BEPUphysics 1
Pure C# physics engine with broadphase and narrowphase collision detection.
:sunglasses: A curated list of awesome collision detection libraries and resources
This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.
Pure C# physics engine with broadphase and narrowphase collision detection.
2D physics engine with collision, distance, ray cast, and shape cast queries.
Real-time physics SDK with collision detection for games, robotics, and simulation.
Wrapper and benchmark for continuous collision detection algorithms.
Collision detection and distance query library derived from HPP-FCL.
Flexible Collision Library for collision, distance, and continuous collision queries.
C# rigid body physics engine with collision detection support.
Object Pascal physics engine with discrete and optional continuous collision detection.
Small C library for collision detection between convex shapes using GJK and EPA.
Physics simulator with contact, collision, and distance queries for robotics and control.
Rust collision detection library for 2D and 3D geometric queries.
Open Dynamics Engine with rigid body simulation and collision detection. [bitbucket]
GJK-based minimum distance library with bindings for multiple languages.
Rust collision detection and geometric query library from Dimforge.
NVIDIA physics SDK with scene queries, contact generation, and collision detection.
Python bindings for FCL collision, distance, and continuous collision queries.
PyTorch utilities for volumetric signed distance fields and differentiable collision queries.
C++ 3D physics engine with rigid body collision detection.
Conservative continuous collision detection library with minimum separation support.
Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation.
Approximate convex decomposition for collision-aware mesh approximation.
A simple C++ geometry processing library.
(GDC 2013), Erwin Coumans
(RSS 2011), Erwin Coumans
(GDC 2010), Erwin Coumans
Benchmark of various spatial data structures for collision detection.
(code) Project page for continuous collision detection papers, implementations, benchmarks, and datasets.
by Miguel Casillas
(code) by Jeff Thompson - This book explains the algorithms behind those collisions using basic shapes like circles, rectangles, and lines so you can implement them into your own projects.
by Christer Ericson
(paper, code) by Leonardo R. Domingues and Helio Pedrini.
by Randy Gaul
(pdf) by Yan Gu et al.
by Thomas Diewald
VoltAgent/awesome-openclaw-skills
The awesome collection of OpenClaw skills. 5,400+ skills filtered and categorized from the official OpenClaw Skills Registry.๐ฆ
awesome-dsh-plugin/awesome-dsh-plugin
A curated list of plugins for DeepSeek Harness (dsh) ยท DeepSeek Harness ๆไปถ็ฒพ้ๅ่กจ
Kristories/awesome-guidelines
Programming style, best practices, and coding conventions.
sindresorhus/awesome
๐ Awesome lists about all kinds of interesting topics [NOTE: Pull requests are temporarily disabled until I have a chance to catch up with the existing ones]
ai-boost/awesome-prompts
Curated list of chatgpt prompts from the top-rated GPTs in the GPTs Store. Prompt Engineering, prompt attack & prompt protect. Advanced Prompt Engineering papers.
matiassingers/awesome-readme
A curated list of awesome READMEs