.com/Infatoshi/OpenSquirrel

游戏策划

https://zhuanlan.zhihu.com/p/67963068

https://zhuanlan.zhihu.com/p/34213415

有哪些非游戏领域的书籍读后有利于显著提升游戏策划和设计水平

国外游戏理论研究的前沿都在研究什么?

暴雪Blizzard的游戏设计原则

Raph Koster:游戏设计其实很简单(2025)

Game Design Assistant

https://www.zhihu.com/people/cptz-23

https://zhuanlan.zhihu.com/p/138144313

https://zhuanlan.zhihu.com/p/371213488

https://zhuanlan.zhihu.com/p/22098814

https://zhuanlan.zhihu.com/p/411366466

Windows-Optimizer

https://github.com/Raphire/Win11Debloat

Open-source PowerShell script that removes bloatware, disables telemetry and pre-installed apps for Windows 10 and 11, with whitelists/blacklists reversion support. It heavily modifies the OS, so a re…

In 2 lists

https://github.com/memstechtips/Winhance

https://github.com/pranshuparmar/witr

Why is this running? Trace any process, port, container, or file back to what started it - CLI + TUI.

In 2 lists

Interest is the best teacher

https://github.com/alaskasquirrel/Chinese-Podcasts

https://youquhome.com/

https://github.com/geekan/HowToLiveLonger

https://cook.yunyoujun.cn/

https://github.com/Gar-b-age/CookLikeHOC

https://github.com/Anduin2017/HowToCook

A programmer's guide to cooking at home with step-by-step recipes (Simplified Chinese).

In 2 lists

https://github.com/worryzyy/HowToCook-mcp

https://github.com/liu-ziting/what-to-eat

https://ascii.today/

https://www.animatedknots.com

如何系绳子-关键时候救你一命

http://www.iqsuperman.net/

IQ 超人

https://www.allhistory.com

全历史

https://new.shuge.org/

博物馆

https://www.die.net/earth/

白天和黑夜实时预览

https://humanbenchmark.com/

脑力benckmark

https://chatroulette.com/

全世界随机聊天

http://www.cbaigui.com/

中国妖精合集

https://works.yangerxiao.com/honeyed-words-generator/

土味情话

https://github.com/soulteary/tenant-point

程序员如何租房子

In 2 lists

https://github.com/beiliangshizi/China_House

程序员如何租房子

天涯 kkndme 神贴聊房价

天涯神贴

北京买房

上海买房

https://wallroom.io

壁纸网站

https://wallhaven.cc/

壁纸网站

In 2 lists

https://github.com/Odaimoko/ACE-CPT-Notes

程序员如何健身

https://zhuanlan.zhihu.com/p/130216185

电子书下载

https://www.zhihu.com/question/20915020/answer/2269578502

https://github.com/pipiliang/hello-comic

程序员漫画

https://github.com/easychen/one-person-businesses-methodology

一人公司方法论

https://github.com/itgoyo/TelegramGroup

https://www.yuque.com/greatghoul/remote

远程工作

https://ctext.org/book-of-poetry/zhs

中国哲学电子书

https://github.com/mgks/docmd

Generate minimal, fast & beautiful docs from Markdown. No React, no bloat, just content. Built for developers.

In 2 lists

Awesome-offer

In 2 lists

https://github.com/maxiaobang7/ossnav

开源精选:探索免费优质的开源软件工具,尽享数字自由

sakura

你懂得

flashgates

xs-us

友情链接

Unity-Memo

本仓库用来备忘一些Unity相关的技术,包括API、算法、实现效果、某些问题的解决方案等。

MyStudyNote

MyStudyNote

ikrima

Game Development Notes

个人的技术美术相关知识的学习笔记库

Unity_Gems

图形学随笔

Article_About_GameDevelopment

AwesomeUnityTutorial

https://github.com/Gforcex/OpenGraphic

[Graphic Engine & Game Engine lists]

In 2 lists

马三小伙儿的Unity杂货铺

Game-Development-Notes

GithubRepositoryStudy

一些UnityRepository的学习笔记

网络手游开发技术图谱

网络手游开发知识、技术与信息库,游戏研发技术从业者的导航地图

https://github.com/Go1c/AboutGameEngineGraphics

GameAndUnity

programming-awesome-list

TechnicalNote

TA后备隐藏能源(持续更新嗷)

GameDevelopTutorials

秋秋群里面的日常讨论

gamedev

ue gamedev

cs-self-learning

In 2 lists

ModernGraphicsEngineGuide

Books

indie-hacker-tools-plus

为独立开发者准备的精选技术栈和工具仓库来了!这里有你最需要的工具,帮你提升开发效率、节约成本,最重要的是——这些工具都是市场上热门的,经过验证的

In 3 listsDetails
See category
94

Awesome Rust

rust-unofficial/awesome-rust

A curated list of Rust code and resources.

Fresh★ 60k1833 entriesPushed today
94

Awesome Mac

jaywcjlove/awesome-mac

 This project is dedicated to collecting high-quality macOS software and organizing them systematically by different categories for easy search and use.

Fresh★ 115k1316 entriesPushed today
94

Awesome Python

vinta/awesome-python

The definitive list that answers "I want to do X in Python, which tool should I use?"

Fresh★ 324k504 entriesPushed today
94

Awesome C++

fffaraz/awesome-cpp

A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

Fresh★ 74k1358 entriesPushed yesterday
94

Awesome Go

avelino/awesome-go

A curated list of awesome Go frameworks, libraries and software

Fresh★ 186k3119 entriesPushed yesterday
94

Awesome PHP

ziadoz/awesome-php

A curated list of amazingly awesome PHP libraries, resources and shiny things.

Fresh★ 33k87 entriesPushed 2 days ago