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Awesome Unity

A curated list of awesome Unity games! 🎮

1.4k stars124 forks76 entriesLast push Mar 22, 2026 (6 months ago)License CC0-1.0

This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.

Adventure

San Andreas Unity

An open source reimplementation of GTA San Andreas game engine in Unity.

In 4 lists

Puzzle

Nodulus

A puzzle game with a clever twist. Based on the mathematical theory behind plank puzzles, consists of a grid of cubes and rods which can be rotated with a swipe.

In 4 lists

Angry Birds style game

An effort to replicate a level and relevant mechanisms of Rovio's famous Angry Birds game, built in Unity game engine. Source code is provided for educational purposes.

In 3 lists

Match-3 game

A match-3 game in Unity (like Candy Crush and Bejeweled).

In 3 lists

Role

Darkest Dungeon

Darkest Dungeon port in Unity. Almost completely identical to the original.

In 2 lists

RPG

Hogwarts

A Hogwarts (Harry Potter) open sandbox game made in Unity.

In 3 lists

Runner

InfiniteRunner3D

Creating an infinite 3D runner game in Unity.

In 3 lists

Sandbox

CubeWorld

Minecraft like game made in Unity.

In 3 lists

Shooter

Multiplayer-FPS

A multiplayer first-person shooter game based on Unity3D. Different types of input devices are supported, including Kinect, Xbox controllers, Leap motion, and VR Glasses.

In 2 lists

Strategy

Starcraft Unity3D

A recreation of the classic Starcraft game by Blizzard, on Unity3D.

In 2 lists

Augmented reality

ARCore

Build new augmented reality experiences that seamlessly blend the digital and physical worlds. Transform the way people play, shop, learn, create, and experience the world together—at Google scale.

ARKit

Build unparalleled augmented reality experiences for hundreds of millions of users on iOS and iPadOS, the biggest AR platforms in the world.

Vuforia

The World’s Most Widely Deployed AR.

Virtual Reality

Innoactive Creator

Scalable and maintainable Unity-based VR training.

Innoactive Creator Examples

Simple examples showcasing the capabilities of the Innoactive Creator.

XR-Interaction-Toolkit-Examples

Various examples to use with the XR Interaction Toolkit.

OpenVR XR

OpenVR plugin for Unity's XR API.

Controllers

2D-Platformer-Hunter

A 2D Platformer Controller in Unity.

Editor

Runtime Unity Editor/Debugging Tools

In-game inspector and debugging tools for applications made with Unity3D game engine.

In 3 lists

Path-Creator

An intuitive and lightweight editor for quickly creating smooth paths in the editor.

In 2 lists

UIWidgets

A Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

Scripting

ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy.

In 4 lists

UniRx

Reactive Extensions for Unity.

In 3 lists

C-Sharp-Promise

Promises library for C# for management of asynchronous operations.

In 2 lists

FSM_Command_Patterns

A basic platform game developed for help to undertanding State pattern and Command pattern.

Networking

RestClient

🦄 Simple HTTP and REST client for Unity based on Promises, also supports Callbacks! 🎮.

In 3 lists

Platforms

Native Toolkit

Easily integrate native iOS & Android functionality into Unity projects.

Utilities

Yarn Spinner

A tool for building interactive dialogue in games!

In 2 lists

Unity2D Components

A varied collection of Unity3D components that I've built for use in the 2D Platformer/RPG I'm currently developing.

In 3 lists

Unity Image Cropper

A uGUI based image cropping solution for Unity 3D.

ChainSafe Gaming

Unity SDK for building games that interact with blockchains.

Guides

Coding in C# in Unity for beginners

The very basics of coding, like variables, functions and classes, and how to use them.

Design Patterns Written in Unity3D

All Gang of Four Design Patterns written in Unity C# with many examples.

In 3 lists

Tutorials

Introduction to Roll-a-Ball

An introduction to the Roll-a-ball project, showing the final game and describing what will be covered in this tutorials.

Setting up the Game

Creating a new project and setting up the basic game.

Moving the Player

Moving the player object using player input and physics forces.

Moving the Camera

Moving the camera relative to the player.

Setting up the Play Area

Setting up the play area.

Creating Collectable Objects

Creating and placing the "Pick Up" collectables.

Collecting the Pick Up Objects

Collecting the pick-up objects; discussing physics, collisions and triggers.

Displaying the Score and Text

Counting, displaying text and ending the game.

Building the Game

Building the game as a Standalone application.

Scripts as Behaviour Components

Learn about the behaviour component that is a Unity script, and how to Create and Attach them to objects.

Variables And Functions

What are Variables and Functions, and how do they store and process information for us?

Conventions and Syntax

Learn about some basic conventions and syntax of writing code.

If Statements

How to use IF statements to set conditions in your code.

Loops

How to use the For, While and Do-While Loops as well as the For Each loop to repeat actions in code.

Scope and Access Modifiers

Understanding variable & function scope and accessibility.

Awake and Start

How to use Awake and Start, two of Unity's initialisation functions.

Update and FixedUpdate

How to effect changes every frame with the Update and FixedUpdate functions, and their differences.

Vector Maths

A primer on Vector maths - as well as information on the Dot and Cross products.

Enabling and Disabling Components

How to enable and disable components via script during runtime.

Activating GameObjects

Learn about the behaviour component that is a Unity script, and how to Create and Attach them to objects.

Translate and Rotate

How to use the two transform functions Translate and Rotate to effect a non-rigidbody object's position and rotation.

LookAt

How to make a game object's transform face another's by using the LookAt function.

Destroy

How to use the Destroy function to remove GameObjects and Components at runtime.

GetButton and GetKey

How to get button or key for input and how these axes behave / can be modified with the Input manager.

GetAxis

How to "get axis" based input for your games in Unity and how these axes can be modified with the Input manager.

OnMouseDown

How to detect mouse clicks on a Collider or GUI element.

GetComponent

How to use the GetComponent function to address properties of other scripts or components.

DeltaTime

What is Delta Time and how can it be used in your games to smooth and interpret values.

DataTypes

Learn the important differences between Value and Reference data types, in order to better understand how variables work.

Classes

How to use Classes to store and organise your information, and how to create constructors to work with parts of your class.

Instantiate

How to use Instantiate to create clones of a Prefab during runtime.

Arrays

Using arrays to collect variables together into a more manageable form.

Invoke

The Invoke functions allow you to schedule method calls to occur at a later time.

Enumerations

Enumerations allow you to create a collection of related constants.

Switch Statements

Switch statements act like streamline conditionals. They are useful for when you want to compare a single variable against a series of constants.

Events

Learn how to use special delegates called Events in order to subscribe methods (functions) to create flexible broadcast systems in your code.

Creating a Text Based Adventure Part 1

Learn how to program a text based adventure game in which the player explores a series of rooms by reading text and inputting commands via the keyboard.

Creating a Text Based Adventure Part 2

Learn how to to display the descriptions of all the items in a room when we enter it.

How to Play Test Game Mods (Official Unity Tutorial)

In the Play Testing In-Editor Tutorial, you will learn how to play and mod your Microgame in Unity.

Tools

OpenUPM

Open Source Unity Package Registry.

YouTube Channels

Brackeys

Game Dev Tutorials

Architecture

SOLID

The S.O.L.I.D Principles in Pictures.

.Net Documentation

SOLID, DI, N-Tier, Logs, etc with dotnet.

See category
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Awesome Godot

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Games of Coding

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